nenetteblackmoor
Well-known member
I think that, like with Meteoric Star Ruby and Canith Craft, if the values were adjusted based on the level, a single augment could be adapted to items of any level in the future.Steelstar explained this in Fridays at Four with Cordovan. He said it was a possibility these augments could be introduced to other Heroic/Epic/Legendary loot. Therefore a level 30 item with a Sun Slot will simply just 'work' with the current legendary gems and scale correctly.
(The video @12:04)
So why does the development team create many augments separated by level?
It’s ridiculous to deliberately use low-level augments due to development circumstances.
To the developers of DDO.
If you intend to continue using this system in the future, please make it so that the stats are automatically determined when the augment is attached to an item, rather than creating augments for each level.
This would be simpler.
You just need to reuse the code from Cannith Craft or Curse Card.