You might have a point and it might be valid.30 melee power at all times for just equipping handwraps vs 50% of strikethrough as melee power 1/3rd of the time, in terms of consistency that skews to handwraps, handwraps will also generally be doing more dps than 2hf.
I am a bit confused where the 2handed direction is going. the goal with for me, and for many others I believe, was to hit very hard when going for the 2hf style.
A quite long time ago I used Zombie to get what used to be +20% damage and Eldritch tempest (I think this ability doesnt scale with melee speed) and adrenalin. I did a couple with Barbarian levels and pure wizard. it used to hit very hard even at the cost of overall damage the hard hits. eventually many found this out one way or another and zombie + vampire got locked out of crit multi and threat unless playing vistani, cleric or paladin lvl 14.
then we got destiny changes with Boulder's Might to go with adrenalin giving a mixed message.
My point is that if this is done then we are back at realy hard burst hits with maybe not just 2handed but with ki-spells.
maybe a static toggle turning off strikethrough. for attackspeed, a bit of damage on single target hits. maybe 10% speed and 10% damage that doesnt work on cleaves. it would not be single weapon speed and hit harder but not enough to be on the extreme one-shot direction.
if you are bound to scaling it with strike through to make that stat more desirable then make it have diminishing returns at some point maybe similar to what is done to doublestrike now.
Imbue damage should probably be double for 2handed weapons. kensai is in the dust with this but has been in need of some dusting for a while just as shield and board fighting in general wich I will get to eventualy.
I think ways to boost ki-spells should be looked at elsewhere than another clickie. so many clickies already as it is anywas.