Update 59 Release Notes

Bilz

New member
The "?" and "!" icons looked so large and cartoony, they distracted me for a few moments when I first saw them. I suppose they take some getting used to.
Maybe reduce their size? :)
 

Buddha5440

Well-known member
The icons are now much better-looking after Update 59.2. Kudos to the devs!
Agreed, they are much less overwhelming.

I would still ask for an option to turn off the audio alert. It becomes VERY annoying in quests like Undermine.
 

Altra

Well-known member
I understand it annoys a lot of players, before the change it was loud and clangy, but I did learn to depend on it. I feel it's just one more sound now, since the change. (And I still like it, I'd like to turn it up a bit louder, especially when the trap one goes off during a battle, and no one hears it. Dead guy there. Grab the stone)

I don't think it's as annoying as my teammates arti dog. Now, I love Gizmo, I do. He's a very good boy, but that walk sound! And that players repeating crossbow...yeah. Sounds like a tommy gun.

It's all just sounds I've gotten used to, and are now a part of my journey. I miss them when they're not there now. "Where did Gizmo go?" When I don't hear it now.

I don't really have a point. Just a couple thoughts.
 

Buddha5440

Well-known member
I understand it annoys a lot of players, before the change it was loud and clangy, but I did learn to depend on it. I feel it's just one more sound now, since the change. (And I still like it, I'd like to turn it up a bit louder, especially when the trap one goes off during a battle, and no one hears it. Dead guy there. Grab the stone)

I don't think it's as annoying as my teammates arti dog. Now, I love Gizmo, I do. He's a very good boy, but that walk sound! And that players repeating crossbow...yeah. Sounds like a tommy gun.

It's all just sounds I've gotten used to, and are now a part of my journey. I miss them when they're not there now. "Where did Gizmo go?" When I don't hear it now.

I don't really have a point. Just a couple thoughts.
I agree to a point. It's still new and we haven't gotten used to it yet; but, in quests like Undermine (where there are literally hundreds of traps that you'll find each step), or Maze of Madness (where you detect traps well before you can disable them), or other quests, it just gets annoying.
 

Xandrah

Angry Elf
They should just make it a damned toggle. Taking it out and leaving it as is, I think is a step backwards from the original icons.
 
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