Divine Crusader
Needs a real Epic Strike. My suggestion- Sundering Smite (a frontal cleave attack)- the basic strike is initially similar to the fatesinger melee strike but counts as a smite evil so Paladin smite bonuses, enhancements, and certain filigrees boost it in appropriate ways. Sunders your targets, Cowers them at lv26 when consecrate gains that effect as well, added light damage and fort debuff from core 4 in DC. A nice strike for non paladins but in the hands of a full paladin might be good enough to draw some people away from using fury of the wild.
Consecrate- is a great support skill for raids but should not be flagged as an epic strike. The cooldown is too long and with how most combat flows the static nature ploping down a circle to fight in is not great during most normal questing. (see firewall and its drop in popularity compared to years ago, the game has changed)
Fatesinger
Tier 2 Master the Acoustics- Can this ability grant AoE to Sonic Blast and Reverberate as well? Sonic Blast woefully under performs since the nerf and Reverberate has always been terrible.
Exalted Angel
Is the flame barrier always a static distance from the character?? or does it pulse like a warlock aura? If it were to pulse on cast I think that would be easier for people play around as a mechanic than if it were static. It would be much more forgiving to get mobs and friendlies to move in and out of more reliably.
Grandmaster of Flowers
This and Fury are the most expensive epic destiny APwise could squish some of the 3ap stuff down to 2ap. If all the t4/5 3 pointers were 2ap instead the destiny would be 64 ap which is still expensive but in line with some of the other destinies rather than being an extreme outlier.
Shadowdancer
Consumed by Shadows - Should be comparable in power to other t5s. My suggestion - make it AoE around the player and have the enemies shadow root them in place and sap the target. Reduce the cooldown to 45 seconds. Still not as good as Weird but now it is at least far more comparable to something like cut the strings.
Fury of the Wild
This and GMoF are the most expensive epic destiny APwise could squish some of the 3ap stuff down to 2ap. Spirit of the Beast and Primal Force buff these until someone says they are too good and decides not to use adrenaline.
Quick Cutter needs to raise your dodge cap and max dex bonus by 6 for the defensive bonus to be useful. Will need to test this thoroughly but even with it being AoE 3 stacks at 3d6 may not be enough to convince people to not continue to use Adrenaline due not enough damage here being front loaded. Need some math wizards to see how far behind other epic strikes it still is.
Primal Avatar
Spring to Summer- Can this get a slightly larger hit box? I always feel like I need to jump cast this on somethings head to use it.
Shiradi Champion
Fey Lights- Can the damage be based off your Mantle choice?? or just a multiselector? I would be nice to open this up to force, light, sonic, and poison users. More flexibility is a good thing.
Beguiling Charm- Can this also proc an AoE damage of force, light, sonic, or poison and taunt the enemies on your charmed target?
Healing Spring- Remove Wild Empathy cost it is already on a 30 second cooldown.