Hey all! Thanks for the good feedback so far.
Sealed in Fire resets after equipping/unequipping the weapon
This is on my immediate investigation list after finishing this post.
Palisade is not accepted by the ritual table even though it has sealed in fire on it? also only has 2 effects + sealed in fire not 3?
This is alslo on my immediate investigation list after finishing this post.
The golden age upgrade weapons are interesting - dripping in magma for everyone! However, the lack of any dr bypass traits on them is a little tough to justify. The raid weapons usually bypass adamantine which is is an easier sell.
I assume the scimitar is meant to be the only item with a set bonus? Looks strong for a dual wield scimitar build if you can grab a pair.
The shield looks like a strict downgrade on the rare drops in the quests - guardbreaking, shield bash, lots of nice effects on those and all this has as an upside is the extra craftable ability?
The weapons are all nice. The falchion is particularly awesome, including the sacred feat damage bonus and favoured weapon.
I like the boots as a tank item, and they are quite general purpose as an artefact which is nice for quite a few builds if they wanted to skip the rings. You are losing an augment slot on these raid artefacts atm, which is a bit harsh.
RE: Golden Age: I think we can change a fair few things here to be Adamantine, including the Undying Age weapons.
RE: Scimitar: Yes.
RE: Shield: It's missing Raid Dice and its 4th effect (currently, the Mobility feat) at the moment. Curious if others feel it's not as good as the Quest shields given that knowledge, and if so, what would you rather see on it.
Are the upgraded Warblade armors suppose to lose their 23 accuracy?
There are some effects that move off of these upgrades to make room for new ones. Accuracy is almost entirely represented in Armor slot items in Myth Drannor, though - Would people want to see Accuracy on this item or a different one? What would it replace?
Falchion is very cool, but not granting the sacred damage.
Please make an essence augment of Omen that would grant favored weapon status so there are more avenues besides deck of many curses RNG.
Shield is missing raid dice, should be 1d10+8. Also missing a 4th effect
Death's Deferral has only 1 charge of DW mass but regens 3/rest. I would suggest just completely changing this effect though.
The Sacred damage is on my fix list.
No plans for an Augment that would grant favored weapon status, sorry.
Interested to hear what people would like to replace the Mass DW clicky with.
the shield AND orb have the fire upgrade but the altar rejects them. the kama with salt gets it removed by the altar when picking something else?
The base Salt on the kama does need to get replaced, as it won't end up being compatible with the crafting system. Open to suggestions.
This please. Losing mythic and reaper bonuses when upgrading is such a major disappointment.
Understandable for sure, but the unfortunate trade-off is this: Either this system can
keep the mythic/reaper bonuses OR it can upgrade the weapons to raid dice. But not both. We've leaned in the direction of letting them be viable Raid-statted weapons. I'm not sure we have the time/resources to switch it the other way on this one, it's a much more complicated process.
The two Minor Artifacts, Breath of Vitality and Footfalls of the Dracolich, are missing regular Blue Augment slot. Should those Minor Artifacts have total of 4 slots: Green, Yellow, Blue, and Moon Augment slots?
We'll take a look at the Artifact augment slots and adjust as needed, thanks.
Hi
@SteelStar and thank you for your efforts.
I would like Sealed of undeath +4 quality bonus to ability instead of +3, please. We had a +7 to ins ability so why not a +4 quality? Thanks.
+4 Quality isn't supported by the item scaling of these items, it will appear most likely when you start seeing ML34 Raid items.
That item is one or two levels behind the scaling for +6 which sucks, it should be +6.
This is a similar situation. Smaller numbers scale up with ML more slowly. We won't be raising that to +6 in this Raid.
Is it not just a little unsettling that falchion beats out g axe and greatsword to the point where it's the obvious choice? Could we maybe get a sword and axe whose crit profile would mirror falch?
No, it is not. We can have good Falchions once in a while. Great Axe and Greatsword do not constantly need to be the top two-hander at all points in time. Though there will definitely be top-tier Great Axes and Greatswords in the future. As we laid out in the OP, there will not be a Greatsword or Great Axe in this Raid.
Alright! I've got a big list of bugs to work through and adjustments to consider! Feel free to keep posting here though, we'll keep reading! Thanks!