You are going to nerf me right out of this game.
The game that I have loved for 18 years now.
Specifically, the healing aura in EA. ^%$#%$#%$#$%#
...and if not me directly, my closest friend who is far less tolerant than I. Which will kill my enjoyment completely.
Then there all of those other nerfs. Many I don't even realize since I don't tend to use those often.
Nerfs are horrible! STOP IT!
Here go again, just like the last level cap increase. Nerf you first, then let you regain some power you had before. And call it advancement.
There are soooo many ways to increase challenge without decreasing player power.
%$#$%#%$%$
Always wanting to be the positive guy and not just the complainer. (%$W#%$#%$#)
Maybe I can offer some suggestions.
The last plan I heard was eventually going to level 40.
Well, if there is some ability that the players currently have that seems (overly) powerful, then, just don't make it any more powerful as we increase the cap!
Yes, I do expect spell power and maybe healing amp to increase. (but maybe healing amp should not increase...not sure.)
But just don't add anything more to what we already have in one area and leave it alone.
Add something else that is fun.
You can also try adding something else that is so much fun that people choose that ability instead!
It is horrible to tell someone that their favorite character (that they have spent literally years!!!!! building)
is not going to be able to do something it did before.
STOP DOING THAT!!!
Remember that Sword of Shadows. And how you decided NOT to do a legendary version.
That was OK! You didn't take anything away from someone.
And make new higher level dungeons more dangerous.
Instant death and not being able to complete are not fun. But we do expect the game to get harder.
Remember, we have more than one difficulty level to run on.
Adjust those if needed. (for new stuff).
Make sure the casual guy can complete quests. (add Casual to Raids please!)
But go ahead and make other difficulties as difficult as you think they should be for the health of the game.
I think this should be extended to Reaper too.
My one complaint about Reaper is how you reduce the players' power in Reaper. Why not just increase monster PRR/MRR or something instead? It makes no sense and is frustrating to have our abilities reduced.
Add a type of reaper with an aura or spell that reduces our powers (temporarily) is ok.
Take us to another plane of existence where healing doesn't work if you want to.
Bombard us with Quells.
There are so many options for making new quests challenging (to existing abilities)
Stop taking things away from us!
When I join PUGs, I usually feel I don't even contribute at all.
Not all of them of course, but often.
There are so many powerful characters out there of every class.
There were times in this game when everyone played a certain build because it was superior to others. But I don't see that right now.
Many casters seem to be more powerful then melee toons. (personally I have failed to make a good melee character since the days of "Coming Soon") But that is just the trend, as plenty of melees dominate the game just fine.
There are plenty of survivability options that many classes have that Clerics do not.
I'd like to see better healing as an option for every class!
I'd like to see better protection and everything else for every class.
But wasn't that why we went the way we did with Epic Destinies? Any class can choose any destiny if that is what they want to do.
It is obvious to me, just standing around a banker that not every character benefits from healing the same. Not even close.
But anyway. You can deal with any problems by just not making it more powerful than it already is. You don't have to nerf (or in this case take it away completely!)
outta time right now. Some of us work, and find it hard enough to keep up with the Jones as it is.