U81 Preview 2 - Essence Crafting Level Cap Increase

Ratatoskr_Mikew

Well-known member
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Ratatoskr_Mikew

Well-known member
Please consider pairing the vorpal effect with something else, like constitution damage or life stealing, pairing it with speed won't stack with far too much.

At most, make it insightful speed or something, speed is too common!
 
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Deathdefy

Well-known member
Proc chances and cooldown times would be incredibly useful for the player-base.
E.g.
Soul-stealing:
- instead of 'occasionally' use 'has a 10% chance to occur with a 30 second cooldown'.
or
- 'has a 3% chance to occur with no cooldown between activations' (whatever is actually true).


Alternatively, I vote for a universal application of mystery to all other aspects of ddo including spells and weapons.

Remove damage dice, cooldown information, caster level and maximum caster level information in favour of fun mysteries like:
- 'Fireball explodes your foes!'
- 'Magic missiles launch from your hand, peppering your foes with shards of pure magic!'
- 'Greatswords' primary utility is cleaving your foes limb from limb!'
 

Dragavon

Well-known member
My biggest issue with the new double effect shards is still the ML 20 restriction. In most cases this makes crafted main-hand weapons useless, unless you have plans to allow Sentient Gems on crafted weapons.
So much this.
A minimum level of 20 means pretty much noone is going to use them, ever. At that level and higher gearing is all about sentient weapons and set bonuses or sun and moon augment items. 100% named items everywhere.

I am sorry to say this, but a minimum level of 20 means this update is a complete waste of time and effort.
 

Sarlona Raiding

Well-known member
Where are the ingredients/level requirements?

Dissolving already works just fine.

*AND what will happen to ITEMS crafted under "the old" system?

PS, why are you effing with the Junk tag?

The level requirements for the new recipes are listed in the original post. The new recipes use new mats that will be available in level 31+ quests, but are based on the old common/uncommon/rare system. You can see those recipes on Lamannia and get mats from the loot person if you want to test the recipes.

Old items are fine, you just need to disjunct an item to put the new recipes on it - if you choose.

The change to dissolving will save us time by allowing us to crunch multiple items quicker. Most people are welcoming that.
 

Fisto Mk I

Well-known member
You do understand that this is most likely an indication of them planning on creating special blanks for crafting on, right?
That is a gigantic and unwarranted leap of faith.

Exactly, lol. 🤣

lol, guys seriously craft yourself a Nightmarish weapon, the bug is great

Yea. And as players-beneficial it will be fixed immediately.

So much this.
A minimum level of 20 means pretty much noone is going to use them, ever. At that level and higher gearing is all about sentient weapons and set bonuses or sun and moon augment items. 100% named items everywhere.
I am sorry to say this, but a minimum level of 20 means this update is a complete waste of time and effort.
^^^
Sic!
This is exactly what I am trying unsuccessfully to bring to the devs. And pay attention that the usually talkative Tonquin has not yet answered any of these questions in any branch of the forum. This means that the decision has been sealed and the devs do not really need any negative feedback. Or any feedback at all.
 

Sarlona Raiding

Well-known member
You do understand that this is most likely an indication of them planning on creating special blanks for crafting on, right?

Yeah, they already did that with 2 named items and it seemed to be very popular and successful.

I don't know that they would ever add sun/moon augments to random loot, but I could definitely see crafting blanks as named items that drop in quests or raids. It really boils down to where the current DDO leadership stands on the crafting system. 2 years ago it almost seemed like they wanted to kill it by not updating the level cap.

I don't think it's a leap, but it's also possible leadership is against the idea and it would never happen.

From my perspective it seems like a win, but since not everyone participates in crafting it will always be somewhat constrained.
 

Chacka

Well-known member
Really? That lvl 36 Trap the Soul has an HP cap of 3380...
Indeed, the developers don't seem to understand that such instant kill effects are only fun if they have the potential to kill a monster with the first strike – and, with luck, noticeably faster than with normal damage.

For this reason I would suggest changing how these instant death effects work in general. I think a good idea would be a small percentage chance instead of a natural 20 roll, and no HP cap. The balance should come only from the chance that it procs. Another way could be a higher proc chance, but with a DC check against the player character's DC in a spell school that fits the effect – Necromancy for Vorpal and Illusion for Nightmare, for example. A third option could be that the effect has a relatively high chance to proc, but is balanced by a cooldown – and the better the character is in the relevant spell school, the shorter the cooldown, so you could expect the effect to happen more often.

These are just three suggestions on how instant kill procs could be improved, but the main goal is that they feel fun and powerful to the player without being overpowered or a must-have. If the devs have better ideas to make that happen, I'd be thrilled!

And needless to say, this isn't about making DDO easier – it's about adding fun moments to DDO. If the developers gave us such effects and nerfed the overall DPS so that we killed monsters even more slowly after such a rebalance, it would still improve DDO IMHO.
 

Chacka

Well-known member
And I also don't want to forget to mention that it would be nice if crafting in DDO were an account feature. This means you would have one crafting "skill" on your account that all your characters on this account craft with. And yes, it might not be very realistic lore-wise, but it would be a QoL improvement for everyone who plays more than one character. It would also be possible to make this account-wide crafting a VIP feature, or something you can unlock with DDO Points. DDO in general should have the design goal of being account-based, and with that, focused on the player who owns the account rather than on the individual characters. This gives the player the feeling that they are truly the "VIP" here – and this would make DDO more fun, which is quite likely also good for the revenue of SSG, Daybreak and EG7.
 

dur

Paladin. Disruptor. Since the 1970s
[]

Old items are fine, you just need to disjunct an item to put the new recipes on it - if you choose.

The change to dissolving will save us time by allowing us to crunch multiple items quicker. Most people are welcoming that.
1. so old items will not BTC like they did with the last revamp? Because binding never goes away. Well, unless you dissolve the item...
2. quicker dissolve would be welcomed by me as well.
 

Sarlona Raiding

Well-known member
1. so old items will not BTC like they did with the last revamp? Because binding never goes away. Well, unless you dissolve the item...
2. quicker dissolve would be welcomed by me as well.

No, none of your items should change to btc. With the older system those items were btc to begin so it's a different scenario than this time around.

I thought if you disjuncted an old item and then applied bound crafting it would change from btc to bta, but I can't recall for sure.
 

dur

Paladin. Disruptor. Since the 1970s
No, none of your items should change to btc. With the older system those items were btc to begin so it's a different scenario than this time around.

I thought if you disjuncted an old item and then applied bound crafting it would change from btc to bta, but I can't recall for sure.
1. well, they did on the first revamp. I have many UNFINISHED items that are BtC now. Maybe they could undo that while they're at it? BTA is a good start. UNBOUND WOULD BE BETTER since they are UnFinished.
[**they changed the crafting system while I was "AFK" and I could not be more touchy about it, regarding games [though tumble takes a close second]. For this, and other reasons, is literally why I will never play another MMO.
2. it does NOT.

@Vooduspyce do they stack?
 
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