Torc
Systems Developer
Yes this is not a bug! We are making a separate post to discuss the system aspects of this. Feedback on the content itself (monsters, deco, layout) should go here: https://forums.ddo.com/index.php?threads/u81-preview-2-the-darklake-wilderness-landscape.29085/
We are experimenting with landscapes now supporting full difficulty with the following details...BUT currently this only applies to the new U81 Landscape.
Known Issues
* exiting some quests after your landscape instance collapses gets you into a weird state (we think we've figured out why)
We are experimenting with landscapes now supporting full difficulty with the following details...BUT currently this only applies to the new U81 Landscape.
- Uses the same slayer quests but you get more credit per kill on higher difficulties. Caps at a 75% bonus in reaper (same bonus for 1 or 10)
- Same Rare Quests, but XP is also increased on high difficulties. Caps as above, 75% bonus.
- Explorer XP does NOT change on high difficulties (landscape monsters are largely designed to be run by with a mount now so, meh)
- You still have the same number of wilderness area quests (3 for heroic, 3 for epic), if you beat a rare on normal, you won't get more xp for beating it on elite later.
- Landscape chests should increase their drop rate per as standard difficulty rules
- Be warned the purple named rares are much more dangerous on high difficulty
- Landscapes don't lock you out on Reaper and the 10 kill limit shouldn't interact with your slayers or other quest xp grants but because wildernesses are never finish like a quest you do not gain reaper xp in landscapes, however reaper/mythic drops should now be possible on landscape chests.
Known Issues
* exiting some quests after your landscape instance collapses gets you into a weird state (we think we've figured out why)