So I've spent over 6 hours now running around the wilderness and I love it, it's massive and beautiful and is a really good mixture of ruined city and the wilds around it. It is a bit empty though, but apparently there will be more monsters added too it which it needs, as currently whole regions of the map feel deserted or very sparsely inhabited.
My main problem with the map though isn't it's size or the density of critters in it, but with variety. This comes in two forms:
1. Architecture. Myth Drannor is an elven city that was mostly home to elves yes, but it was also home to humans and dwarves. This gets a fair bit of mention and there is some alluding to this in the buildings, mostly notably the House of Gems which is very dwarven in style. The city was also home to Halflings and Gnomes though which doesn't seem to get mentioned anywhere. While the ruined city is stunning, it is also much too uniform. There should be neighbourhoods where humans mostly lived that might look a lot like Wheloon, others that might resemble Hobbiton and so on. Instead it's pretty much all elven architecture and it shouldn't be. Too many of the buildings are intact apart from superficial damage, Wheloon is much more ruined and thats a fraction of the age of Myth Drannor. Too many of the buildings are the same so that one area of the city looks much the same as any other area of the city. And it shouldn't.
2. Monsters. There are not nearly enough types of monsters, and I don't just mean different monsters but also different types of the same monster. Why are all the spiders in the ruins the same type? DDO has at least a dozen different types of spider so use them. And the city is a ruin and has been for hundreds of years, all manner of creatures should be there, some just lurking, otrhers having carved out a small territory for themselves either having entered the ruins on purpose or arriving from some portal from who knows where? More than any area in DDO this wilderness zone is a chance to use the full catalog of DDO's monster types, because they could have been brought there from anywhere and had to survive since.
I love the portals opening and dropping random mobs into areas, but there should be a HUGE list of mobs that could appear. Frost Giant raiding party that suddenly finds itself hundreds of miles from its glacier home? Tribe of Kobolds that suddenly appears? Rival adventuring group? Drow slavers? Bugbear Warband? Yes to all of these and a hundred more such groups please. There are random encounter tables in the old Myth Drannor box set for 2nd edition, please use them.