Update 63 Preview 1: Deck of Many Curses

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popejubal

Avatar of Jell-O
It's quintessential D&D, that's like saying you need to pay extra for the Dragon portion of Dungeons & Dragons.
That’s entirely up to Hasbro/WotC and the contract with SSG. Whether it’s “quintessential D&D” or not, I wouldn’t be shocked if it came with an extra charge. We already know that SSG has to pay extra to license additional specific WotC owned content that they want to add.
 

Ratatoskr_Mikew

Well-known member
Still want this effect to become a reality!

Curse Of Eccentricity: +2 to Runarm Focus, +5% to runearm charge rate, and a cute chubby squirrel follows you around.
I would so totally farm this enough to apply to all of my runearms with a level of fanaticism that you'd find easy to fear!
 

Tilomere

Well-known member
Rename to Deck of Many Things or Deck of Many Blessings if it doesn't curse items with negative stats.

Would also find acceptable a chance to apply a negative value of same blessing, example -3 PRR. ;)

Otherwise 10/10 perfect.
 

Griglok (Karatemack)

Leader- The Casual Obsession (Khyber)
Here's my $0.02

It would be nice if the deck you received were random- but made it clear to the player which bonus it was going to apply. This way there is still a random element to it, but players are also able to actively choose which bonuses to apply or not apply.

Short of that- as many others have mentioned- it would be great if we could override/remove any undesirable curse.

Either of these options actually allows for the devs to include a wider variety of buffs. The stone weight, threat bonus/reduction, etc. would all be fine to include in the list (even desirable) so long as we could remove the bonus if it doesn't fit the build/item.


Thank you for taking feedback dev team! Can't wait to play through the new dungeons on live.
 

Rull

Well-known member
Note that even if the curses weren't random, but you could choose the buff... you'd have reinvented the old Augment Crystals from pre-2013 (which weren't overrideable or removable). Well, except it would be that system with only one 'color' and every piece of gear would have exactly one 'curse augment' slot.

And that system was considered bad enough to replace.

Throwing a random factor on top of a system that was generally disliked doesn't sound like a good idea to me.
I remember how annoying it was to have a caster item improved with +1 exceptional wisdom when later you are a charisma-based character. I'm not looking forward to that all over again with cursed items.
 
I'm a little late to the party. The random element here is a seems like a headache for a lot of people, which is understandable. Speaking as objectively as I can, this randomness on such good effects is going to scramble the "meta" of best in slot items, making it so more total endgame items get used. This is good.

The biggest downside is that this hurts the players looking for feedback on how to improve their character to the point of competing in the game's hardest content. With random elements like the Gem of Many Facets, and now more so with this deck, our gearsets might not be something we can even recommend, since they're using pieces that have a 1% chance or lower of being obtained.

I know you could simply just run the next best set that doesn't incorporate these items, but that wouldn't cut it for a lot of players. As a DC caster main, I feel far behind other casters when I can't match their DCs, and an item likes this feels aimed to gate keep layers who don't participate in a luck based grind.
 

Neilfladech

Well-known member
The best set will still be the best set. This doesn't change that. It's just means you have to keep grinding if the card you want isn't applied. This won't change what people are using.
 
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