Hey guys,
I went through 30 decks of cards and recorded the before and after. What I have found is that there are 2 versions of each "curse". For example, you can get +10 Universal SP, and +4 Universal SP. You can get +2 Range Power and +5 Range power. You can also get +1/+2 versions of each individual Ability, as well as +1/+2 to 3 abilities at once (I assume there is a +2 version here though).
What I also found is that out of the 30 shuffles, it looked like the chance of getting something is about 1.7%-2% (small sample, but it was pretty consistent). I ended up with 45 different attributes out of 60 potential within my 30 shuffles. (again, small sample).
Some were "good trades" and others were not so good (example, deck 23 showed +5 melee power, and when I crafted, I ended up with +1 search...ouch)
Also, take note of Deck 17...traded it in and got weight of stone...so, basically stone shoes...yuck!
Anyway, RNG is alive and well...and risky...and...unpredictable. lol
| window | actual |
| deck 1 | attack and damage | -20% melee threat |
| deck 2 | immune to item damage | Mythic +2 all |
| deck 3 | true seeing | +1 str/dex/con |
| deck 4 | true seeing | open lock |
| deck 5 | true seeing | +5 MRR |
| deck 6 | +1 str | +5 melee power |
| deck 7 | immune to item damage | +2 imbue dice |
| deck 8 | 2% MRR Cap | feather falling |
| deck 9 | +1 reflex | +1 rune arm DCs |
| deck 10 | 1% acid abs | +2 ranged power |
| deck 11 | open lock | -20% melee threat |
| deck 12 | +1 wis/int/cha | +1 reflex |
| deck 13 | +1 str/dex/con | +1 SA dice |
| deck 14 | +1 cha | +1 assasinate |
| deck 15 | +1 abjuration | +5 ranged power |
| deck 16 | +1 transmutation | +2 tactical feats |
| deck 17 | attack and damage | weight of stone |
| deck 18 | +1 hide | +20% melee threat |
| deck 19 | 1% cold abs | +2 PRR |
| deck 20 | 2% MRR Cap | +1 will |
| deck 21 | +2 reflex | +1 Heal |
| deck 22 | +2 Int | Fear imunity |
| deck 23 | +5 melee power | +1 search |
| deck 24 | +10 Universal SP | Water breathing |
| deck 25 | +2 attack and damage | +4 Universal SP |
| deck 26 | Wealth | +1 rune arm DCs |
| deck 27 | Deathblock | +1 fort |
| deck 28 | augment slot | -20% melee threat |
| deck 29 | Min lev reduced 1 | +4 Universal SP |
| deck 30 | +1 Hide | Wealth |