A base 50% is too much and a too simplistic approach to the problem. DR is an "all downside" mechanic that frustrates players to add some difficulty and gearing requirements. I totally agree on the revamp and that the game could use it, but it needs to be done with tact.
I would set a 10% penalty at normal difficulty.
15% at hard.
25% at elite
33% at reaper1.
Then scale it up to 50% at r10.
Raids in particular have many enemies with varies DR or even double DR. And what they are is never advertised.
Adding a 50% shield on raidbosses and their millions of hitpoints would have a drastic effect on raid inclusivity. Less equipped players will be forced out and less PUGs would be hosted.
Players who do not run reaper1 or higher do so because they do not have the gear, past lives and game experience to join the r1 zerg-pugs. A 50% blanket debuff on their damage is the absolute last thing that group of players need.
I would set a 10% penalty at normal difficulty.
15% at hard.
25% at elite
33% at reaper1.
Then scale it up to 50% at r10.
Raids in particular have many enemies with varies DR or even double DR. And what they are is never advertised.
Adding a 50% shield on raidbosses and their millions of hitpoints would have a drastic effect on raid inclusivity. Less equipped players will be forced out and less PUGs would be hosted.
Players who do not run reaper1 or higher do so because they do not have the gear, past lives and game experience to join the r1 zerg-pugs. A 50% blanket debuff on their damage is the absolute last thing that group of players need.