Unskippable cutscenes in quests is bad

pirotessa

Well-known member
So with all the talk about XP/min, pots ticking down, waiting on cut scenes, etc. I'd like to know where I win DDO if I get there first and what the prize is?

Jeebus people. It's a game. If you don't like the quest mechanics, don't run the ^&%& quest. No one is holding a gun to your head.

There is a reason I hate Coyle and a few other quests. And that same reason is why I don't run them again......
Certain quests for sagas have to be run to complete the saga...but otherwise good suggestion.
 
Certain quests for sagas have to be run to complete the saga...but otherwise good suggestion.
Well, then you either don't run the saga either - or you suck it up, improvise, adapt, and overcome.

Unlike a decade+ ago, there is plenty of XP hanging out there to chose from.
 

PersonMan

Well-known member
Remember... they took just 3 years to make a skip option the end fight in Sealed in Amber. IF you start listing the quests that has humungus annoying dialagues now, maybe soon (3 years from now) they will add more.
iirc The cutscene was entirely optional before. All you had to do was get the Holy Symbol and talk to Kasimir and Eva (who was moved to the library for a few years) People complained that no one went for the end chest and that the quest was confusing so they moved to update the quest and to make the end fight mandatory. Other people complained about the cutscene length so they added a skip option.
 

Denis Iron

Well-known member
I sort of wonder what that would do to a party, with some skipping cutscenes and some not? Would this become a new type of flower-sniffing?
You can recall Spinner of shadows - there are some players frozen and some can move around (not far, but they can do it). So when cutscene is active, "the watcher" could be inactive for enemy attackers and other types of interaction.
 

Necrodancer

Ancient beyond measure
I don't understand why people are trying so hard to provoke fights around this with the most kindergarden excuses. It's like watching old people argue politics.

Unskippable cutscenes are BORING after the first hundred times. There's nothing to argue about it.

You mean like him/her?

Well, then you either don't run the saga either - or you suck it up, improvise, adapt, and overcome.

Unlike a decade+ ago, there is plenty of XP hanging out there to chose from.

You just decided to spit some random nonsense to look profound? Not a SINGLE post claimed it was about lacking of experience, the point was about pots ticking pointlessly when a cutscene played. Assuming I would even wanted ( I do not) to give you the time of the day, how in thell are you supposed to improvise, adapt, overcome when you need to farm something from a quest or finish a saga that forces you to watch a cutscene?

You just wanted to sound cool and edgy? Because I think that sounded profoundly idiotic. Next time read and understand the MEANING of what people are discussing about before posting some nonsense. You could have just stopped at "suck it up" and you would have said nothing and just be ignored but nope, saying something stupid was just too alluring, wasn't it?

Sincerely, someone who just adapted to your posts. /squelch
 

droid327

Hardcore casual soloist
They understood this in their remake of Amber Temple. I definitely wish that that could be the same for any cut scene, especially spinner

There are many quests i won't play (unless im forced to) because of the forced wait times... Just Business, Madstone (3 mins at each seer is ridiculous), AT before the change. Immortality Lessons and the polar bear one, I'd just afk at the start (same with JB now but it's not just that one cutscene). Just started playing Toil, feels like it'll make the list. The Nec 3 one with the gates. All of Dragonborn Prophecy, if you include long empty hallways. Spinner of course and the end fight of Lords of Dust. Chains of Flame, most of Vale, most of Stormhorns, Kings Forest, older stuff like Restless Isles and Sorrowdusk and Threnal if you include long treks to quest entrances.

The lesson to be learned here is don't create forced down time. It's not immersion, it's annoyance. Players want to play. Playing, broadly, means actively engaging with content for rewards that justify the time spent.
 
You mean like him/her?



You just decided to spit some random nonsense to look profound? Not a SINGLE post claimed it was about lacking of experience, the point was about pots ticking pointlessly when a cutscene played. Assuming I would even wanted ( I do not) to give you the time of the day, how in thell are you supposed to improvise, adapt, overcome when you need to farm something from a quest or finish a saga that forces you to watch a cutscene?

You just wanted to sound cool and edgy? Because I think that sounded profoundly idiotic. Next time read and understand the MEANING of what people are discussing about before posting some nonsense. You could have just stopped at "suck it up" and you would have said nothing and just be ignored but nope, saying something stupid was just too alluring, wasn't it?

Sincerely, someone who just adapted to your posts. /squelch

Again: So with all the talk about XP/min, pots ticking down, waiting on cut scenes, etc. I'd like to know where I win DDO if I get there first and what the prize is?
Jeebus people. It's a game. If you don't like the quest mechanics, don't run the ^&%& quest. No one is holding a gun to your head.

Life is about choices and sacrifice. If you want the shiny, you got to pay the piper.
 

Shear-buckler

Master of reactions
Again: So with all the talk about XP/min, pots ticking down, waiting on cut scenes, etc. I'd like to know where I win DDO if I get there first and what the prize is?
Jeebus people. It's a game. If you don't like the quest mechanics, don't run the ^&%& quest. No one is holding a gun to your head.

Life is about choices and sacrifice. If you want the shiny, you got to pay the piper.
Or you can provide feedback on the forums about what you like/dont like about the game?
I really don't see what your issue is.
 

TrappedSoulstone

Well-known member
eebus people. It's a game. If you don't like the quest mechanics, don't run the ^&%& quest. No one is holding a gun to your head.
As community that pays for what they play most of us expect to have some impact on how game develops - communicating our preferences is one of the ways
Certain quests for sagas have to be run to complete the saga...but otherwise good suggestion.
how about make VIP skip one scene per saga? JK
 

Willsave20

Indie Game Developer
There are many quests i won't play (unless im forced to) because of the forced wait times... Just Business, Madstone (3 mins at each seer is ridiculous), AT before the change. Immortality Lessons and the polar bear one, I'd just afk at the start (same with JB now but it's not just that one cutscene). Just started playing Toil, feels like it'll make the list. The Nec 3 one with the gates. All of Dragonborn Prophecy, if you include long empty hallways. Spinner of course and the end fight of Lords of Dust. Chains of Flame, most of Vale, most of Stormhorns, Kings Forest, older stuff like Restless Isles and Sorrowdusk and Threnal if you include long treks to quest entrances.

The lesson to be learned here is don't create forced down time. It's not immersion, it's annoyance. Players want to play. Playing, broadly, means actively engaging with content for rewards that justify the time spent.
I think one of the issues is that none of the cutscenes are interactable. Its just a long monologue with no real dialogue options or interactable moments that force a player to just sit there and rethink their life. This game leans so much into combat that lore feels downright unnecessary. Almost every quest is railroaded with a simple end goal to kill some big bad evil guy.

It might be interesting to have a short 5-7 cutscene for BBEG arrivals (ie; Vecna (terrible introduction for such a renown name)), yet having a cutscene for unimportant and uninteresting moments makes the quest drag and the timers tick. This bridges back to the point that this game is much more about combat, not story.
 

Willsave20

Indie Game Developer
As community that pays for what they play most of us expect to have some impact on how game develops - communicating our preferences is one of the ways

how about make VIP skip one scene per saga? JK
You can either skip 1 quest or 1 cutscene, whats your choice?
 

Willsave20

Indie Game Developer
I sort of wonder what that would do to a party, with some skipping cutscenes and some not? Would this become a new type of flower-sniffing?
I'd just make it so party leader has 100% control over everybody's cutscenes. If they skip it, its skipped for everyone.
 

droid327

Hardcore casual soloist
It might be interesting to have a short 5-7 cutscene for BBEG arrivals (ie; Vecna (terrible introduction for such a renown name)), yet having a cutscene for unimportant and uninteresting moments makes the quest drag and the timers tick. This bridges back to the point that this game is much more about combat, not story.

I think one of the unpopular truths about the game that the devs don't want to admit is, long ago in fact, the game became an ARPG. It's about killing lots of mobs really fast for a chance at getting loot, and then repeating the process.

It's much closer to Diablo than D&D. And that's OK - an online game could never truly replicate or even approximate the tabletop experience anyway. So this is a D&D themed ARPG. But it will be more successful if it could admit that to itself
 

Willsave20

Indie Game Developer
I think one of the unpopular truths about the game that the devs don't want to admit is, long ago in fact, the game became an ARPG. It's about killing lots of mobs really fast for a chance at getting loot, and then repeating the process.

It's much closer to Diablo than D&D. And that's OK - an online game could never truly replicate or even approximate the tabletop experience anyway. So this is a D&D themed ARPG. But it will be more successful if it could admit that to itself
This 100%. The issue is less about what the game IS, and more about the dev's inability to acknowledge it. The story is always in the optional, so barely anybody touches them all the time, which makes the stories feel loose and arguably incredibly boring.
 
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