And the DR changes are a huge nerf to summons hires and pets.
They need metalline and aligned and piercing slashing bludgeoning. Because after this pass they will have gone from bad to thoroughly useless.
It might be a bit late now and they might already have taken a direction with the harper tree but it used to hinting on being the summoner tree for the longest time with heroic companion in the mix.
they added augment summoning and improved summoning bonuses in the feydark illusionist t5 hinting on wanting to make summonings work with it.
summonings suffer from scaling issues right from the start of using the spell and just adding static stats/meleepower/doublestrike is temporary solutions that constantly needs to be updated as the game progress.
Adding metamagics for summonings/pets or changing augment summoning feats to make them scale based on your mainstat, spellpower, spelldc might be a better solution. a heighten-type metamagic for summonings incase you wanna use a different summoning. melee/spellcasting oriented maybe. making augment summoning and improved augment summoning heroic, adding epic/perfect augment summoning. maybe adding 2 diffent feats at epic or legendary to go for either spellcasting or melee/ranged type minions.
A universal companion tree woud definitely be cool.
But I have probably annoyed the devs plenty enough now with ideas. I dont want to them to think I want to burn down the game becouse it is still the best game I know in terms of building and exploring different playstyles. it is where this game shine and I am deeply greatful that they so many times have alowed creativity through multiclassing, all possibilities and not just give up and oversimplify everything.
The large effort in terms of trying to balance it all while alowing player creativity and at the same time develop new things is definitely some thing I notice and like.