Update 69 Preview 3: New Feats

Status
Not open for further replies.

SteelStar

Senior Systems Designer
Hey, everyone! In this Preview, we've got several new feats planned for release with Update 69 to go along with the level cap increase. With the exception of one though, these can also be taken anywhere in Epics you have a feat slot they can be taken in! Let's take a look, and please leave any feedback below!

Edit: We're planning some feedback adjustments based on this thread, read more here:
https://forums.ddo.com/index.php?threads/update-69-preview-3-new-feats.13117/page-16#post-155901

New Epic Feats
These are all Minimum Level 21, and can be taken with normal feat slots that you get at levels 21, 24, 27, 30, and 33.
  • Patience
    • Your attack speed is reduced by 10%, but you gain +1 Critical Multiplier with all weapons.
  • Eerie Aim
    • You gain +5% Dodge Bypass and +5% Deflection Bypass.
  • Paranoid
    • You automatically Spot almost all traps as you approach them.
    • (Note: This is Spot, not Search.)
  • Inspiring Bond
    • When your Hirelings or Pets die, after 2.5 seconds they are automatically resurrected and heal to full health. This can occur only once for each creature every 3 minutes. In addition, your Hirelings, Pets, and Summons gain +25 Physical Resistance Rating and Magical Resistance Rating.
  • Defensive Tumble
    • When you Tumble, for the next 3 seconds you take 20% less damage from all sources (except Bane). In addition, the bonus to Reflex Saving Throws you receive while actively Tumbling is now also applied to Fortitude and Will saving throws while Tumbling.
  • Trick Shot
    • When you Tumble, you gain +40 Ranged Power for 4 seconds.

New Epic Destiny Feats
These are all Minimum Level 21 except for Titan's Blood, which is ML34. These can be taken with Destiny Feat Slots, which you get at 22, 25, 28, 31, and 34.
  • Titan's Blood
    • Minimum Level 34. You gain a +10% Legendary Bonus to Maximum Hit Points.
  • Guarded Actions
    • Whenever you use an Action Boost, you take 20% less damage for 6 seconds.
  • Arcane Actions
    • Whenever you use an Action Boost, you gain a +100 Competence Bonus to Universal Spell Power and +2 to Spell Penetration for 3 seconds.
  • Channel Power
    • After blocking with an Orb or Staff for at least 3 seconds, you gain a +100 Competence Bonus to Unversal Spell Power and +4 to all Spell DCs for 3 seconds.
  • Reverberating Shout
    • Activate to shout at all nearby creatures, Intimidating them unless they make a Will Saving Throw (DC equal to your Intimidate skill). This works on all creature types, including those normally immune to Intimidate.
  • Face Me
    • Whenever you use an Action Boost, your threat generation is increased by 200% for 6 seconds.
 
Last edited:

Dom

Well-known member
Defensive Tumble is not in the preview from what I can tell from the epic feat list. I am taking level 33 and it does not show up as an option.
 

KeithUs Jr.

I don't work for SSG- I pay their bills.
Hey, everyone! In this Preview, we've got several new feats planned for release with Update 69 to go along with the level cap increase. With the exception of one though, these can also be taken anywhere in Epics you have a feat slot they can be taken in! Let's take a look, and please leave any feedback below!

New Epic Feats
These are all Minimum Level 21, and can be taken with normal feat slots that you get at levels 21, 24, 27, 30, and 33.
  • Patience
    • Your attack speed is reduced by 10%, but you gain +1 Critical Multiplier with all weapons.
  • Eerie Aim
    • You gain +5% Dodge Bypass and +5% Deflection Bypass.
  • Paranoid
    • You automatically Spot almost all traps as you approach them.
    • (Note: This is Spot, not Search.)
  • Inspiring Bond
    • When your Hirelings or Pets die, after 2.5 seconds they are automatically resurrected and heal to full health. This can occur only once for each creature every 3 minutes. In addition, your Hirelings, Pets, and Summons gain +25 Physical Resistance Rating and Magical Resistance Rating.
  • Defensive Tumble
    • When you Tumble, for the next 3 seconds you take 20% less damage from all sources (except Bane). In addition, the bonus to Reflex Saving Throws you receive while actively Tumbling is now also applied to Fortitude and Will saving throws while Tumbling.
  • Trick Shot
    • When you Tumble, you gain +40 Ranged Power for 4 seconds.

New Epic Destiny Feats
These are all Minimum Level 21 except for Titan's Blood, which is ML34. These can be taken with Destiny Feat Slots, which you get at 22, 25, 28, 31, and 34.
  • Titan's Blood
    • Minimum Level 34. You gain a +10% Legendary Bonus to Maximum Hit Points.
  • Guarded Actions
    • Whenever you use an Action Boost, you take 20% less damage for 6 seconds.
  • Arcane Actions
    • Whenever you use an Action Boost, you gain a +100 Competence Bonus to Universal Spell Power and +2 to Spell Penetration for 3 seconds.
  • Channel Power
    • After blocking with an Orb or Staff for at least 3 seconds, you gain a +100 Competence Bonus to Unversal Spell Power and +4 to all Spell DCs for 3 seconds.
  • Reverberating Shout
    • Activate to shout at all nearby creatures, Intimidating them unless they make a Will Saving Throw (DC equal to your Intimidate skill). This works on all creature types, including those normally immune to Intimidate.
  • Face Me
    • Whenever you use an Action Boost, your threat generation is increased by 200% for 6 seconds.
+40 ranged power after tumbling? If this does not have a cooldown, it will be absolutely broken.
 

PraetorPlato

Well-known member
Yes, but if you train 20 ranks, and take mobility you'd have 5 charges. You can have the +40 RP at all times, that is so busted.
That's not how that works: you only get a charge back every 8 seconds, so you can have 40 rp for the first 20 seconds, and then with 50% uptime after that.
 

EinarMal

Well-known member
Yes, but if you train 20 ranks, and take mobility you'd have 5 charges. You can have the +40 RP at all times, that is so busted.
So if you spend three feats, and also have tumble as a class skill, you can shoot a few shots with +40RP, doesn't seem busted to me. You also cannot tumble non-stop.
 

KeithUs Jr.

I don't work for SSG- I pay their bills.
That's not how that works: you only get a charge back every 8 seconds, so you can have 40 rp for the first 20 seconds, and then with 50% uptime after that.
Tumble, wait 4 sec, tumble wait 4 sec, (first charge off cooldown now) tumble, wait 4 sec, tumble, wait 4 sec (second charge off cooldown now), tumble, wait 4 sec, tumble, wait 4 sec (third charge off cooldown now). Rinse and repeat.
 

PraetorPlato

Well-known member
Tumble, wait 4 sec, tumble wait 4 sec, (first charge off cooldown now) tumble, wait 4 sec, tumble, wait 4 sec (second charge off cooldown now), tumble, wait 4 sec, tumble, wait 4 sec (third charge off cooldown now). Rinse and repeat.
that's not how tumble charges work. You don't get a charge back 8 seconds after you use it, you get one back every 8 seconds (you also used 6 tumbles in the time that 3 recharge, you can't repeat that indefinitely)
 

EinarMal

Well-known member
that's not how tumble charges work. You don't get a charge back 8 seconds after you use it, you get one back every 8 seconds.
This is 100% correct each tumble charge is not on a separate timer. Go tumble four times in a row, and you will see it takes a ton of time 8s per charge to recharge them all.
 

KeithUs Jr.

I don't work for SSG- I pay their bills.
that's not how tumble charges work. You don't get a charge back 8 seconds after you use it, you get one back every 8 seconds (you also used 6 tumbles in the time that 3 recharge, you can't repeat that indefinitely)
Maybe I'm wrong, and I'll test to validate.
 

Dom

Well-known member
The duration of the 20% damage reduction after tumbling should be increased. With dodge occurring for 1 second of that, you’re essentially getting 2 seconds of 20% absorption instead of a full 3 seconds.
 

in4theride75

Well-known member
that's not how tumble charges work. You don't get a charge back 8 seconds after you use it, you get one back every 8 seconds (you also used 6 tumbles in the time that 3 recharge, you can't repeat that indefinitely)
This is correct. You get one charge back every 8 seconds and the timer starts as soon as a charge is on cooldown.
 

rabidfox

The People's Champion
that's not how tumble charges work. You don't get a charge back 8 seconds after you use it, you get one back every 8 seconds (you also used 6 tumbles in the time that 3 recharge, you can't repeat that indefinitely)
Cloth/light armor wearers will have 2 more initial charges than med/heavy ranged builds (assuming they invest points in tumble ranks).
 

in4theride75

Well-known member
The duration of the 20% damage reduction after tumbling should be increased. With dodge occurring for 1 second of that, you’re essentially getting 2 seconds of 20% absorption instead of a full 3 seconds.
To be frank this feat appears worthless to me. You tumble and get 95% dodge for most builds anyway so all it will affect is basically spell casts but DDO's latency is bad enough that by the time you see the spell cast animation you've already taken the damage.
 
Status
Not open for further replies.
Top