Update 69 Preview 3: Items

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Claver

Well-known member
Just to note that all the heavy armors are metal, as are all the shields. Any druids wanting to use them without being deep in the bear tree are very sad.
Is there any way some of it could be some other material since other things seem... druidy in the expansion?
(I have been told that's a tiny subset of druid players, almost exclusively me and only a few others, but I still want to complain)

Add me to that tiny subset of druids and blight casters that will be excluded as well. I have 5 druid/blight caster based character; only one of which is a bear

Here is what I wrote for Update 2

"If the art for the shields will allow, could we have at least one shield that doesn't break druids oath. Blight Caster's don't have access to Force of Nature and not every melee druid is built around bear form.

My preference would be the Tower Shield of the Fallen Age be made from Darkleaf"
 

Contessor

Well-known member
We're interested to hear your feedback on individual items in this pack as well as on the Sun/Moon Augment System, so let us know what you think!
Are you though? Take this as healthy criticism...

There has been not much looked at and changed since the last preview. These items are NOT better than lvl 30/31 stuff from IoD, and not really better than Vecna, which are super easy to farm.

There is nothing really new or interesting in this new loot. Usually a pack had items for certain classes that were coveted, I cannot see much here that I would even bother farming as compared to what I already have. The one good concept in this loot preeview was the augments that can be made flexible to add an artifact or profane bonus you are missing. But considering the rolls for augments seem to be in the same category as actual named loot, this seems like a major drag to get both the named item and augment you need. Total bust for me.

Also, the new feats are just meh, and some, with their penalty, are just absolutely terrible. Who would ever reduce attack speed or doublestrike on purpose. Especially for a THF, who already has the slowest attack speed ever. Nobody like penalties, please remove them, unless there is a logical reason to have them. In this case there is not one.
 

Nickodeamous

Well-known member
Dear Devs,

Here is my honest assessment of what I have seen in this preview in terms of items and augments. For me, I can say that I really don't think this is worth swapping out Vecna/IOD gear. The combinations that some folks have went through to Tetris 99% of what they want in a build is already in the game. Are there a few onesy twosy's? Yes. Does it make up for lost sets? Eh, I'm gonna go out on a limb and say probably not...

I'm sure some mad scientist will figure out the perfect combination of the gear for various builds, which will include farming raids for 3 piece augment sets (since there are now effectively no sets to overwrite), but at the end of the day, adding +1 or +2 to anything is really kinda meh.

In some cases, the affects are worse. For instance, lets look at assassinate.

There are now 5 items that have +16 Assassinate ranging form lev 29 to lev 33 (new bracers from Myth- Unseen Assassin). Some items are raid gear, yes, and some require crafting. The MA from IOD can be crafted up to +17. The point is that why would I trade in one +16 for another and re-Tetris all of my gear and burn through $$ to unslot augments if there really isn't a point other than "hey I got a new gearset, but its the same really, actually, its not..."

I'm just having a rough time trying to get the logic here. It's not better, but we are getting+2 more levels? I just don't get it. Maybe for a newer player that hasn't invested a ton of hours into perfecting their gear, this makes sense. Maybe that's the target??

¯\_(ツ)_/¯
 

Rosze

Well-known member
I wonder how the rare loot table works. I would think it would be more fair if it showed on the chest like get twisted one and allowed you to know when rerolling. Especially since more stringent rules on loot boxes are coming across the globe it would be nice to have some transparency. Otherwise this while cool to have rare table I do feel like this is just creating even more of a micro transactions the mini game of rerolling the loot.
Ideally the chest could look special. The odds should be transparent and available to see in game using commands similar to checking ransack. And maybe best if rare loot table was as additional rather than instead. One annoying thing with fey twists was if you were really hoping for something from normal table you could get annoyed by the rarer loot
 

Rosze

Well-known member
Love the look of the Legendary Echo blades. I do wonder if they should have raid dice though or an opportunity upgrade them further. They are legendary Swords from DnD lore so feel they should have 1d8+3 like raid weapons rather than just the 1d8+2. I do understand the reason to giving Warblade blade barrier, but this is unfortunetly not as strong as it is in pen and paper. I feel this will end up being bit of flavor that is never actually used. I would love a short boost instead and call it the blade ritual. Same with crown blade. Currently it heals for 1, not great. I think for an legendary blade like that I would like to see it better than just a mediocre heal. Maybe even Unyielding Sovereignty might be too much but it would make it truly legendary in the same way it is in pen and paper.
 

Eme

Well-known member
The Summer Solstice artifact falls very short,

-The monk soul of the elements effect isn't L32 worthy, it's alright in the L 20's , but falls very short for 30's and is lacklustre.

-Brazen brilliance, this sounds just annoying with flashes ( unknown if it does, but for example the augments that had meteor storm are just obstructive and most give up with them soon after trying),, and many monks already have to go falconry and have a blind there, so the blind factor is just duping something many monks already have.

It;s a real shame that, again, the monk artifact just doesn't attract this full time monk. (& Neither did the perfected jidz artifact made for monks, which was totally baffling why you bothered updating it to only ruin it with changing the effects the stances gave)
 

Ratatoskr_Mikew

Well-known member
Please tell me there will be some new sentient jewels when this is finalized..... six new sentient jewels would be much appreciated!
 

Eoin

Talhund
For the seasonal artifact rings, could we get some spell power ones themed around the changing of seasons? For example:
  • Winter to Spring: resonance (windy as things start to heat up)
  • Spring to Summer: devotion (love is in the air)
  • Summer to Fall: nullification (things start dying off)
  • Fall to Winter: radiance (naughty or nice)
Would be nice, unless you're leaving room for next year's items.
 

Zvdegor

Melee Artificer Freak
Because no one really carries repair it’s usually better to use heal than try to use repair. I’d argue that for docents it should always give both especially at legendary lvl
So for solo play repair amp isnt important? Reconstruct, Mending Burst ???
I should be able to heal myself better. How the hell could I do that if the docent, which is an armor of a ROBOT !!! gives heal amp????
It is nonsense!!!
Docents, if offers extra amplification, always have to be repair amp and in addition can give heal amp too. Only reapir or repair and heal amp both.
Only heal amp on a docent is just stupid.
 

Zvdegor

Melee Artificer Freak
Once again I am asking that you change The Boots Of Uncanny Mending!
I totally agree! I dont know who is responsible to plan the Warforged items but that person always commits the same problem (no offense here). There is no repair amp on a docent but healamp. There are stats on items which can be easily augmented but reconstruction spellpower or insightful spell power or repair amp can be found only on specific items which cannot be fit in in any modern gearset. (Adamantine brcers, Legendray Amulet of the Maker to mention a few)
Reconstruction SP is far more valuable on items because I wont put a ruby in my weapon to waste a very important red/purple slot on spellpower as a melee build.
If there is a new armor somehow there is almost never an equivalent docent released. If there is than the set bonus is different like in IOD.
Only one armor has repair amp on it which would support CE/ICE builds. There was never an armor released to support that kind of plystyle.
If you want to design a cool item look at the Legendary Clockwork Boots. That is an awesome item!

Some ideas a ROBOT could use:
  • stacking repair amplification
  • Greater or an even better Legendary Auto-Repair mechanism (for example activation on hit, etc)
  • Makers Touch but it should proc via Reconstruction spell and Mending Burst too
  • DR 30 or even better/Adamantine
  • any kind of Reconstruction/Fire/Force/Electric spell power
  • any kind of Reconstruction/Fire/Force/Electric crit chance
  • anything which makes Runearm more funky
  • stacking Intelligence
  • stacking spell dc
 
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Ratatoskr_Mikew

Well-known member
They need to try harder at making this equipment appealing, or at the very least declare a commitment to keep adding content with sun and moon augment slots.
 

VinoeWhines

Well-known member
I think Suffix and Prefix should be open slots to put from a list of main Class Level Insightful abilities/feats/stats. Allot of time devs have to brainstorm or splatterhouse gear with things that have nothing to do with a class.(Heal Amp on a Docent) brings frustration to playerbase.

For item purposes.
Not all Intelligence users are casters.
Not all Dexterity users are melee.

A nice thing about Sharn/Docks loot was you had a choice to put what you wanted on the gear you pulled. Devs gave a boilerpoint in gear, with the ability to custom form what the player base would need, to gear their character with the Nearly Finished and Almost There slots.
Maybe use Heart Seeds from now on to be able upgrade an item.
Heart Seeds could be the de facto ingredients to upgrade items in game. Can still have specific Runes/ingredients for specific Raid/content in the future but so this way, you dont have to keep creating new ingredients when new packs come out and further congest the database with countless ingredients to manage in memory.
 

VinoeWhines

Well-known member
Another idea would be that when your using scrolls, that it would slot on your offhand.

One: Somatic movement would be free for main hand.
Two: Character can gain from the ability/feature for Main Hand item. (Deadly Scrolls only work for offhand, same for Master's Touch)
Three: Allow for Main Hand to be used for attacking and not incur the constant lag of equipping scrolls back and forth in mid combat, with the state how the game is taxed already. When clicking on the scroll, it would already be equipped and then just the action/animation would take place and not constantly wasting Server resources on equip/unequip relays.
 

VinoeWhines

Well-known member
It's already embarrassing when your switching to a scroll to use and trying to switch back to your weapon to attack and the delay causes you to be weapon attacking with scrolls, like maracas ala a Samba de Amigo character.
 

Zvdegor

Melee Artificer Freak
It's already embarrassing when your switching to a scroll to use and trying to switch back to your weapon to attack and the delay causes you to be weapon attacking with scrolls, like maracas ala a Samba de Amigo character.
It happens a lot when swapping items you click back on the main item but it just not happening but U do not recognise it and when you die U wonder why you have a scroll in your hand or wearing a clicky item.

or click on a skill or attack 3 times in a roww to activate it once
 

nenetteblackmoor

Well-known member
I want this Japanese HENTAI armor to be changed to a more decent appearance.

Saltmarsh = cloth armor + metal shoulder pads.
Feywild = cloth armor + barnacles.
IoD = cloth armor + bones.

Recent expansion packs, except for Vecna, don't have any metal armor.
Why don't the DDO designers simply design metal armor?

J0f5OPY.jpg


I wish they would stop making characters wear tight-fitting tights reminiscent of 1970s and 1980s comic book heroes.
 
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