VinoeWhines
Well-known member
That being said a major balance pass is brewing for later in the year with a much larger scope then previous years (last year really got eaten by lag investigations). Caster concerns and high skull reaper balance will be the major focus.
Thanks again for looking into this. It's understood there can't be a discussion of what changes will look like for now, yet hoping along with Caster improvements their will be improvements for Intelligence based Two Weapon Fighting Rogues as they almost don't exist in game due to the severe limitations of having to run in Stealth in order to use the improvements of the Tree.
The Stealth stance wouldn't be as bad if you wouldn't constantly get knocked out of that stance all the time and the removal of Offhand Assassinate further pushes away this more, when it had it before.
It could also get back a range weapon, since it had a range weapon before and was also removed(shortbow) and could of been switched to a Throwing Dagger as it's thematic with Daggers in tree.
Hopefully the removal of R7+Nerf to Casters gets removed or added to all Classes to even out the playing field.
Fixing Stealth issues would also help.
Imagine trying to cast All Your Instakill Spells (4 to 8 of them) in "Stealth" (Rogues only have 1 in touch range) for them to land and if you get hit you can't cast them again unless you go back in Stealth to try again after the cooldown expires and trying to not get hit out of Stealth again.