Update 69 Patch 3 Preview - New Raid: Treasure

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Rincewind

Well-known member
I was disappointed by the lack of a handaxe, given how powerful these weapons seem to be once upgraded (dust, .4 base weapon damage increase vs dino, sov vorpal). This is partially mitigated by being able to upgrade Golden Age weapons, but I have not seen any of them drop yet. I would recommend being able to purchase golden age weapons from the raid with runes (just like a falchion user can grab themselves a falchion). That way, you're not at a disadvantage, just because of what weapon you prefer or need for a specific build.
We need to ask for a better chance to get rare items including golden age weapons
 

Bjond

Well-known member
I like the LGS options on weapons a great deal. Very well done there. Several other items also look very interesting. I'm unsure if I'll ever be able to tetris them into a build, but that's OK. Just having multiple items I want to try and tetris in is fantastic compared to many raids. :)

BTW, I'm fairly sure I can find a way to upgrade my Druid's OH Salt via these. So, I suspect at least one item will end up desired AND used by one of my characters.
 

Rosze

Well-known member
I was disappointed by the lack of a handaxe, given how powerful these weapons seem to be once upgraded (dust, .4 base weapon damage increase vs dino, sov vorpal). This is partially mitigated by being able to upgrade Golden Age weapons, but I have not seen any of them drop yet. I would recommend being able to purchase golden age weapons from the raid with runes (just like a falchion user can grab themselves a falchion). That way, you're not at a disadvantage, just because of what weapon you prefer or need for a specific build.
There was a hand axe in FOM. So having two back to back would be odd
 

nenetteblackmoor

Well-known member
Bug?

Regarding the Undying Age Weapon's combination of "Dripping with Magma" and "3rd Degree Burns," is it the correct behavior that "3rd Degree Burns" cancels out the stacks of "Dripping with Magma," and that "Dripping with Magma" does not activate while "3rd Degree Burns" is in effect?

Additionally, the damage from "3rd Degree Burns," which overwrites "Dripping with Magma," is only about one-third of the damage from the stacked "Dripping with Magma."

Indeed, there are two sources of damage, but if only one functions, it’s essentially the same as having just one source of damage.

Suggestion:
3rd Degree Burns should be changed to an instant damage proc, similar to Overwhelming Incineration.
 
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SteelStar

Senior Systems Designer
Hey all! Thanks for the good feedback so far.
Sealed in Fire resets after equipping/unequipping the weapon
This is on my immediate investigation list after finishing this post.
Palisade is not accepted by the ritual table even though it has sealed in fire on it? also only has 2 effects + sealed in fire not 3?
This is alslo on my immediate investigation list after finishing this post.
The golden age upgrade weapons are interesting - dripping in magma for everyone! However, the lack of any dr bypass traits on them is a little tough to justify. The raid weapons usually bypass adamantine which is is an easier sell.

I assume the scimitar is meant to be the only item with a set bonus? Looks strong for a dual wield scimitar build if you can grab a pair.

The shield looks like a strict downgrade on the rare drops in the quests - guardbreaking, shield bash, lots of nice effects on those and all this has as an upside is the extra craftable ability?

The weapons are all nice. The falchion is particularly awesome, including the sacred feat damage bonus and favoured weapon.

I like the boots as a tank item, and they are quite general purpose as an artefact which is nice for quite a few builds if they wanted to skip the rings. You are losing an augment slot on these raid artefacts atm, which is a bit harsh.
RE: Golden Age: I think we can change a fair few things here to be Adamantine, including the Undying Age weapons.
RE: Scimitar: Yes.
RE: Shield: It's missing Raid Dice and its 4th effect (currently, the Mobility feat) at the moment. Curious if others feel it's not as good as the Quest shields given that knowledge, and if so, what would you rather see on it.
Are the upgraded Warblade armors suppose to lose their 23 accuracy?
There are some effects that move off of these upgrades to make room for new ones. Accuracy is almost entirely represented in Armor slot items in Myth Drannor, though - Would people want to see Accuracy on this item or a different one? What would it replace?
Falchion is very cool, but not granting the sacred damage.
Please make an essence augment of Omen that would grant favored weapon status so there are more avenues besides deck of many curses RNG.

Shield is missing raid dice, should be 1d10+8. Also missing a 4th effect
Death's Deferral has only 1 charge of DW mass but regens 3/rest. I would suggest just completely changing this effect though.
The Sacred damage is on my fix list.
No plans for an Augment that would grant favored weapon status, sorry.
Interested to hear what people would like to replace the Mass DW clicky with.
the shield AND orb have the fire upgrade but the altar rejects them. the kama with salt gets it removed by the altar when picking something else?
The base Salt on the kama does need to get replaced, as it won't end up being compatible with the crafting system. Open to suggestions.
This please. Losing mythic and reaper bonuses when upgrading is such a major disappointment.
Understandable for sure, but the unfortunate trade-off is this: Either this system can keep the mythic/reaper bonuses OR it can upgrade the weapons to raid dice. But not both. We've leaned in the direction of letting them be viable Raid-statted weapons. I'm not sure we have the time/resources to switch it the other way on this one, it's a much more complicated process.
The two Minor Artifacts, Breath of Vitality and Footfalls of the Dracolich, are missing regular Blue Augment slot. Should those Minor Artifacts have total of 4 slots: Green, Yellow, Blue, and Moon Augment slots?
We'll take a look at the Artifact augment slots and adjust as needed, thanks.
Hi @SteelStar and thank you for your efforts.
I would like Sealed of undeath +4 quality bonus to ability instead of +3, please. We had a +7 to ins ability so why not a +4 quality? Thanks.
+4 Quality isn't supported by the item scaling of these items, it will appear most likely when you start seeing ML34 Raid items.
That item is one or two levels behind the scaling for +6 which sucks, it should be +6.
This is a similar situation. Smaller numbers scale up with ML more slowly. We won't be raising that to +6 in this Raid.
Is it not just a little unsettling that falchion beats out g axe and greatsword to the point where it's the obvious choice? Could we maybe get a sword and axe whose crit profile would mirror falch?
No, it is not. We can have good Falchions once in a while. Great Axe and Greatsword do not constantly need to be the top two-hander at all points in time. Though there will definitely be top-tier Great Axes and Greatswords in the future. As we laid out in the OP, there will not be a Greatsword or Great Axe in this Raid.

Alright! I've got a big list of bugs to work through and adjustments to consider! Feel free to keep posting here though, we'll keep reading! Thanks!
 

Rincewind

Well-known member
Hey all! Thanks for the good feedback so far.

This is on my immediate investigation list after finishing this post.

This is alslo on my immediate investigation list after finishing this post.

RE: Golden Age: I think we can change a fair few things here to be Adamantine, including the Undying Age weapons.
RE: Scimitar: Yes.
RE: Shield: It's missing Raid Dice and its 4th effect (currently, the Mobility feat) at the moment. Curious if others feel it's not as good as the Quest shields given that knowledge, and if so, what would you rather see on it.

There are some effects that move off of these upgrades to make room for new ones. Accuracy is almost entirely represented in Armor slot items in Myth Drannor, though - Would people want to see Accuracy on this item or a different one? What would it replace?

The Sacred damage is on my fix list.
No plans for an Augment that would grant favored weapon status, sorry.
Interested to hear what people would like to replace the Mass DW clicky with.

The base Salt on the kama does need to get replaced, as it won't end up being compatible with the crafting system. Open to suggestions.

Understandable for sure, but the unfortunate trade-off is this: Either this system can keep the mythic/reaper bonuses OR it can upgrade the weapons to raid dice. But not both. We've leaned in the direction of letting them be viable Raid-statted weapons. I'm not sure we have the time/resources to switch it the other way on this one, it's a much more complicated process.

We'll take a look at the Artifact augment slots and adjust as needed, thanks.

+4 Quality isn't supported by the item scaling of these items, it will appear most likely when you start seeing ML34 Raid items.

This is a similar situation. Smaller numbers scale up with ML more slowly. We won't be raising that to +6 in this Raid.

No, it is not. We can have good Falchions once in a while. Great Axe and Greatsword do not constantly need to be the top two-hander at all points in time. Though there will definitely be top-tier Great Axes and Greatswords in the future. As we laid out in the OP, there will not be a Greatsword or Great Axe in this Raid.

Alright! I've got a big list of bugs to work through and adjustments to consider! Feel free to keep posting here though, we'll keep reading! Thanks!
Can you assure us that there won't be any "rare loot" shenanigans in the raid? besides the golden age weapons, that I still haven't seen drop...
and now that we are on the topic, any talks about raising the rare drop chance? is just a really bad joke the way it is, and infuriating in the case of rares in the explorer area
 

Curupira

Active member
Being able to change the "Sealed in..." effect is awesome! That was one of the good things about the Vecna set and I love that you are keeping this trend.
 

AMess

What, me worry?
There are some effects that move off of these upgrades to make room for new ones. Accuracy is almost entirely represented in Armor slot items in Myth Drannor, though - Would people want to see Accuracy on this item or a different one? What would it replace?
Given you can get first tier accuracy as an augment & this piece of gear is fairly hard to come by, I'd much rather have something that can't be easily slotted, if needed.

Perhaps, a 3rd/4th tier accuracy/deception/deadly (profane/sacred/legendary).
 

Gimpy Jok

Member
Wanted to suggest to change the golden age casters weapon upgrades, it seems to be pretty weak compared to other options, in addition there is no caster weapon in the raid loot so i was expecting the upgraded golden age to be a bit stronger.
the artifact rings give already insightfull spell power therefore making it useless to take a weapon with your main element. Exceptional uni-lore is on almost every piece of armor so its a dead stat ussualy, and spell lore 13% is completely useless by most casters...
i would suggest making the upgraded weapons have rare stats that could work together with the minor artifact that was introduced:
- Exceptionall Spell power for the specific element
- Quality Spell Power for the specific element
- 24% Spell lore for the specific spell power
- Sealed in Fire
- Spellcasting Implement

Currently the main method to get exceptional spell power + quality spell power of a specific element is from greensteel weapons, combining those stats + being able to add debuff with sealed in fire, will make those Golden Age weapons a very valid choice and can actually compete with dino weapons.
 

Curupira

Active member
Understandable for sure, but the unfortunate trade-off is this: Either this system can keep the mythic/reaper bonuses OR it can upgrade the weapons to raid dice. But not both. We've leaned in the direction of letting them be viable Raid-statted weapons. I'm not sure we have the time/resources to switch it the other way on this one, it's a much more complicated process.
Fair enough, any plans or making us able to add at least the mythic bonuses? Or of changing the "tech" so we we'll not lose bonuses in the future?
 

l_remmie

Well-known member
Being able to change the "Sealed in..." effect is awesome! That was one of the good things about the Vecna set and I love that you are keeping this trend.
I truly hate raid only upgrades mechanics like that. It forces you to do the raid countless times to get the ingredients in order to even use a weapon.
At least with dino weapons the ingredients for upgrades aren't locked in the raid.
Doing Raids regularly is not an option for a very large group of players. You have to be in the right timezone, a populated server and have a lot of dedicated friends/guildies with proper toons to do it.
 

Curupira

Active member
Concerning the weapons neither metalline or 3rd Degree burns are very desirable effects, making the rapier lag behind the rest of the pack.
 

Dragavon

Well-known member
I am hoping the kukri can loose legendary paralysis and get something useful instead. Sovereign vorpal, legendary salt, legendary dust, legendary ooze would be much better.
 

AMess

What, me worry?
it's much to hard to get a golden age weapon, I get it should be hard, but I'm well over 20 sagas and farmed to ransack many quests on multiple characters...I have 1 golden age, but you need two to trade to desired.
 

Arthol

Well-known member
You could make Palisade an item that you can combine with either the Legendary Large Shield of the Golden Age or Legendary Tower Shield of the Golden Age. Gaining the Curse Absorption / Immunity depending on which you use as well as gaining Sealed in Fire. As well as increasing the damage. Love to see again impact added to Legendary Large Shield of the Golden Age or its evolved counterpart in this.
 

I dont Like gimps

Well-known member
RE: Shield: It's missing Raid Dice and its 4th effect (currently, the Mobility feat) at the moment. Curious if others feel it's not as good as the Quest shields given that knowledge, and if so, what would you rather see on it.
Maybe a stupid question but what was the thought behind the shield in the first place?
Interested to hear what people would like to replace the Mass DW clicky with.
Perhabs Rams Might or rising fury?
The base Salt on the kama does need to get replaced, as it won't end up being compatible with the crafting system. Open to suggestions.
Im gonna assume that replacing it with ooze wont work because that just causes the same issue the other way around?

otherwise Improved deception / Elemental Acid dot thingy /sovereign vorpal are obvious choices

Maybe something that encourages Melee Kama usage? Kamas are Kinda more Offhand do nothings for Shuriken throwers
Perhabs something tied to Monk philsophy sorta Like the RL Hwraps? Perhabs give them the same treatment as the scimitars --> Dual Kamas
 

PainStealer

Well-known member
The shield is interesting.
As it is from a tank perspective the quest shields are better. Primarily due to the 15 Primal Natural Armor.
The curse absorption is more fluff than useful. I always carry curse pots. If it were changed to spell absorption then it would be wonderful.

I love that you can potentially add a LGS mod to it. Having Affirmation on my shield would allow me to have something else on my weapon.

I would love to see the shield like this

+15 Enhancement
+15% Legendary Conditioning
+15 Primal Natural Armor
Spell Absorption (10)
Sealed in Fire

Purple Slot
Orange Slot
Colorless Slot
 
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