wish of inheritance exists, thats why =(Vecna Unleashed Artifacts are now properly Bound to Character.
You all really need to get rid of this system of BTC items. It contributes to Character bank space clutter. There is no reason what so ever to not be able to move any item from one character to another. No items, nothing. Everything BTA.
Did you replace Arcane Bolt on your hotbar with the next rank's version? It doesn't update automatically.@Cordovan
Bug Report: Archmages "Arcane Bolt" is showing the wrong cooldown at tier 3. It should be "5" seconds, but I'm seeing "15" on the hot bar as it ticks down.
Keep in mind that I haven't tried Arcane Blast yet due to being only level 11, but I can guess that the cool down will likely have the same issue.
Well, I support your first part of the statement. I absolutely hate the idea of more btc items, so NO to btc on equip. Yes to bta on equip.I can't imagine wish of inheritences sell THAT well. Plus, I think that if things were btc on equip, people would buy a lot more astral shards.
Edit: I discovered what's wrong after a little more experimentation. Apparently after taking the next tier of Arcane Bolt or Blast, ,the player MUST remove the SLA icon from their hot bar and reapply it for it to function correctly.
Teh Battle Engineer change for crit is sooooooooo welcome. This opened up a lot of multiclassing. Now you have choice for stronger runearms/cc through pure classing vs weapon damage/tankiness through multiclassing. That little change is absolutly beautiful. Thank you.
It's a tooltip typo, Versatile Adept I/II/III all correctly grant +1/2/3 Melee and Ranged Power & +1/2/3 Universal Spell Power. It's just the rank 3 tooltip of each one being wrong (incorrectly states +2 Melee and Ranged Power, should be be +3).Finally figured out what:
Increase universal to match 1 mp/rp = 3 universal.
Ment in the release notes. The Versatile Adept line when from
+1/2/3 Melee and Ranged Power, +1/2/3 Universal Spell Power
+1/2/2 Melee and Ranged Power, +3/6/9 Universal Spell Power
With the Tier 5 going from
+2/4/6 Melee and Ranged Power, +2/4/6 Universal Spell Power
+2/4/6 Melee and Ranged Power, +6/12/18 Universal Spell Power
However, I not sure if it is just a display bug, or a change, because the third rank of each no longer increases to +3 Melee and Ranged Power (as noted above), but it used to.
- Battle Engineer
- The Critical Multiplier in Core 20 moves to Core 12.
- Dark Apostate
- Imbue dice moved to 1d8 to match other Spell Power scaling imbues.
Supposed to give it to your dog, but I know augments do absolutely nothing for them when added so why are they even there?Please fix collars. I get several loot options for collars for my iron defender and i get none of the bonus damage. Elemental, Bane, Alignment... nothing. Why have collars if they do nothing?