@Tonquin
Draconic Incarnation "Dragon Breath" will remain largely unusable for players so long as the direction of the attack projects to the side while back-peddling. (Should always remain towards the players facing) This isn't a new issue either but one that players have been begging to have corrected since the initial release of the Dragon Born race.
Shadow Dancer "Weird" changing this is an SLA is fine and I totally understand the reasoning behind it. However what I don't understand is why the Shadow Dancer ED has Weird in the first place? IMHO Shadow Dancer attempts to support melee, ranged and casters within the same Destiny, while mostly Falling at all three. Would be wise to narrow SD down to supporting just melee & ranged while leaving casting to the magic specific ED's. While most would rather see a return to Stealth oriented play and Assassination abilities that Rogues / Rangers were made for.
Magus Let's be clear, this ED is pretty lack-luster from T1 to T5. At best, players choosing it will have some modest improvements to DC and Penetration. (Yawn) However, all the other caster centric ED'S do as well, while providing other "useful" and interesting abilities. Whats most glaringly problematic is:
T1...
* Moon Lance, this should be treated as a ray attack rather than a single target projectile. Casters would get far more use out of something capable of hitting more than 1 mob.
T2...
* Moonlight, its cost is pretty high for its rather short duration. Furthermore the negative energy attack should be able to heal "friendly" undead, such as players and their skelly pets.
* Lunar Insight, is a big fat nothing burger as I've never seen a serious build that uses it. Would be far better to have this become a triggered effect, rather than a clicky. Something similar to the Primal Avatar "Ever Green" would be fantastic.
T3...
* Share the Light, change "these summons have your Cold and Negative Spell Power" to "these summons have your Spell Power". Reasoning behind this is that there are several summons in Called Upon that dont use Cold or Negative, thus Share the Light is pretty pointless for anything other than the Lich.
T5...
* Eclipse, +3 to all DC's is the "standard" for all caster ED's. Why not add to this (at rank 3) when your target makes their save vs your spell, you gain +1 DC for 10 seconds, stackable up to 3 times.
* Time Stop, with a 10 second duration, extreme cooldown, small AoE, and (seaming) only working on raid bosses. Regardless of the intentions for this ability, It's a total joke. One that I'd rather see Time Stop replaced with the "Weird" spell, currently in Shadow-Dancers ED. Besides, the ability fits much better on a DC focused caster, than some rogue hybrid that's not going to have the DC's needed to utilize it effectively.
*Cosmos, Is a single-target spell, with an extremely high cost and cooldown. Everything about this spell is unsuitable for combat, considering its a T5 ability. Especially when a players SLA' s can do equivalent damage (AoE) for 10 or less spell points, and at half the cooldown.