Unskippable cutscenes in quests is bad

Chaotix

Well-known member
No the pots would last just as long, it would only do the same ticks in the next quest instead. If you play for 2 hours one evening your pots will tick just the same regardless of what quests you run and how much waiting they contain.
U was really bad in elemental math as kid, aren't u? How u can equal cutscenes with actual combat, its pears and apples FGS.
 

Shear-buckler

Master of reactions
Being intentionally obtuse. Understood.
Nope. Unless your claim is that quests with cutscenes and wait times generally provide less xp/min due than other quests due to the cutscenes and waiting it makes absolutely no sense to argue that they are wasting xp pots.
 

Shear-buckler

Master of reactions
U was really bad in elemental math as kid, aren't u? How u can equal cutscenes with actual combat, its pears and apples FGS.
Fictional quest 1:Enter quest, wait in cutscene 10 minutes, quest finish and you get Y amount of experience.

Fictional quest 2: Enter quest, do combat and run for 10 minutes, quest finishes and you get Y amount of experience.

How can you possibly claim that the former "wastes" the xp-pot in any way that the latter does not? The pot provides the exact same bonus to both.

If I were you I would be more hesitant about trying to insult others intelligence
 

Chaotix

Well-known member
Fictional quest 1:Enter quest, wait in cutscene 10 minutes, quest finish and you get Y amount of experience.

Fictional quest 2: Enter quest, do combat and run for 10 minutes, quest finishes and you get Y amount of experience.

How can you possibly claim that the former "wastes" the xp-pot in any way that the latter does not? The pot provides the exact same bonus to both.

If I were you I would be more hesitant about trying to insult others intelligence
Ur talking about fictional quest, rest of us talking about one that actually exists and even on your fictional ones you completely missing the point, but Im guessing that's beyond of your capacity to comprehend and you stubborn trying to prove that You are right. OK I'll give u cookie, you win, you're right and now go back under the bridge.
 

Shear-buckler

Master of reactions
Ur talking about fictional quest, rest of us talking about one that actually exists and even on your fictional ones you completely missing the point, but Im guessing that's beyond of your capacity to comprehend and you stubborn trying to prove that You are right. OK I'll give u cookie, you win, you're right and now go back under the bridge.
You are missing the point. Cutscenes and waiting in quests sucks and should not be a thing. It is boring and completely brings you out of game mood. I often alt-tab or pick up my phone, which should be the last thing the devs want me to do.

The problem with you people who starts doing the conspiracy theory that they are there to waste xp pot time is that you are so clearly and demonstrably wrong that it is so easy to dissmiss the entire thread as crazy and not serious.

There are real arguments, you dont have to champion the fake ones.
 

Bjond

Well-known member
Every time I'm slightly delayed by a scene in DDO, I'm thankful for how short it is. I'm still traumatized from the 90m scene in FFXIV. That's not a typo. It's literally as long as a feature film. It was in a raid, too. Fortunately skipable, but newbies would stop to watch it while raid continued. An hour later, you'd see the poor newbie calling out in sprout-chat "Hey, where is everyone!?" (They finished the raid and left, that's where)

IMHO, DDO badly needs to understand that their biggest strength lies in HOW they tell stories, not so much in the stories themselves. It's all about the VOICED DM telling the story while you do the quest as fast or as slow as YOU want. It's a fantastic mechanism that just obliterates the competition's focus on absurd cutscenes. If I wanted to watch a movie, I wouldn't be logged into a game!
 

Drachmor

Well-known member
Unskippable cutscenes in quests is bad and you stop doing that. Also, if you must do them, don't spawn the chest AFTER the cutscene is over, do it when it starts. More 'portal opens' and less 'toil and trouble'
Ha. The “and you stop doing that” made me chuckle.

I agree with the sentiment of the post. I don’t want to limit the devs’ ability to add cutscenes to quests if they add something, but… man. Just Business.

Edit: I like the um. Beyond the Rift solution. Aka: clever parkour CAN allow you to circumvent cutscene-gated roadblocks. But at that point just… eliminate the roadblocks.

Also, at LEAST the cutscenes are like, Elminster one-shotting a gigantic demon. You know, something we wanna see? Not two silhouettes talking calmly for five minutes behind a screen.
 

Magnumaniac

Well-known member
Fictional quest 1:Enter quest, wait in cutscene 10 minutes, quest finish and you get Y amount of experience.

Fictional quest 2: Enter quest, do combat and run for 10 minutes, quest finishes and you get Y amount of experience.

How can you possibly claim that the former "wastes" the xp-pot in any way that the latter does not? The pot provides the exact same bonus to both.

If I were you I would be more hesitant about trying to insult others intelligence
The point being discussed is:

Fictional quest option1: Enter quest, takes 5 minutes to complete plus 5 minutes in cutscenes for Y amount of XP - pot ticks down by 10 minutes
Option 2: Enter quest, takes 5 minutes to complete for Y amount of XP - pot ticks down by 5 minutes

Not sure how you are completely failing to see the problem.
 

Shear-buckler

Master of reactions
The point being discussed is:

Fictional quest option1: Enter quest, takes 5 minutes to complete plus 5 minutes in cutscenes for Y amount of XP - pot ticks down by 10 minutes
Option 2: Enter quest, takes 5 minutes to complete for Y amount of XP - pot ticks down by 5 minutes

Not sure how you are completely failing to see the problem.
But that just turns it into an xp/min problem, which it isnt. Your scenario would be solved by doubling the XP of the first quest. That would be a big mistake and it would not adress the real problem.
 

Greyhawk5

Was Amorais
But that just turns it into an xp/min problem, which it isnt. Your scenario would be solved by doubling the XP of the first quest. That would be a big mistake and it would not adress the real problem.
I don't normally scratch my head at posts but, right now, I am scratching my head and beard.

Example - Spinner of Shadows. I can see my pot timer counting down while she drones on and on. I've timed it now so I can make a cup of tea during it.

That's the equivalent of being AFK in a dungeon while your pots are ticking...(real world example, sat in your car with your engine running). otherwise known as throwing money out of a window.

If that cutscene goes away, I can finish the module with 5 mins more on my pot. Add to the fact I generally have many pots running it adds up. That's all there is to it really. It's a similar problem with quest entrances in wilderness areas being 16 light years away from the wilderness entrance.

Meanwhile if you tell the story in a narrative way during the dungeon, that's miles more efficient.

Great example - starting dungeon with Cellimas et al. You get the spiel outside the quest, when your in it, they give expositions but you can just run it and they skip to the next bit fine. I don't need to wait for Talbron to open doors, I can do it myself and the module just goes right on ahead with no problems.
 

Necrodancer

Ancient beyond measure
Unskippable cutscenes in quests is bad and you stop doing that. Also, if you must do them, don't spawn the chest AFTER the cutscene is over, do it when it starts. More 'portal opens' and less 'toil and trouble'

/Agreed

This games just need the amber temple skip to every quest if anything just to avoid stupid and completely nonsensical plot devices.

- It boggles me that the freaking lizard from escape plan can just make the entrance, flap its gums (do lizardfolk have gums??), grab the prisoner, cast a dimension door and fork off while my toon as to stay there and just watch it happen.

- I hate that stupid demigod playing his dumb butt flute in immortality lesson until he decides he busted my eardrums and allows me to begin the quest

- To hell with Elminster and his "oh look at me, I'm famous and I need to hold you here because reasons. me me me me me me".

- I absolutely detest the stupid mage in Saltmarsh hunting waving his spaghetti arms to cast minor illusion (that grant spellcasting to creatures it covers). Realistically speaking, if I see an enemy wizard starting doing that I'm busting an arrow in his nethers and another in the backside.



But sure, let's all waste gaming time allowing enemies to prepare and do their wonderful plot acrobatic dances. No really I got time, I want to see them, don't mind the pot ticking or my face doing this expression. I'm having fun. Just let me skip em, I can pay astral shards.
 

Greyhawk5

Was Amorais
It boggles me that the freaking lizard from escape plan can just make the entrance, flap its gums (do lizardfolk have gums??), grab the prisoner, cast a dimension door and fork off while my toon as to stay there and just watch it happen.
That scene is completely ludicrous in every sense of the word. I've just massacred 60+ of his tribesmen while he stood and watched, then I have to stand there like a total lemon while he casually ambles over, delivers a speech and dimension doors 50ft into a forest with no exits.

I guess he thought they would use a helicopter to get him out or something.

Also, the "don't mind me" moments where enemies have a full on conversation right in front of me.
 

Shear-buckler

Master of reactions
I don't normally scratch my head at posts but, right now, I am scratching my head and beard.

Example - Spinner of Shadows. I can see my pot timer counting down while she drones on and on. I've timed it now so I can make a cup of tea during it.

That's the equivalent of being AFK in a dungeon while your pots are ticking...(real world example, sat in your car with your engine running). otherwise known as throwing money out of a window.

If that cutscene goes away, I can finish the module with 5 mins more on my pot. Add to the fact I generally have many pots running it adds up. That's all there is to it really. It's a similar problem with quest entrances in wilderness areas being 16 light years away from the wilderness entrance.

Meanwhile if you tell the story in a narrative way during the dungeon, that's miles more efficient.

Great example - starting dungeon with Cellimas et al. You get the spiel outside the quest, when your in it, they give expositions but you can just run it and they skip to the next bit fine. I don't need to wait for Talbron to open doors, I can do it myself and the module just goes right on ahead with no problems.
The XP pot does not care if you run, fight or wait, it ticks just the same regardless. If you spend an evening doing cutscene quests or doing quests with no cutscenes you will get the exact same benefit from your pots granted the average xp/min of the quests are the same.
 

Aeromach

The Best
Isn't it funny that I never hear anyone complain that they can run 99% of a quest or raid,
then pop an XP pot before finishing and it only ticks 1 minute off the timer.

-----------------------------------------------------------------------------------------------------
But yeah, un-skippable cut scenes, like in Just Business are annoying after the first run through.
 

Necrodancer

Ancient beyond measure
Nope, you save time and now you have more of it to complete another quest and still benefit from the pot. Shave a minute here and another there, might just give you that extra time to complete another quest. I assume most of us have at one point or another, experienced finishing a quest with the pot expired 5/10 minutes ago.

Less time spent watching cutscenes equals more time spent playing. It's not the single quest that is the game changer but the whole saga, so to speak.
 

Shear-buckler

Master of reactions
Nope, you save time and now you have more of it to complete another quest and still benefit from the pot. Shave a minute here and another there, might just give you that extra time to complete another quest. I assume most of us have at one point or another, experienced finishing a quest with the pot expired 5/10 minutes ago.

Less time spent watching cutscenes equals more time spent playing. It's not the single quest that is the game changer but the whole saga, so to speak.
So to you the cutscenes is only a xp/minute issue and you have supporting evidence that quests with cutscenes have lower xp/minute than other quests? The simplest solution to your problem is to raise the xp of those quests.
 

TrappedSoulstone

Well-known member
why would you complain something that good for you? That how pots work some time you can pop it last minute and get bonus and some times you run full quest and potion expires right before you finish or worlds are close for weekly maintenance.

There is definitely both problems involved xp/min @Shear-buckler and general annoyance of interrupted gameplay. in some cases im even ok to drop some xp not to interrupt running pace. Aslo after amount of time most of them get repetitive and rather annoying.

Would be good practice to be able to skip start/end cut-scene and interrupt ones that in the middle of the game - maybe with some consequences, depending on situatuon: rush in - get extra mobs, miss optional objective, though i dislike stalling players too much. There is some expectation of game speed/progression from general population.
 

Necrodancer

Ancient beyond measure
So to you the cutscenes is only a xp/minute issue and you have supporting evidence that quests with cutscenes have lower xp/minute than other quests? The simplest solution to your problem is to raise the xp of those quests.

Honestly dude, are you playing dumb just to avoid admitting you're wrong? I was about to write a (very) condescending post about how you could start a timer in some quests to record how much time you were losing just to make a point but that is so stupid even a child who has not started school yet could see the logical link between time running and not being able to act as a wasted resource.

Again, this is basic logic and math very well withing the grasp of a child, I don't even know how to explain without sounding condescending or a butt-hole.

Either you are trying to troll and I'm not going to bite or you genuinely don't understand and I'm worried for you.
 

Shear-buckler

Master of reactions
Honestly dude, are you playing dumb just to avoid admitting you're wrong? I was about to write a (very) condescending post about how you could start a timer in some quests to record how much time you were losing just to make a point but that is so stupid even a child who has not started school yet could see the logical link between time running and not being able to act as a wasted resource.

Again, this is basic logic and math very well withing the grasp of a child, I don't even know how to explain without sounding condescending or a butt-hole.

Either you are trying to troll and I'm not going to bite or you genuinely don't understand and I'm worried for you.
First read and understand my posts, then you can get condescending if you like.
You are still stuck on step 1 though.
 
Top