I really like playing my arcane archer. Currently, I have no real issues with packs of trash mobs because my build has good paralyzing and that makes it easy to use IPS effectively, so I don't have a strong need for any AoE attacks. Meanwhile, the ability to combo hunt's end into slayer arrow is the only thing keeping my damage comparable to other ranged builds, because everything else in arcane archer is very unremarkable dps-wise.
To put it plainly, I'd dumpster everything in this thread along with any other shiradi buffs to keep my current hunt's end. Obviously once a feature has this amount of work put into it, none of us are going to stop it from going through in some form. Is there not some sort of compromise, like having the current hunt's end disable the AoE feature of any shots it applies to? It's not like new hunt's end can be combined with an AoE attack either, and perhaps the clickable attack can be kept as a multiselector for people who don't like the playstyle of chaining into a separate attack.
Otherwise, at least make things like slayer arrow and sniper shot significantly better standalone attacks. If the hunt's end change goes through, arcane archer effectively loses its best top row enhancement, slayer arrow won't be worth its 2 action points if I go to the top row/capstone anyway, and I don't think I'd even give it a hotbar spot if I got it for free.