Unsinful's Guides and Various Tools

Future

Active member
I do! It is still what I run to this day. I have made a couple changes, but nothing that is too much more efficient than the guide, I just change up what I run a bit to make it less monotonous
Haha exactly what I was looking for, I'll probably tweak it as I'm generally on a 30% when grinding :D
 

Unsinful

Well-known member
One question, what's your typical zerg path from 20-32 ? Combining racials & epls x 2 per life
I run R1 Epic Dailies first, then I do Lords of Dust Chain - C3 in Estar. Then Druids, High Road, Wheloon, Storm Horns. That gets me to like 28 or 29 depending. Take Sagas. Run Gianthold on R1 once I'm done with all of that. That typically caps me by plenty.
 

Unsinful

Well-known member
Cleaned up the Reaper First Time tracker and added update numbers to each pack. I also pulled out the pairs of quests that came with a raid (like black and blue and newcomers) into a pack in stead of having them thrown at the bottom in the "miscellaneous" category
 

Unsinful

Well-known member
All builds linked in this thread are now updated with their new feat choices for U69.
Most builds also have new pictures for destiny setups using the new points. The Favored Soul Build does NOT, nor does the bard, because I do not have those builds at cap at present. If you have specific questions on where to put extra points, I am happy to answer them, but in general follow deeper into the trees that don't have tier 5 taken in them.
 

Fluky

New member
I have added my current healer build to my list of builds. It is a wild one that works off of something specific but its tons of fun to play. I have been having a blast pushing it to its limits and it requires no past lives! Here is the link and it has also been added to the OP.
I am a relatively new player looking to park a first life char at cap for raiding and this looks good. I have never played any of those classes though, so have no idea how to level it. Any advice you can give?
 

Unsinful

Well-known member
I am a relatively new player looking to park a first life char at cap for raiding and this looks good. I have never played any of those classes though, so have no idea how to level it. Any advice you can give?
If you’re relatively new I would recommend just healing on a pure favored soul or cleric. Although this build doesn’t require pastlives it’s quite complex.
If you want to play that and level it, it does not damage so you will have to join groups or level with friends. It just doesn’t have any tools for really doing damage at all.
 

Unsinful

Well-known member
Generally speaking, do you expect any significant gear changes with the MD loot?
Now that I got to see the raid gear on lamannia, the short answer is yes. I could redesign all my gear sets with MythDrannor gear.

The longer answer is I could change to Myth Drannor and gain 2-3 dcs and maybe even some spellpower or damage but it would require multiple raid items on every build and a complete rework of all my other gear. It would also require multiple augment set bonuses. It’s all possible but it will take time and would assume the raid gear doesn’t change. Once it’s finalized, I can start to actually consider it.
 

Cult of the Ocelot

Well-known member
Now that I got to see the raid gear on lamannia, the short answer is yes. I could redesign all my gear sets with MythDrannor gear.

The longer answer is I could change to Myth Drannor and gain 2-3 dcs and maybe even some spellpower or damage but it would require multiple raid items on every build and a complete rework of all my other gear. It would also require multiple augment set bonuses. It’s all possible but it will take time and would assume the raid gear doesn’t change. Once it’s finalized, I can start to actually consider it.
Do you think the lack of set bonuses on MD gear but the use of solar/lunar slots makes the utilization of augment set bonuses easier? I've only ever made one augment set bonus, so I never really plan around it - just curious.
 

Unsinful

Well-known member
Do you think the lack of set bonuses on MD gear but the use of solar/lunar slots makes the utilization of augment set bonuses easier? I've only ever made one augment set bonus, so I never really plan around it - just curious.
It makes it so that you can use some old set bonuses and combine them with MD items that have set augments in them. This essentially makes the MD item counting for 2 set bonuses which is the only way I’ve found to incorporate MD gear since a lot of sets we were for 3 or 4 stats. You need to wear 3 or 4 MD items to make up for that loss.
 
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