U82 Lamannia Preview 1 - Global Weapon Combat Changes

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Torc

Systems Developer
Summary: We are rebalancing double strike and double shot to handle how certain build types were scaling faster than others, and adding an additional perk for melee.

  • Standing basic attacks in melee will do 10% more damage on 3rd attack, and 20% more damage on the 4th attack. This does not interact with special attacks.
  • Double Strike is no longer capped
  • Both Double Strike and Double Shot now scale at half value if your total bonus is over 200%
    • Example: If your Double Shot score is 220% it will operate like 210%, 240% like 220%, etc.
 
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Arkat

Founder & Super Hero
  • Both Double Strike and Double Shot now scale at half value if your total bonus is over 200%
What happens with your Doubleshot percentage when it goes over 200% because of Manyshot, Multitude of Missiles, or 10,000 Stars?
 

Richard

Well-known member
Please elaborate more on:
  • Both Double Strike and Double Shot now scale at half value if your total bonus is over 200%
 

SpartanKiller13

Why do I have 614 ddo build files
Summary: We are rebalancing double strike and double shot to handle how certain build types were scaling faster than others, and adding an additional perk for melee.
  • Standing basic attacks in melee will do 10% more damage on 3rd attack, and 20% more damage on the 4th attack. This does not interact with special attacks.
  • Double Strike is no longer capped
  • Both Double Strike and Double Shot now scale at half value if your total bonus is over 200%
Any plan for adjusting some of the big bonuses (looking at Ninja Spy's Shadow Double) that used to be balanced by being capped at 100% Doublestrike?

Otherwise between that and Quick Strike (Shintao T2) giving +25% most of the time I expect a lot of Monks & Monk dips lol.
 

Tumideon

Founder
Thank you for uncapping doublestrike, I guess the 0.5 scalar isn't too terrible, not every build will even get that high anyway to get over 100 let alone 200 but will enhancement bonuses like Reaper boosts and what not be exempt from that? Or if not, can they give morale or action bonuses to crit range or multiple in addition to make up for the builds that do get massive DS values?
 

Crell_1

Well-known member
Summary: We are rebalancing double strike and double shot to handle how certain build types were scaling faster than others, and adding an additional perk for melee.

  • Both Double Strike and Double Shot now scale at half value if your total bonus is over 200%
    • Example: If your Double Shot score is 220% it will operate like 210%, 240% like 220%, etc.
Be sure to simply display it as the new value instead of the old raw value.
 

Sylvanush

Well-known member
Summary: We are rebalancing double strike and double shot to handle how certain build types were scaling faster than others, and adding an additional perk for melee.

  • Standing basic attacks in melee will do 10% more damage on 3rd attack, and 20% more damage on the 4th attack. This does not interact with special attacks.
  • Double Strike is no longer capped
  • Both Double Strike and Double Shot now scale at half value if your total bonus is over 200%
    • Example: If your Double Shot score is 220% it will operate like 210%, 240% like 220%, etc.
Hey Torc, does that also apply to the Action Boost or Reaper Boost? For example, if I have a 190% double shot and I hit the Reaper Boost, does it give me half after passing the 200% mark?
 

Gavaleus

Well-known member
Will this affect offhand double strike as well? So if I have 160% doublestrike, will my offhand doublestrike at 80%? Or, with Perfect Two Weapon Fighting, 104%? (Which would mean your offhand could triple strike.)
 

Epicsoul

Lava Divers Assistant to the Regional Manager
  • Example: If your Double Shot score is 220% it will operate like 210%, 240% like 220%, etc.
Instead of a flat 50% cut, did you all consider a formula similar to PRR/MRR, except diminishing after 200%?

I also wonder if doubleshot/strike should be just a number instead of a percentage (e.g. +10 doubleshot). Then, when you hover over the UI element, you see the actual percentage value. Does that make sense?
 

Wrensel

Well-known member
Standing basic attacks in melee will do 10% more damage on 3rd attack, and 20% more damage on the 4th attack. This does not interact with special attacks.
A subtle way to try and combat all the combat animation cancelling players without doing the more time consuming adjustments to the combat animations, I wager?
 

SpartanKiller13

Why do I have 614 ddo build files
We are looking for a few good places to add comparative morale bonuses, yes.
I appreciate the +Morale options, as it's VKF (Daggers), Thief-Acrobat (no drawbacks? Hmm), and Shintao (everything centered) at present.

But the other one I mentioned (Shadow Double) is +50% untyped? For 12s every 20s? Compared to like Thousand Cuts (Tempest T5) which is +30% for 15s every 90s.
 

Ogre

Well-known member
Looking forward to the mixup and changes. Will enjoy pulling THF out of the dumpster. Thanks!
 
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