Can't wait for them to not respond to any criticism, put this out without actually thinking about who it impacts because like, 5 players said they liked it vs the abundance that's saying this is a dumb change. No, just because you bring in some crazy strong raid group constantly doesn't mean everyone else should suffer so *your* group can have "Muh challenges." Thats what push raiding is for. As many people have said, requiring players to have multiple DR beaters is stupid. When the game moved away from that, that was a GOOD change. People LIKED it. It doesn't matter if its "unrealistic," it's a FANTASY GAME. there are SPELLS. Can you cast a spell in real life? No? Congrats, realism doesn't matter. As I said, it is CRYSTAL CLEAR that the people working on this game don't actually play it. You should not ask your players to build multiple DR breaking weapons/spend feats to use two different weapon types. That's dumb. I don't get what you have against zergers and this is likely an attempt to slow down questing overall, not just DPS in raids, but leave it be. The people who wanna smell the flowers can smell the flowers. The people who wanna clear fast, let them clear fast. And actually respond to criticism, don't post this stuff and ignore feedback after saying "Hey, we want your feedback on these changes!" The only interaction you ever provide is just answering some slight questions, you never actually take the things the players say into account, and if you do, it's usually in favor of the maybe 5-10% of players in favor of your bad change because its easier to implement it as it is and make the majority suffer for something they don't want than it is to tweak it. This ISN'T pen and paper. This ISN'T fifth edition. Quit trying to make it that way. If I wanted to play pen and paper, I'd PLAY pen and paper. If I wanted to play 5e, I'd PLAY 5e. VERY few people were asking for MORE DR on monsters, a change for them that HINDERS the MAJORITY PLAYERBASE is an OBJECTIVELY BAD CHANGE. if they want more challenge, they can run a new gimmicky build or play on higher skulls. You guys have time to find and remove non-existent snow in saltmarsh that all of maybe five total people in this game's existence have ever seen, but you DON'T have the time to actually listen to player feedback or, I dunno, INTERACT with the community? There are bigger games than DDO that allow their players to vote on major changes like these. Why can't you do that? It's as simple as putting up a pole, and yeah sure maybe not everyone will see it, but if you made it something like a new NPC in a very active place, that fixes that problem. Many long time players I've spoken to on this told me they don't wanna build 3-4 sentient weapons and gimp their builds taking improved crit for other weapon types and might just outright quit if this change goes live. You're already losing MANY of your artificers because you decided to remove endless fusilade, so thats MORE PLAYERS quitting. Do you guys just.. NOT care if your game stays alive, or?? Like are you doing this on purpose to work on some other project we don't know about?? Becuase it seems like this is the pattern. Implement some dumb change nobody asked for, some players leave, then you guys sit there wondering "WHAAAT? Why'd people leave after we made the game more of a hassle to play?!" and you repeat this, again and again. And this makes the new player experience even WORSE than it currently is. "Whats that, you didn't happen to try specializing in two completely different weapon types? Enjoy dealing HALF of your already LOW damage to this skeleton, get owned lmao." Its a tone deaf change proposed by people who DO NOT. Play. this. game.