General Impressions on the first Three Myth Drannor quests:
(placed here as this quest is certainly part of a developing story arc)
1) Two of these quests are too short, and for a major expansion, far too short. As level 13
quests, we could compare these to the Gianthold walkups. You might almost consolidate all
three of these quests into a single "introductory" quest, a la Feywild's Quid Pro Quo. As
it is, these are somewhat underwhelming for the ruins of the what is -- arguably -- the
most fabled city of the Forgotten Realms.
I think most of us hope that this is not an indication of the length of the remaining quests
in this expansion. And I was personally hoping that expansion might even approach the
quality of Menace of the Underdark.
2) This is probably just a result of being the first three quests released on Lammania, but
these quests are seriously repetitive in terms of quest mechanics: find crest/message/seed,
proceed to end battle, beat down boss. Again, hopefully this not an indication of
remaining quests in this expansion.
3) New Monsters are always a plus. The Nagas are welcome addition to DDO, and I await the day
when Guardian Nagas randomly pop out of non-End Quest Chests to keep players on their toes.
The Carrion Crawlers look good, bringing memories of yore. Will they have a modest ability to
stun their opponents?
Hopefully there will be more such critters to look forward to. (BTW, if you are looking for
another addition for Ultimate Collector's Editions, how about Monster Manuals exclusive to
expansion packs?)
On the other hand, I hope that some of the "generic" mobs we've encountered get proper names.
"Ruins ______" is rather weak in terms of building up the aura of an adventuring environment. For
example, the "Ruins Spider" could re-named "Cormanthor Spider."
4) The Aesthetic: I realize that this may be too early to comment on the look of the expansion, but ...
so far there is little "Elven" feel to these ruins. A lot of this may obscured by the fact that
these are ruins, but it is worth remembering that Myth Drannor "represented the peak of Elven
civilization and craftsmanship." Both the Speculum and the Irithlium that are featured in two
of these quest date back to the glory days of the "City of Songs"; and prior to the "second fall" of
the city, had been the subject of nearly a century of rebuilding so as to regain their prior glory.
(Personally, I was hoping for something along the lines of the Feywild artwork, a la Winterspine Palace.)
To be sure, when one closely examines the detailed graphics on the wall lamps in these quests, it
offers hope that this is -- indeed -- in the works. While the recent destruction of Myth Drannor
was certainly catastrophic, surely there must have been locales that withstood this calamity --
being a fantasy world, such things are possible.
Also, it would be nice if a couple of the "Collectable" objects get an update, rather than being
imported from Stormreach. The Bookshelf and Scroll Rack could use artwork already extent in these
quests; just add the "Sparkly" to make these stand out.