SteelStar
Senior Systems Designer
Welcome to Preview 3! We've made quite a few updates and fixes to loot from Preview 2. If you weren't around for Preview 1, below the changelist is a thread describing the loot structure in Myth Drannor! As before, all the loot can be found in the Test Dojo, so please head there to see individual items!
Important Note: There was no Character Wipe between Preview 2 and Preview 3. If you have items from Preview 2 lingering in your inventory, they will not have been updated with the changes below. This does not mean they're bugged, just outdated. Toss them out, and look at new copies!
Changes from Preview 1:
(Assume that changes apply to both the Heroic and Legendary versions of the item unless specifically mentioned otherwise)
Loot in this update is Minimum Level 13 in Heroic, and Minimum Level 33 in Legendary.
Let's take a look at what can be found in chests:
Sun and Moon Augments / Set Bonuses:
In Update 69, there are no traditional Set Bonuses. Instead, items in this pack (both Heroic and Legendary) have Sun and Moon Augment Slots!
Sun/Moon Augments that drop in Legendary Dungeons in Myth Drannor are ML30. Most Sun/Moon Augments that drop in Heroic Dungeons in Myth Drannor are ML1, though some have higher minimum levels. This isn't especially relevant in Myth Drannor, as the only items with slots will be ML13 and ML33, but it may be relevant if this system is used beyond this pack.
The Myth Drannor suite of Sun and Moon Augments are in the test dojo this preview, and relevant items from this pack have their intended slots, so please go try it out!
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Known Issues This Preview:
We're interested to hear your feedback on individual items in this pack as well as on the Sun/Moon Augment System, so let us know what you think!
Important Note: There was no Character Wipe between Preview 2 and Preview 3. If you have items from Preview 2 lingering in your inventory, they will not have been updated with the changes below. This does not mean they're bugged, just outdated. Toss them out, and look at new copies!
Changes from Preview 1:
(Assume that changes apply to both the Heroic and Legendary versions of the item unless specifically mentioned otherwise)
- Goggle-slot named items in Myth Drannor now have brand-new Goggle/Glasses art.
- Armor-slot items should now have the correct appearances. (If there's any stragglers that still look wrong, let us know!)
- Items that had fewer than four effects in Preview 2 now have four effects. Some of these are brand-new stacking effects.
- Fixed an issue where new Shields and Rune Arms had some sets from previous updates on them.
- Armors and Shields in this pack have had their Armor Class adjusted to more competitive numbers.
- The new shields in this update now have their intended bonuses to Legendary Hit Point %.
- The Cloak of Nature's Arrow now has Doubleshot, as intended (was Doublestrike in Preview 2).
- Boots of Fleet and Fortune no longer have two copies of Exceptional Nimble Skills, and now has even more Nimble Skills.
- Helm of the Warblade now has Profane Life Force instead of Exceptional Seeker.
- Legendary weapons that had Vorpal in Preview 2 now have Sovereign Vorpal instead.
- Bludgeoning weapons in this pack now have Impact/Sovereign Impact where their non-bludgeoning counterparts have Vorpal/Sovereign Vorpal.
- Periapt of Dexterity has had its Exceptional Dexterity Skills (which is covered by another item) replaced with Insightful Seeker.
- Goggles of the Warrior has had its Insightful Seeker (which is covered by another item) replaced with Kick Em While They're Down.
- Heroic Glasses of the Meditative Mind now have regular Reinforced Fists (was Sovereign in Preview 2).
- Sun Augments now properly apply their described effects.
- The Solar Gem of Enduring is now Legendary-typed, as intended.
- The Solar Gem of Spell Critical Damage is now Legendary-typed, as intended.
- The Lunar Gem of Accuracy now has the correct name.
- The Lunar Gem of Negative Amplification now grants an Enhancement bonus. (The basic item effect for Negative Amp is Profane typed, and Enhancement is much less common).
- Eight new items were added after Preview 2, and can be found in some Landscape chests:
- A series of six (more) Rings, each featuring a different Quality Ability Score
- Solar Gem of Sneak Attack Dice
- Solar Gem of MRR Cap
Loot in this update is Minimum Level 13 in Heroic, and Minimum Level 33 in Legendary.
Let's take a look at what can be found in chests:
- Weapons from the Weapon Suite
- Like previous expansion packs, most chests (including optionals) have a chance to drop weapons from the Weapon Suite - In this case, the Fallen Age weapons.
- Chance at Weapons from the Rare Weapon Suite
- In rare cases, when the Weapon Suite table is rolled, you will receive a weapon from the Golden Age suite instead.
- Generation 3 Filigree
- On Legendary difficulties, end reward chests may drop Generation 3 Filigree. This is the same table and the same odds as Gen3 Filigree used in Saltmarsh. (These aren't on the regular Dojo Loot Guy in this Preview, as they are not new.)
- The Named Loot Table
- The named loot table for each dungeon's end chest includes:
- Named Items
- Unique to each dungeon, as usual.
- Sun and/or Moon Augments
- These are also unique to each dungeon; see below for details on these new kinds of Augments!
- Chance at that chest's Rare Loot Table
- In rare cases, instead of pulling something else from the Named Loot Table, you will receive something from that dungeon's Rare Loot Table instead. This table includes a mix of exclusive Named Items and Sun/Moon Augments that are unique to that chest. In Legendary, Minor Artifacts may also drop from this list in certain dungeons.
- Named Items
- The named loot table for each dungeon's end chest includes:
Sun and Moon Augments / Set Bonuses:
In Update 69, there are no traditional Set Bonuses. Instead, items in this pack (both Heroic and Legendary) have Sun and Moon Augment Slots!
- One Sun Augment Slot appears on Armor, Helm, Cloak, Goggle, and Trinket slot items.
- One Moon Augment Slot appears on Glove, Bracer, Belt, Necklace, and Boot slot items.
- Sun and Moon Augment Slots do not appear on Ring, Rune Arm, Quiver, Ammunition, or Weapon/Shield slot items, and we intend to keep it that way in future updates.
- Sun Augments replace Primary sets in this pack, meaning their Effect Bonus Type is usually Artifact.
- Moon Augments replace Secondary sets in this pack, meaning their Effect Bonus Type is usually Profane.
Sun/Moon Augments that drop in Legendary Dungeons in Myth Drannor are ML30. Most Sun/Moon Augments that drop in Heroic Dungeons in Myth Drannor are ML1, though some have higher minimum levels. This isn't especially relevant in Myth Drannor, as the only items with slots will be ML13 and ML33, but it may be relevant if this system is used beyond this pack.
The Myth Drannor suite of Sun and Moon Augments are in the test dojo this preview, and relevant items from this pack have their intended slots, so please go try it out!
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Known Issues This Preview:
We're interested to hear your feedback on individual items in this pack as well as on the Sun/Moon Augment System, so let us know what you think!
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