U81.3 Preview 1 - Raid Loot

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Richard

Well-known member
Not sure what the Volley Aria is about. Bard thrower? We already have a couple of Greater Marksmanship items that can be changed to a profane doubleshot or a quality Deception? Any chance to add an Item with Range Alacrity 20%? The only sources are bows and armor, so Bow users have to use the same bow or the same armor again and again to gain any benefit from that ability.
 

Rusty_helmet

Teh_troll’s Fluffer
I haven’t seen raid loot this bad in a long time. This seems to have been designed by a completely different person than the quest loot and this person has no concept of how to actually design loot or has an understanding of this game. How it got to a preview state like this speaks volumes. What a giant miss this is. Literally tear it up and start over. Whoever designed this loot has no concept of what the gaps in the gear are based on the newly released items and that is appalling to me.

Case in point: extra smites on a hallowed item? Since when are paladins ever effective at turning undead. It’s as dumb of a decision as putting spell focus in the wilderness rings in MD.

This is not raid appropriate loot.
 

Gemini-Dragon

Well-known member
Not sure what the Volley Aria is about. Bard thrower? We already have a couple of Greater Marksmanship items that can be changed to a profane doubleshot or a quality Deception? Any chance to add an Item with Range Alacrity 20%? The only sources are bows and armor, so Bow users have to use the same bow or the same armor again and again to gain any benefit from that ability.
It is an Arcane Archer item. Double shot, spell powers and enchantment DCs. Replacing Greater Marksmanship on the item with Shadow Striker would probably make it more desirable though.
Shadow Striker: +3% Profane bonus to Doublestrike and Doubleshot. (Doublestrike/Doubleshot is a chance to score an additional hit with a melee/ranged attack.) +15% Enhancement Bonus to Melee Attack Speed. +20% Enhancement Bonus to Ranged Attack Speed."
 

Cult of the Ocelot

Well-known member
  • Unbreakable Divinity
    • Not sure who this is for. Some sort of cleric melee thing? Not sure who tries to do turns AND do melee. Pallies definitely don't.
    • Change Hallowed +15 to something that adds damage or even to-hit based on number of religious lore feats.
  • The Skull of the Horned King
    • Eh. It's fine. Cool name, though. Maybe Enhanced Bloodrage instead of Insightful Resistance?
  • The Diadem of Rot
    • Ok, it's actually a tank hat. Didn't see that coming with the name.
  • The Prince of Demons
    • As others have stated, the Legendary Conditioning is too low.
    • Maybe exceptional seeker instead of regular
  • The Sixth Toe of the Shadow King
    • Interesting EK Knight Controller build item.
  • The Queen of Rot
    • I don't care about specific saves - I just want blanket Resistance and be done with it. I would rather this be a poison guard effect (something interesting, stat damage doesn't do anything - maybe it's poison damage and slows attackers a little)
  • The Faceless Lord's Reach
    • Didn't know Juiblex cared about bows.
    • Seems ok but not sure it's better than that one bow from Threats. Maybe instead of the Disintegrate it does one of those 10d440 effects like from Threats, but acid? Bows are already pretty slow, they need to punch hard to make up for that.
  • The Butcher's Mind
    • Clearly wrong level, but maybe Ash instead? That's the MRR debuff thing, right?
  • The Unspeakable Power
    • Swap acid intensity for negative intensity
  • The Butcher's Tongue
    • Should that be revel in blood (bludgeon)?
    • Ok i'm confused, this has piercing effects on a bludgeon weapon. Maybe it looks like it has spikes.
    • Could Yeenoghu's Butchery be changed to drop the Doublestrike and add a new debuff to enemies that increases vulnerability (by a little) to piercing damage? I'd be worried about the balance on that one, but doublestrike just doesn't feel like butchery to me.
  • The Volley's Aria
    • Ok, Arcane Archers get an item. All three of 'em. Works great for them but nobody else.
  • Echo of the Wand of Orcus
    • Instead of Legendary Negation I'd rather see a unique AoE negative damage proc, like one of the 10d440 size things from Threats. It would really pair well with the new epic piercing negativity and general support for negative I've been seeing in this pack, and give a long-time very underpowered caster type a big lift - abyss locks, palemasters, dark apostates, etc.
    • Nightmares - enemies are generally going to always be above this HP value check and then immediately die. I'd rather this just left a lingering, stacking neg energy DoT.
    • Orcus is all about neg energy - lean into it. Neg levels really don't do much and Legendary Negation has what...a 30s cooldown, right? Meh.
  • Echo of Heartcleaver
    • I mean, I like it. It's balanced between clearing trash and hitting bosses. Knockdown is a thing for Baphomet - stupid cows keep charging everyone.
  • The Fetid Prince's Fury
    • Cool, but swap Disintegrate for a 10d440 effect from Threats, preferably acid.
  • The Deep Father's Fang
    • Not sure why Ash? How about salt for chains fun?
  • The Butcher's Mouth
    • Same feedback for Yeenoghu's Butchery above.
  • The Slime Father's Staff
    • Same thing for Disintegrate as I've mentioned elsewhere - swap for an fat acid proc, dot, or even vulnerability to Acid.
  • The Butcher's Teeth
    • Same as Butcher's Mouth
    • Though frankly if the light mace, morningstar, and heavy mace are all a head from Yeenoghu's Flail, it seems like they should all be a bit different but follow a similar theme - maybe one hits hard, one debuffs, one does tactics and dots. Makes a TWF setup interesting for options.
  • There's a Rune arm
    • Acid shot is just not great, unless you guys plan to change how that lands - you're either hitting walls or nothing with most of the shots. I'd rather a big slime blast that's basically an acid blast, but stronger.
That's all I've seen so far b/c I don't have the client installed.

I really want to like the Disintegrate proc, but it just feels so weak, and the other procs aren't even noticeable really outside of reaper.

I like the vibe, but the specs could use some TLC. Thanks!
 

Tumideon

Founder
Pretty disappointed in this. The Art is awesome, and that's about it.

Feels like we need Greater LGS debuffs, since this is endgame raid loot. Leaning on the old LGS/Dino Bone stuff for so long without a meaningful upgrade feels bad.

Would love to see some Legendary and Exceptional high value affixes instead of more Quality/Insightful we have so much of.

Legendary Negation would be sweet...if it was for a ML:11 item. Doesn't Legendary Ward pretty much make everything from trash to bosses immune?

What sickos are using Morningstar and Light Mace?! Underrepresented weapons are cool, but then it's not cool because they suck unless you're running an experimental build.

40% blur? Cmon a level 12 DL can get full Displacement. Either give it MORE than displacement or Legendary Ghostly for 25% incorp.

I really want to like Disintegration and Vacuum...if they had an ICD of 0.5s and 100% hit rate and roll against the resistances.

Giving single resistance values instead of full resistance, let alone as an enhancement that can be Augmented feels bad too.

Kinda feel like y'all just shot my puppy man.
 

Erofen

Keeper of Hades' Secrets
It is an Arcane Archer item. Double shot, spell powers and enchantment DCs. Replacing Greater Marksmanship on the item with Shadow Striker would probably make it more desirable though.
Shadow Striker: +3% Profane bonus to Doublestrike and Doubleshot. (Doublestrike/Doubleshot is a chance to score an additional hit with a melee/ranged attack.) +15% Enhancement Bonus to Melee Attack Speed. +20% Enhancement Bonus to Ranged Attack Speed."
While I'm not a fan of the item in general, please give us more sources of shadow striker/profane doubleshot. I was really hoping there would be one in this raid as there is none in the regular quest loot for the expansion. Currently the options for the effect are only armor and 1 necklace. Some other slot would be nice. Maybe gloves or something?

Edit: lol, didn't notice these were gloves already. yah, let's just un-AA these and make them generally useful for ranged dps.
 
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woq

Well-known member
Echo of Orcus Wand should be OP! The name! The prestige! It can't be this thing that it is currently. Make it the bis item for negative people until lvl 40 and don't look back. Pale Masters, liches and other dubious casters should be fighting eachother over this item, and they're just not. But they should be!

Medium armor with 5% hp is probably typo. I'm assuming it was supposed to be 15%?
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Overall, not super excited about any of the items for permanent wearing for now, might find use for some of it later. I'm happy about the cosmetics. Armor, hats, and the dwaxe look awesome.
 
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