Lazuli
Well-known member
Raids have everything to do with what you're saying. They are the perfect example of what happens when CC doesn't play an important role.Raids have nothing to do with my suggestion.
The reason you would not rely on a dedicated cc:er is because the DPS characters already have their own hyper efficient CC and mobs are instantly AoE bursted down.
If monsters lives longer CC will become more valuable. If the readily available CC from DPS characters are not enough to instantly CC every CC-able monster CC focused characters become more valuable.
Its not rocket science. I suggest you run our posts through an AI if you are struggling.
The problem right now is DPS is too important and too prevalent, Dungeon design does not effectively make players class choices drastically effect tactics and success. Everything, outside push raiding, and I guess arguably in push raiding, in DDO is accomplished with MORE DPS. So, making CC less useful only increases the importance of DPS—as if it weren't high enough already.
There aren't enough Rock-Scissors-Paper mechanics that effect to a significant degree how each quest and encounter is played. Only there are dps, dps, dps, dps. DPS is the catch-all tool, and you can't further inflate its importance by devaluing the other mechanics. If anything is needed, it is to boost the importance of those other mechanics by adding far more elements to dungeons that require them.
I repeat: you have a lot of bad ideas that will destroy half the classes in the game.