kmoustakas
Scourge of Xaos
Unskippable cutscenes in quests is bad and you stop doing that. Also, if you must do them, don't spawn the chest AFTER the cutscene is over, do it when it starts. More 'portal opens' and less 'toil and trouble'
That conspiracy theory makes no sense. If I spend 5 minutes in a cut scene or 5 minutes playing the quest the pots tick just the same.Don't forget guys that during yadda, yadda scenes your pot timers are ticking...
It’s not cause if u can skip cutscene u don’t waste 5 mins on pot which usually u do waiting for yadda, yadda to end doing nothing. So it’s nothing conspirative in this statement it’s just simple logic.That conspiracy theory makes no sense. If I spend 5 minutes in a cut scene or 5 minutes playing the quest the pots tick just the same.
If the exp/minute of the quest is the same it does not matter for the pot if you are looking at a cutscene or walking/in combat.It’s not cause if u can skip cutscene u don’t waste 5 mins on pot which usually u do waiting for yadda, yadda to end doing nothing. So it’s nothing conspirative in this statement it’s just simple logic.
If the exp/minute of the quest is the same it does not matter for the pot if you are looking at a cutscene or walking/in combat.
I agree, thats my point really. Framing the problem as "wasting xp-pots" is completely missing the point and if that is the argument that is heard then nothing would change because it is a bad arugment.Except it's not fun sitting there waiting to play
That's a Progress Quest argument
Optional cutscenes wouldn't help solve the core problem, the problem being "bad" writing (by "bad" I mean not suitable for the medium).Yes it is bad and how many times have I and others suggested that it's made optional?
Sinister storage, Fear Factory, Lord of Stones, Lord of Eyes and Missing also have these unskipable boss dialogs, but it is before the battle.
I like them some times, but not always.
So after endfight in LoD ending animation scene when u dont move at all for You is OK? Timers r ticking during that…If the exp/minute of the quest is the same it does not matter for the pot if you are looking at a cutscene or walking/in combat.
As far as pots are concerned it does not matter if I run and do combat or am stuck in a cutscene, they would tick just the same either way.So after endfight in LoD ending animation scene when u dont move at all for You is OK? Timers r ticking during that…
If you could skip the scenes you would be done faster getting more time out of the pots, is the point. Not sure how youre equating watching a cut scene with being in combat...As far as pots are concerned it does not matter if I run and do combat or am stuck in a cutscene, they would tick just the same either way.
My problem with that end animation is that it is boring.
No the pots would last just as long, it would only do the same ticks in the next quest instead. If you play for 2 hours one evening your pots will tick just the same regardless of what quests you run and how much waiting they contain.If you could skip the scenes you would be done faster getting more time out of the pots, is the point. Not sure how youre equating watching a cut scene with being in combat...