- Amulet looks amazing now, happy that the feedback was taken on that - it almost looks too good now that the items have 5 mods, even if they're just stats. Interesting choice to go the 5mod route though not unappreciated and that definitely makes the raid items more appealing across the board.
- Orbs look good. The quality crit + ash combination on them makes them more competitive with dripping x + lgs debuff items.
- Runearm with Ash is very interesting, though acid runearm is still a bit of a headscratcher. Definitely happy to see the ash providing runearm though. Still perplexed by the insightful +2% though seems like it's a bit unneeded? If you care about your spell crits, you'll augment +5%. If you don't, 2% is very little and far below curve for insightful bonus at lvl 35.
- Helms/Cloak: I think some people will be really happy with them probably not for me but I know some will be happy to see these changes on those. Still sadly stuck on getting old item sourced crit % due to artifact + artifact requiring old gear on my healer so can't swap to this even if I wanted to.
On curse modifier on Diadem of Rot:
- Confirmed that the curse proc can land on r1 Demogorgon enemies in slayer area, but they need to roll a 1 or low? Seeing a lot of save rolls. The duration is good though - 2min 40sec, which means tanks will be able to reliably proc it on the stuff that gets to hit often enough to matter. Confirmed it can also proc on purple enemies, which means it's a good item no matter what. Interesting modifier, and it works - thumbs up!
The Sixth Toe still has overlapping enchantment / generic focuses on same item which is... weird, and many (all?) primary enchantment school users already had displacement so smoke screen is still ineffective for them in particular. Hard to see the usecase for this item - it's just not a good fit for a well meshing combination of modifiers and doesn't really do anything truly unique in any shape or form.
The weapons still leave much to be desired with the exception of Echo of Heartcleaver and the Fetid Prince's Fury, but maybe we'll see some tree support that will make the others more appealing one day as well. Especially hoping to see the Orcus weapon actually work. Negation 30 sec icd is extremely weak and the force damage is not applying. Seem to just get a "Immune" if it procs on an enemy with above threshold hp? Not sure. Seems like an echo indeed - only existing for practical use in our delusions.
Overall, I think this preview update shows this raid has some items for people to chase and will be wanted for incorporating into their item setups. Perhaps some are niche - such as for divines only or orb users, but items never are for every build and arguably never should be.