Unskippable cutscenes in quests is bad and you stop doing that. Also, if you must do them, don't spawn the chest AFTER the cutscene is over, do it when it starts. More 'portal opens' and less 'toil and trouble'
/Agreed
This games just need the amber temple skip to every quest if anything just to avoid stupid and completely nonsensical plot devices.
- It boggles me that the freaking lizard from escape plan can just make the entrance, flap its gums (do lizardfolk have gums??), grab the prisoner, cast a dimension door and fork off while my toon as to stay there and just watch it happen.
- I hate that stupid demigod playing his dumb butt flute in immortality lesson until he decides he busted my eardrums and allows me to begin the quest
- To hell with Elminster and his "oh look at me, I'm famous and I need to hold you here because reasons. me me me me me me".
- I absolutely detest the stupid mage in Saltmarsh hunting waving his spaghetti arms to cast minor illusion (that grant spellcasting to creatures it covers). Realistically speaking, if I see an enemy wizard starting doing that I'm busting an arrow in his nethers and another in the backside.
But sure, let's all waste gaming time allowing enemies to prepare and do their wonderful plot acrobatic dances. No really I got time, I want to see them, don't mind the pot ticking or my face doing this expression. I'm having
fun. Just let me skip em, I can pay astral shards.