U81 Level Cap & Feats Preview 2

VinoeWhines

Well-known member
That being said a major balance pass is brewing for later in the year with a much larger scope then previous years (last year really got eaten by lag investigations). Caster concerns and high skull reaper balance will be the major focus.

Thanks again for looking into this. It's understood there can't be a discussion of what changes will look like for now, yet hoping along with Caster improvements their will be improvements for Intelligence based Two Weapon Fighting Rogues as they almost don't exist in game due to the severe limitations of having to run in Stealth in order to use the improvements of the Tree.
The Stealth stance wouldn't be as bad if you wouldn't constantly get knocked out of that stance all the time and the removal of Offhand Assassinate further pushes away this more, when it had it before.
It could also get back a range weapon, since it had a range weapon before and was also removed(shortbow) and could of been switched to a Throwing Dagger as it's thematic with Daggers in tree.

Hopefully the removal of R7+Nerf to Casters gets removed or added to all Classes to even out the playing field.
Fixing Stealth issues would also help.
Imagine trying to cast All Your Instakill Spells (4 to 8 of them) in "Stealth" (Rogues only have 1 in touch range) for them to land and if you get hit you can't cast them again unless you go back in Stealth to try again after the cooldown expires and trying to not get hit out of Stealth again.
 

vik

Well-known member
Could you add the piercing mastery feats to the epic destiny feats list as well? This would make the immunity strip feat tax a little better. If we need the spell pen feat line for u81 feats will be really tight for casters the immunity strip is designed for.
 

LunaCee

Well-known member
If we need the spell pen feat line for u81 feats will be really tight for casters the immunity strip is designed for.

Looks over at a Death domain Dark Apostate and a dire need for negative energy penetration against a whole host of content. Plus spell pen to even land the Destruction and other IKs.

Yeah, basically if the caster in question is not a Wizard with a few feats to spare, or a racial and/or class combination that already has half the package this gets obnoxiously tight to fit into a build.
 

paddymaxson

Deliberately obtuse
No other changes planned at this point for U81 because we are needing to manage scope. That being said a major balance pass is brewing for later in the year with a much larger scope then previous years (last year really got eaten by lag investigations). Caster concerns and high skull reaper balance will be the major focus.

Warlocks being good (and EA bugs being fixed) confirmed ;)
 

VinoeWhines

Well-known member
That being said a major balance pass is brewing for later in the year with a much larger scope then previous years (last year really got eaten by lag investigations).



images

Hopefully part of the brew is Shoring up the lack of Intelligence based Two Weapon Fighting Rogue(offhand assassinate) and Assassin Tree(put back Range option; removed Shortbow but put in Throwing Dagger) in general, with its lack of getting more sneak dice(part of its identity) than other Classes/Archtypes and lack of Poison stripping in Tree(Monk has it) as well as no diversion ability(Dependant on Sneak Attacks) or a way to cause Helplessness.

There are soo many classes that can Range "assassinate/instakill" through Spells or Melee abilities that putting a Throwing Dagger option like Executioners Shot would raise the floor for its Class, to meet Melee counteparts Vissage of Terror/Sunder Soul (all Range AOE instakills) to go along with Casters 4-8 second cooldown 4-7 instakills as well.
 
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