Kyrr
Well-known member
So you're claiming it without backing up evidence. Good to know.So you have bigger hp, but your gear is going to be that much weaker thus reducing the hp gained. i will ping you when someone does that math again.
So you're claiming it without backing up evidence. Good to know.So you have bigger hp, but your gear is going to be that much weaker thus reducing the hp gained. i will ping you when someone does that math again.
"w/new xpac gear, it’s IMO looking like if you’re willing to spend the time on going nuts on LGS, that time is better used getting mythic/reaper boosts in non-LGS items. Without those boosts, huge LGS sets (8 pieces) pull ahead if you’re willing to swap for physical and magical damage seperately, have at least 5.5-6k hp before scalar (so around 10k hp rn), and care about the blocking prr/mrr from the tower shields"So you're claiming it without backing up evidence. Good to know.
That sounds like fiddler. That is not math evidence."w/new xpac gear, it’s IMO looking like if you’re willing to spend the time on going nuts on LGS, that time is better used getting mythic/reaper boosts in non-LGS items. Without those boosts, huge LGS sets (8 pieces) pull ahead if you’re willing to swap for physical and magical damage seperately, have at least 5.5-6k hp before scalar (so around 10k hp rn), and care about the blocking prr/mrr from the tower shields"
this is quoted from the build discord
My pocket math tells me the debate between 7/8 LGS vs the new shield isn't going to matter to 99% of the game. For the 1% that pushes raids, it'll matter a ton depending on specific boss fights and what values are needed to beat that push. Personally I wish the new gear/feats/whatever was clear cut for winning so the idea of grinding out 7 or 8 pieces of LGS would never be needed again; as that grind is horrible and I wouldn't wish upon anyone that wants to move into push raid as a tank.That sounds like fiddler. That is for a paladin. That is not math evidence. It literally states "huge lgs sets 8 pieces (27% hp) pull ahead" (which means hp% better).
yea, he said that fighter and barbarian were about the only ones the 8pc was relevant for.That sounds like fiddler. That is not math evidence.
However, i'm willing to meet in the middle and state that the new cloak that brings 15% hit points absolutely cleans 6 piece LGS which means 8 piece on barbarian is the only viable modifier instead of having items from quests on the pieces.
Is there a cloak with 15% hp too? I figured it was only shields.That sounds like fiddler. That is not math evidence.
However, i'm willing to meet in the middle and state that the new cloak that brings 15% hit points absolutely cleans 6 piece LGS which means 8 piece on barbarian is the only viable modifier instead of having items from quests on the pieces.
That shield is probably going to be best in slot for most tanks. I know particularly my shield is boosted and don't want to spend a lot of time grinding out that shield as it's in the rare(?) (forgot) category. It is ~165hp compared to 33 prr which is roughly 12eHP or 396tHP. Not worth my time unless the boss is both physical and magical.My pocket math tells me the debate between 7/8 LGS vs the new shield isn't going to matter to 99% of the game. For the 1% that pushes raids, it'll matter a ton depending on specific boss fights and what values are needed to beat that push. Personally I wish the new gear/feats/whatever was clear cut for winning so the idea of grinding out 7 or 8 pieces of LGS would never be needed again; as that grind is horrible and I wouldn't wish upon anyone that wants to move into push raid as a tank.
The cloak has it on the Heroic version, which was also* intended for the Legendary.Is there a cloak with 15% hp too? I figured it was only shields.
It is intended on both Heroic and Legendary for that item. (This is true for the Shields as well).The cloak has it on the Heroic version, which was intended for the Legendary.
I meant to add (also) to the which was also intended for Legendary, thanks!It is intended on both Heroic and Legendary for that item. (This is true for the Shields as well).
please change this cape its much better than any lvl 20 cape eveyone will use this and feel they need to be using this .. +15% hp on a lvl 13 item needs to be dropped to like 5% at the mostIt is intended on both Heroic and Legendary for that item. (This is true for the Shields as well).
I am not seeing the value in boosting SP anymore.Is there any chance we can get a 10% sp augment? Would be nice. Last sp boost was feywild
I likely won't be using it. Heroic hit points in general don't matter to me; I normally want sharn set bonuses or other goodies in that slot so I can kill things faster. I suppose if I'm on a build where I don't want to use sharn cloak (or other set bonus cloak) then I might use it, but it's not particularly tempting even with that 15% HP.please change this cape its much better than any lvl 20 cape eveyone will use this and feel they need to be using this .. +15% hp on a lvl 13 item needs to be dropped to like 5% at the most
Agree. A sorc with 400hp is like 60hp boost. Not game breaking.I likely won't be using it. Heroic hit points in general don't matter to me; I normally want sharn set bonuses or other goodies in that slot so I can kill things faster. I suppose if I'm on a build where I don't want to use sharn cloak (or other set bonus cloak) then I might use it, but it's not particularly tempting even with that 15% HP.
ok so i had melees in mind but still evey melee will use it15% on 400hp is not
Agree. A sorc with 400hp is like 60hp boost. Not game breaking.
I won’t it’s totally unnecessary for levellingok so i had melees in mind but still evey melee will use it
Its the same reason why i no longer even pull out heroic GS HP items any longer. Back in teh day, before Epic PLs and Reaper HP Bonuses, this was like 25% or more of your total HPs at lvl 11. Not so much any more. Just underwhelming for levelling when everything dies in 1 or 2 shots anyway.I won’t it’s totally unnecessary for levelling