Unsinful
Well-known member
Adding my new Paladin Thrower to my build repository as well as adding the link to the OP. Its the most fun thrower I have played in a while. So strong and very tanky.
Well... i have favored Attuned IoD shuriken...Adding my new Paladin Thrower to my build repository as well as adding the link to the OP. Its the most fun thrower I have played in a while. So strong and very tanky.
I went through a couple splits. Nothing touched this one. The ranged power is higher, the crit profile is better. The healing is amazing and having 22 exalted smites + a way to regen them is massive for dps.Well... i have favored Attuned IoD shuriken...
Currently run 2/18 Pally/Monk, planning 2/6/12 Pally/Monk/DH next life, but really wanna try split with more Pally lvl too. 8)
The +2 alchemical Wisdom vs Dex is something that I have gone back and forth with. Simply haven't swapped it and made a new weapon. and my alchemical wisdom kama has an amazing curse on it. (+2 dex)Some questions...
+2 Alchemical WIS instead DEX? Why? +2 WIS provide +1 RP full time (+2 half-time), +2 DEX provide +4 DS and +1 to Attack/Damage full time, it's +300% damage boost per effect slot.
T3 SD Dark Imbuement instead Paranoia. Why? Usual even non-caster build have significant amount Force SP, more than RP/MP. How many Force SP you have?
Arborea instead Ethereal Plane?
Enemy of My Own instead Fey Form?
Nerve Venom and Fey Countenance... put this 3 point in SD can provide Cut to the Soul and Bring Darkness... it's more damage output, no (of course, you need 2 more DP to get progression 20 first)?
Don't see your filigrees setup.
Dragon Lord has almost nothing for ranged and going tier 5 would be wasting at least 20 APA question asked out of ignorance. Why not 5 DL for 2 threat mult as halfling for threat range for the shuriken build?
Any imbue build can cause issues with tanks and aggro. The best thing you can do is mitigate your threat generation. Since the game doesn’t say what does or does not work on imbues, we just have to guess.hey the imbue swash xbow build is brilliant—do you find it steals aggro from tanks? Am wondering how that might work on a capped Alt for raids
Oh, gratz, it's awesome curse really and have +2 WIS and+2 DEX better than only +2 DEX, lol. 8)my alchemical wisdom kama has an amazing curse on it. (+2 dex)
Your picture correct and show Dark Imbuement icon. My question was why DI instead Paranoia.T3 I take Dark Imbuement, that is a picture bug with the planner. full boosts going I am around 675-700 Ranged Power.
If you don't use SP - sure. But it's question if use SP can be better than RP or not. Because if use SP, Fey Form give 43 Force SP for you. And it's permanent bonus, mot temporal.Fey Form Does nothing for me. 10 DR is pitiful and I don't use spellpower for anything. Enemy of My Own at least gives me another mob type to do some additional damage to.
Filigree is:
In Weapon - Raid Ranged Power rare, Shattered Device Raid Rare, +2 Raid Dex, Crackshot Ranged Rare, Crackshot Attack/Damage Rare, Deadly Rain RP Rare, Deadly Rain Attack/Damage Rare, Long Shadow RP Rare, Wreathe of Flame RP Rare, Shattered RP Rare
Artifact - Raid Ranged Power rare, Shattered Device Raid Rare, +2 Raid Dex, Shattered Device RP Rare, Crackshot RP Rare
Correct!Every time I recommend filigree, people run their own for what better suits them anyway.
And question here, +2 A/D, +15RP and +1 ID is better than 6d6 SA dice and permanent Invisibility Guard? If use SP for Epic strike, Arborea provide also +40 Force SP, it's nice free permanent boost.Arborea because it gives 20 ranged power and an imbue dice (getting me to exactly 14)
Now, filigrees... 8)Filigree is:
In Weapon - Raid Ranged Power rare, Shattered Device Raid Rare, +2 Raid Dex, Crackshot Ranged Rare, Crackshot Attack/Damage Rare, Deadly Rain RP Rare, Deadly Rain Attack/Damage Rare, Long Shadow RP Rare, Wreathe of Flame RP Rare, Shattered RP Rare
Artifact - Raid Ranged Power rare, Shattered Device Raid Rare, +2 Raid Dex, Shattered Device RP Rare, Crackshot RP Rare
Ranged Power standing in town right now is 358. Then I gain 21 from a spell buff and another 21 in reaper. Puts me at 400 in reaper mode. Add another 15 from a pot if I want to use one. Then Boost +30, Epic Moment +30, Trick Shot for +40, 10K stars for 76, Archers Focus for 75. 666. My force spellpower could break 600, but it would fall short of my ranged power still and I would have to find a way to fit force spellpower into my gear somewhere instead of just using a coalesced ruby because im losing 50 there. If I do that, I lose healing power.Well... more question then... 8)
Oh, gratz, it's awesome curse really and have +2 WIS and+2 DEX better than only +2 DEX, lol. 8)
Your picture correct and show Dark Imbuement icon. My question was why DI instead Paranoia.
You say you have 360 stand still RP. It's in city or in reaper quest? I ask because i have all RP bonuses from sets, augment, more RP in filigrees and +7 from Mythic/Reaper bonuses, and have only 288 in city. But in same time i have 506 Force SP, and Paranoia obviously provide more boost to damage... for me.
Can you clarify your RP and how many Force SP you have? And what critical/multiplier and damage mod your weapon have? I'm pretty sure with all you PL, completionists feats and better gear you have much more SP than i. 8)
About RP boost now. You have 4 (really 5, but you say about 4 only ). Action boost +30, Trick Shot +40 half-time or +20 full, 10k 72 half-time or +36 full, +75 Archer's Focus and +30 additional while Inexorable Advance active. It's 360+20+36 = 416 RP sustained or 360+247 = 607 RP burst. Obviously Archer's Focus boost applied only for boss fight and only while Epic Moment active if you solo play, so even non-boss burst RP = 502.
Remember, even my Force SP on my humble 2nd life Pally/Monk is 506? It's more than your burst RP for non-boss fight! I'm sure your much more advanced toon have also much more Force RP, because only from Arborea you get 40! And Any can get +50 more from alchemical potions for much more, seni-permanent time than any your boost.
If you don't use SP - sure. But it's question if use SP can be better than RP or not. Because if use SP, Fey Form give 43 Force SP for you. And it's permanent bonus, mot temporal.
Correct!
I analyze filigrees setup slightly later. Almost fall for sleep now.
And question here, +2 A/D, +15RP and +1 ID is better than 6d6 SA dice and permanent Invisibility Guard? If use SP for Epic strike, Arborea provide also +40 Force SP, it's nice free permanent boost.
I'm unlikely to change any of my filigree. They are too set and My stats are even and set the way I like them. The PRR loss isn't worth a slight dps boost when my dps is already as high as it is and I will pull aggro. Those extra points of PRR from multiple places add up to a lot.Now, filigrees... 8)
2 Spines of the Manticore/The Wreath of Flame (r) - mandatory
2 Bravery Throughout/Shattered Device (r) - obviously trade-off damage vs. survivability. For more damage +1A/D or 5% Fort bypass from same set available, but it's trade +8MRR/8PRR against +2 A/D or +10% Fort bypass.
2 +2 DEX: Treachery/Twilight's Cloak (r) i think (because second +2 DEX is worse) - post-U49 trap, any +5RP filigree with +5RP more from 2pc set provide more damage output. Other hand, it also can be trade off for survivability +8PRR.
2 Shattered Device RP (r) - mandatory for 4pc set bonuses
2 Crackshot RP (r) - mandatory
1 Crackshot A/D (r) - mandatory
1 Long Shadow RP (r) - very good
1 Deadly Rain RP (r) - good (not best)
1 Deadly Rain A/D (r) - good if base damage <50, bad if >50, must be change to DEX (r)
1 Wreathe of Flame RP (r) - good
Change Treachery/Twilight's Cloak (r) to another Long Shadow RP (r) and Long Shadow DEX (r) provide more damage output (15 RP +2DS +2 ID vs. 5RP +8DS) but lose 6PRR.
But... how?! You have 70RP more than me. Ok, Shot in the Run from KotC provide 6, but all other?!Ranged Power standing in town right now is 358.
I see 72 WIS in your sheet, not 76.10K stars for 76
How many you have currently, without any changes, in city and in reaper?My force spellpower could break 600, but it would fall short of my ranged power still and I would have to find a way to fit force spellpower into my gear somewhere instead of just using a coalesced ruby because im losing 50 there. If I do that, I lose healing power.
You can get +2 ID for price 6 PRR, as i show above. But if you can put Paranoia to use, it could be bad change because you lose 40 Force SP from Arborea.Also, to add to it, I need the +1 imbue dice to 14.
You can safely change Deadly Rain A/D (r) to Deadly Rain DEX (r), it just double (really more than double) damage output from filigree slot. More free damage always good! 8)I'm unlikely to change any of my filigree
As for how my ranged power is higher. I have a +5 ranged power curse. Both of my rings have reaper +5 prr. I have reaper power boost bracers and trinket. I also have a reaper boosted belt. Then I have the +21 from spell and 6 from shot on the run. I also gain 5 when I smite from exalted smite. On top of that I’m gaining another 10 from tier 5 kotc.But... how?! You have 70RP more than me. Ok, Shot in the Run from KotC provide 6, but all other?!
I see 72 WIS in your sheet, not 76.
How many you have currently, without any changes, in city and in reaper?
Remember, you can get +43 from change Enemy of My Own to Fey Form
+25 stacking Alchemical USP from CoV potion
+25 stacking Alchemical Force from potion of Superior Impact
It's +93 Force SP. 8)
The Eye of Lamannia solve problem with healing power too.
You can get +2 ID for price 6 PRR, as i show above. But if you can put Paranoia to use, it could be bad change because you lose 40 Force SP from Arborea.
You can safely change Deadly Rain A/D (r) to Deadly Rain DEX (r), it just double (really more than double) damage output from filigree slot. More free damage always good! 8)
I am in myth gear and it has those curses and bonuses. Spent copious amounts of time farming and only use a singular rare (outside of my weapon)Makes that md grind almost useless unless you like losing ranged power of course
Impressive curses and bonuses not doin that with anything new
Personally haven’t done any math but I always tumble to enter a fight so it’s worth it there alone. During a boss you lose 2 stacks of archers focus if you tumble for the +40 so it’s still a gain by a bit. And during epic moment you can tumble every 4 seconds and keep archers focus stacked. There’s no other feat worth taking imo. There’s also so many mechanics and circles and spells that you have to constantly move out of anyway that it can be hard to keep archers stacked. I’m a huge proponent of tumbling in my gameplay to avoid attacks, move out of stuff or just get the big dodge bonus when a mob gets too close. No brainer choice for me.I am curious if you did any math on Trick Shot.
How much damage is lost during the time you tumble vs how much is gained during the 4s of uptime?
Does tumbling break the "standing still" part of Archer's Focus when not using the epic moment?