Torc
Systems Developer
Summary: We are rebalancing double strike and double shot to handle how certain build types were scaling faster than others, and adding an additional perk for melee.
- Standing basic attacks in melee will do 10% more damage on 3rd attack, and 20% more damage on the 4th attack. This does not interact with special attacks.
- Double Strike is no longer capped
- Both Double Strike and Double Shot now scale at half value if your total bonus is over 200%
- Example: If your Double Shot score is 220% it will operate like 210%, 240% like 220%, etc.
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