Torc
Systems Developer
Summary: Cantrips are Free Spell-Like Abilities feats granted at level 1 for certain classes. Our opening offering here will be fairly limited to direct damage but we can add to it as time goes on. This feature is mostly targeted to new players who expect a casting class to have a basic zap, which is now a common feature of the recent D&D additions, but provides a free if minor DPS tool for certain builds and a way regen spell points with the addition of a new feat, spark of magic.
Notes
Feat Adjustments:
Mental Toughness - increases your cantrip die step by 1 (1d6 becomes a d8)
Improved Mental Toughness - increases your cantrip die step by 1
Epic Mental Toughness - increases your cantrip die step by 1 (d12s and d10 by now)
Basic Bards now get Magical Training (enhancement that did this in spell singer no longer bothers)
Magical Training now grants…. Sparks of Magic: When you use a cantrip that strikes a valid target you actually gain a spell point.
For every Mental Toughness feat you have, you gain 1 more spell point.
Notes
- Cantrips cost 0 spell points, and have no component. They operate like Spell Like Abilities
- They are acquired by taking level 1 in particular classes. Acquiring them multi times has no effect.
- Empower, Max, Enlarge, Quicken and Intensify meta magics work on them
- All cantrips have a max caster level of 20.
- All cantrips scale with your character level instead of your class level.
- The cooldown for cantrips is shared. 0.75 seconds.
- We may eventually remove the elemental bolt spell line at level 1 from arcane casters as it may become redundant (exception: chaos bolt will remain)
- Cantrips Scale at 75% spell power.
| Cantrip | Granting Classes | Description |
|---|---|---|
| Acid Splash | Sor/Wiz/Blightcaster | 60 meter range Projectile. 1d6 Acid Damage. |
| Jolt | Sor/Wiz/Drd/Stormsinger/Art | 30 meter ranged instant zap. 1d6 Electric damage. |
| Finger of Fire | Sor/Wiz/Drd/Art | 60 meter range Projectile. 1d6 Fire Damage. |
| Ray of Frost | Sor/Wiz/Drd | 60 meter range Projectile. 1d6 Cold Damage. |
| Disrupt Living | Sor/Wiz/Blightcaster | 30 meter ranged instant zap. 1d6 Necrotic Damage. Cannot be used to heal undead. |
| Divine Strike | Clr/FVS | 30 meter ranged instant zap. 1d4 Light damage. |
| Minor Inflict | Clr/FVS | 30 meter ranged instant zap. 1d6 Necrotic Damage. Damage. Cannot be used to heal undead. |
| Sharp Whisper | Bard | 30 meter range instant zap. 1d4 sonic damage. |
| Bottle Spells | Alchemist | We are looking at just moving the 5 basic throw a bottle spells to cantrips, or doing something odd and different. Still TBD |
Feat Adjustments:
Mental Toughness - increases your cantrip die step by 1 (1d6 becomes a d8)
Improved Mental Toughness - increases your cantrip die step by 1
Epic Mental Toughness - increases your cantrip die step by 1 (d12s and d10 by now)
Basic Bards now get Magical Training (enhancement that did this in spell singer no longer bothers)
Magical Training now grants…. Sparks of Magic: When you use a cantrip that strikes a valid target you actually gain a spell point.
For every Mental Toughness feat you have, you gain 1 more spell point.
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