The Delusionist
Member
Proof of concept:
A quick attempt to use freely available AI tools to upscale icons in DDO, with results below.
1. Downloaded the png for an icon from the ddowiki:
2. Upscaled image to 144x144 using iloveimg 2024 for free:
3. Converted upscaled image to a vector graphic using vectorizer.ai:
4. Uploaded final result as a github gist and linked here as a scalable svg:
I'm posting this just as a proof of concept for what AI can do, though I have no idea if there is a paid service to batch process the thousands of images that would be needed, and I'm sure an actual artist would need to tune up the final result to meet quality standards. But perhaps editing AI generated vector images to meet those standards would prove faster or less costly than creating new images from scratch?
Please don't use this thread to flame the game or developers, but if this is an avenue that hasn't been discussed yet, perhaps it can open some conversations and lead to faster UI scaling. I am neither a developer nor an artist, and I'm sure there are much more compicated things (like programming scaling in the first place or enabling vector graphic support) that make something like this much more difficult.
A quick attempt to use freely available AI tools to upscale icons in DDO, with results below.
1. Downloaded the png for an icon from the ddowiki:
2. Upscaled image to 144x144 using iloveimg 2024 for free:
3. Converted upscaled image to a vector graphic using vectorizer.ai:
4. Uploaded final result as a github gist and linked here as a scalable svg:
I'm posting this just as a proof of concept for what AI can do, though I have no idea if there is a paid service to batch process the thousands of images that would be needed, and I'm sure an actual artist would need to tune up the final result to meet quality standards. But perhaps editing AI generated vector images to meet those standards would prove faster or less costly than creating new images from scratch?
Please don't use this thread to flame the game or developers, but if this is an avenue that hasn't been discussed yet, perhaps it can open some conversations and lead to faster UI scaling. I am neither a developer nor an artist, and I'm sure there are much more compicated things (like programming scaling in the first place or enabling vector graphic support) that make something like this much more difficult.
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