Update 66 Preview 1 - Epic Destiny Refresh

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The Nameless One

What can change the nature of a man ?
You make a pretty compelling case. Initial thoughts from the team are that we're probably going to leave the original on-spellcast burst-of-damage as a multiselector so you can enjoy either playstyle if you want the original sauce or the new Blade Barrier.

So, to that end:
  • New Multiselector with Angelic Form: Wrathful Form: "Your offensive Fire spells deal 1d6+6 bonus Fire damage per caster level, and your offensive Light spells now deal 1d6+6 bonus Light damage per caster level. Your Positive Healing spells heal 1d6 extra Positive Healing per caster level. These damage effects each have a unique cooldown of 5 seconds." (this is pretty much what was here before, but with slightly different heal scaling and no % chance)
  • Angelic Soul now has: "You apply Consecrated Cinders to enemies when your Wrathful Form damages them, and apply Consecrated Sparks to allies when your Wrathful Form heals them. Consecrated Cinders: -5 Armor Class and Physical and Magical Resistance Rating. Consecrated Sparks: +5 Armor Class and Physical and Magical Resistance Rating"

NICE ! Thank you.
 

Shear-buckler

Well-known member
I think you're trying to make a situation harder to justify the situation behind hard :)

I dont see it as being a problem that lower-tier content isnt acutely challenging...thats why we have higher tier content, for those that do want the acute challenge. I think the game is fine being a "spectrum of casualness" across the lower tiers.
That's not what I am saying. I am saying that in all but the highest tier content this ability, when stacked, greatly dimishes a certain playstyle that otherwise would have plenty of room to exist.
 

Shear-buckler

Well-known member
It is not the aura that trivializes easy content lol Easy content is trivialized for being easy, without more. It is equally easy if there is no one with the aura. It's just... easy.

I don't see the point of playing easy content in a group if it is trivilized, normally what is done in those cases is add a few skulls to be more entertaining.

But there are people who have it difficult even in content that we consider easy. And we have to respect that.
That's not what I am saying. I am saying that in all but the highest tier content this ability, when stacked, greatly dimishes a certain playstyle that otherwise would have plenty of room to exist.
 

DBZ

Well-known member
That and Max Heal amp builds monks pallys why the reaper amp nerfs

Can 15k heal a tank wo boosting or gearing right now and 13k mass heals
 

droid327

Well-known member
That's not what I am saying. I am saying that in all but the highest tier content this ability, when stacked, greatly dimishes a certain playstyle that otherwise would have plenty of room to exist.

And I'm saying that in all but the highest tier content, all that healers would be doing is mindless maintenance healing anyway. Because, even stacked, Aura is not making you immune to fatal damage spikes, and thats where the player skill for healers comes in.
 

Ooblagato

Hiding in plain sight
Some testing on the Lamannia server is showing Carrion swarm damages seem to be bugged. Perhaps there is a bug making it do 1d6-1 or 1d4

698 spell power at caster level 43
10 recorded hits of poison damage part of carrion swarm at 1 stack (dataset is collected in sequence with no bias, excludes criticals)
949 845 837 901 909 893 774 877 901 837
== 872.3 average

873.3/7.98 = 109.31
109.31/42 = 2.6

2.6 average base damage is statistically impossible to be a 1d6+1.

memo:
473+225(metamagics) poison spellpower
(Combat): You begin to cast Carrion Swarm at level 43.


Nevermind all that, I was overlooking the per 2 caster levels aspect.
so 109.31/21 = 5.2 (within the upper end of expected values)
 
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Ying

5000+ hours played
Slightly different take on Dragon Breath: It's not doing too much damage in early epic leveling. It's only once you get Gaping Maw at level 26 that it really takes off. There's no need to nerf its effectiveness in early epic levels like this change does.
 

Falkor

Well-known member
Well it appears the devs are deadset on removing the healing aura and have already made up their minds.

This is a really bad, and a prime example of why I don't spend money or invest emotionally in this game any longer. One day, lowered expectations reaches a whole new level of ... no expectations. With no hope comes no letdown.

Knowing that these types of decisions are normal for this team, I just can't justify opening up my wallet. This isn't just an epic destiny change, this is SSG forcing the player base to make a massive adjustment, yet again, for whatever reasons. That makes people angry.

Glad I'm done with my iconic lives and epic grinding. I'll never use this version of EA. And it's my strong opinion that changes like this further pigeon hole the players into specific builds.

And that changes like this is what drives people from the game. We will see population decline with this epic pass.

Rather than opening up build diversity, it's ... this.

The few foxes I have left are looking at the wide open fields and heading out.
 
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Monkey_Archer

Well-known member
Some testing is showing Carrion swarm damages seem to be bugged. Perhaps there is a bug making it do 1d6-1 or 1d4

698 spell power at caster level 43
10 recorded hits of poison damage part of carrion swarm at 1 stack (dataset is collected in sequence with no bias, excludes criticals)
949 845 837 901 909 893 774 877 901 837
== 872.3 average

873.3/7.98 = 109.31
109.31/42 = 2.6

2.6 average base damage is statistically impossible to be a 1d6+1.

memo:
473+225(metamagics) poison spellpower
(Combat): You begin to cast Carrion Swarm at level 43.
Good data, but the combat log caster level is not always accurate. I suspect it may be capped at caster level 20 (increased to ~25 as a savant/druid perhaps)
 

Shear-buckler

Well-known member
And I'm saying that in all but the highest tier content, all that healers would be doing is mindless maintenance healing anyway. Because, even stacked, Aura is not making you immune to fatal damage spikes, and thats where the player skill for healers comes in.
Is it more mindless than holding down attack on a mob?
The game is not brain surgery. There is plenty of actions in all playstyles that are atleast equally "mindless" but still makes up the bulk of the actual gameplay.
 

Rage

Well-known member
I think the Draconic breath is losing a bit too much damage overall. I'll defer to caster mains to determine exactly how much is too much.

EA's healing aura was clutch for me personally but what can you do. :p

The idea to add more cooldown time to boulders so it aligns with an 8 second adren is appealing. Think it'll give same results to overall DPS as a 9 sec adren but the smoother rotation will be buttery. ?
 

Kalibano

Build Designer. Having fun since 2006!

Exalted Angel​

  • Angelic Body is now: "While within your Exalted Angel Destiny Mantle, you gain +5 Armor Class and Physical and Magical Resistance Rating, and are immune to Natural Poisons and Natural Diseases.
Just adding my suggestion from Discord here, so things are in one place when it comes to looking at feedback:

A suggestion for Angelic Form:
> Multiselector with 3 options.
> all cause a flaming blade barrier ring to erupt around you
  • option 1: enemies entering or leaving the ring take 1d? Fire and 1d? Light damage per caster level (perhaps slighty higher dmg, to compensate for lack of healing?)
  • option 2: allies entering or leaving the ring are healed for 1d6 plus 1 per caster level in positive energy (this healing and damage has a short cooldown to prevent weirdness)
  • option 3: option 1+2 together, as per what was proposed on Lama

This should cater nicely to:
1. builds that want to nuke and don't care about healing and/or happy to sacrifice healing for extra dmg
2. healers that don't want to deal dmg because of agro
3. those who want to heal while contributing to dealing dmg (and vice-versa)
 

somenewnoob

Well-known member
Can we please get some justification from you on WHY you are completely eliminating the EA heal aura? This change is not sitting well with the majority it seems.

If it was deemed OP, probably the appropriate thing to do would be to tune it down, longer tick length, less heal, not completely eliminate it.

There are no real great options for ED trees for HEALERS outside of sentinel now.
 
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