Elminster
Sage of Shadowdale
Quick Cutter is still fairly useless overall.
>The primary reason being you have to apply some kind of debuff and then apply the DoT and then stack said DoT...ain't nobody got time for that. Especially in higher Reapers where the objective is to neutralize quickly(no pun intended).
>The dodge component of quick cutter might as well not exist. At cap especially, people have dozens of excess +dodge % just laying around. What we need is Max Dodge Cap and Max Dex Bonus. If you give us these two (MDC+MDB) and trash the actual +dodge %, this part will actually become useful.
>The DoT isn't as great as you think it is. You guys probably did your calculations and surmised well it does like a thousand odd damage per tick (0,2,4..12 second intervals) after applying full stacks. Firstly, it's not a lot of damage, second, by the time you actually oil them up i.e Quick Cutter #1, Quick Cutter #2, then another Quick cutter to apply the DoTs (or more depending upon) either 1 of 2 things have happened.. #1 someone else killed the mob. #2 you're dead.
Slow Cutter has always been useless due to inherent flaws demonstrated in actual gameplay. The reason why Adrenaline is so popular is it's usefulness during live action gameplay and not based upon "paper calculations". For instance in terms of pure # crunching Adrenaline is only 5% or less of overall DPS under 6 party "normal" conditions. Now why does everyone grab it? Because it can quickly take out that Doom Reaper consistently mitigating risk for the entire party. In a word, Adrenaline is useful and QC just plain isn't (no matter how you window dress it).
>The primary reason being you have to apply some kind of debuff and then apply the DoT and then stack said DoT...ain't nobody got time for that. Especially in higher Reapers where the objective is to neutralize quickly(no pun intended).
>The dodge component of quick cutter might as well not exist. At cap especially, people have dozens of excess +dodge % just laying around. What we need is Max Dodge Cap and Max Dex Bonus. If you give us these two (MDC+MDB) and trash the actual +dodge %, this part will actually become useful.
>The DoT isn't as great as you think it is. You guys probably did your calculations and surmised well it does like a thousand odd damage per tick (0,2,4..12 second intervals) after applying full stacks. Firstly, it's not a lot of damage, second, by the time you actually oil them up i.e Quick Cutter #1, Quick Cutter #2, then another Quick cutter to apply the DoTs (or more depending upon) either 1 of 2 things have happened.. #1 someone else killed the mob. #2 you're dead.
Slow Cutter has always been useless due to inherent flaws demonstrated in actual gameplay. The reason why Adrenaline is so popular is it's usefulness during live action gameplay and not based upon "paper calculations". For instance in terms of pure # crunching Adrenaline is only 5% or less of overall DPS under 6 party "normal" conditions. Now why does everyone grab it? Because it can quickly take out that Doom Reaper consistently mitigating risk for the entire party. In a word, Adrenaline is useful and QC just plain isn't (no matter how you window dress it).