Warpriest/War Soul
- Smite Foe (Core 1) now applies “On hit: you are healed for 1d3 per Character Level, which scales with Positive Spell Power. This healing can only trigger once per use of this ability.” (Ameliorating Strike in T4 still applies the heal to nearby allies, and adds the Lesser Restoration to you and nearby allies.)
- Inflame now has a 40 second cooldown (was 90)
- Wrathful Weapons now reads: When wielding your religion's favored weapon in your main hand, you gain +3 to hit and damage, and +9 Universal Spell Power. +3 Imbue Dice.
- Warpriest’s Divine Power gains +1 Competence Bonus to Critical Multiplier, making it match War Soul’s.
- War Caster (Core 5) now grants +5 Melee and Ranged Power in addition to their other effects.
- Implacable Foe (Core 6) now grants +10 Melee and Ranged Power in addition to their other effects.
- Fires of Fury now has a Light multiselector
- Notes: Clerics really want to play with weapon-oriented domains other than War, This opens up those other Domains while still giving a bonus for using the War Domain. This also opens up low splashes and lets Warpriests/Souls focus a little better on one Spell Power. Open to suggestions on how to further make these trees relevant.
I like these changes, good job, especially for the ."Fires of Fury now has a Light multiselector"
here are my suggestions :
- Smite foe : reduce cooldown to 6 seconds (make it AOE for melee and ranged ?)
- Only +6 imbue dice in the tree, should be 10+ imbue dice
- Implacable Foe : it s a capstone for only +10% damage, make it a 40 sec cooldown or even better, a permanent bonus aura for all the party
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Sacred Touch : add a multi selector, When you heal allies you gain +1 to hit and damage for 10 seconds
-
Smite Weakness: When you strike an enemy with Smite Foe, they gain (
four to seven) 5 stacks of
Vulnerable. (working great with a 6sec CD)
-
Magic Backlash: add a multi selector, Smite foe knock down ennemies (add a DC to save or not)
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Radiant Flourish: Deals +[10/20/30]% Damage. On Hit: Enemy takes +[
1/2/3] (
your imbue dice) d6 Light Damage. This damage scales at 200% with the higher of your Melee / Ranged Power /
Light Spell Power. Non-boss enemies (
have a small chance to be) ARE blinded with no save. 6 second cooldown. (make it AOE ?)
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Divine Power: multiselector : one for every ability ; +6 to STR OR DEX OR CON OR WIS OR INT OR CHA
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Divine Vessel: Make it a REAL METEOR, with REAL visual effect and knocking down ennemies
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Wrathful Weapons: When you score a Vorpal Hit with your religion's favored weapon, you are blessed with light and add 1d6 damage per character level scaling with 200% with the higher of your Melee / Ranged Power /
Light Spell Power for 12 seconds.