Devs, just a heads-up: weapon swapping isn't a realistic solution because many builds rely on a single weapon type, and Sentient weapons are a major investment.
Here is what will actually happen with most players who care about it:
- Slot Good and Adamantine (Deconstructor).
- Take Fury for Cold Iron and because it still provides the only good melee DPS strike.
- Feel forced to take Grandmaster of Flowers (GMoF) for another alignment and material bypass (most likely Lawful and Silver).
- 80–90% of the playerbase will ignore the rest (potentially skipping points 1 through 3 as well) and just accept a 25% damage penalty for the weapon type, and 50% for missing other materials and alignments.
The vast majority of players won't start swapping weapons now; they already don't do it for things like Prowess and temporary HP.
This creates an even bigger problem during leveling and for all new players. While veterans with past lives, gear, and Reaper points can brute-force R1 leveling despite the damage reduction, newer players cannot.
Over time, this change will simply push players toward endgame builds that have access to as many DR breakers as possible. Ultimately, this limits build creativity (which is a massive part of DDO) by forcing players into mandatory archetypes just to handle damage reduction.
Again, weapon swapping isn't a viable solution due to how the game was designed over the past couple of decades. Finally, I strongly recommend adding alignment, metalline, and physical type (bludgeoning/slashing/piercing) augments. For example, a Maul build can only use a Maul; with a slashing augment we can cover another weapon type.
Edit: Also, please consider adding
all weapons like
The Shattering Death to Relentless. That weapon is Metalline and allows crafted alignment, meaning weapons like it might become the new meta (I was planning to use the maul from the new raid, but might just stick to this instead).