Update 69 Preview 3: New Feats

Status
Not open for further replies.

Shear-buckler

Master of reactions
Many folks fail too see how good patience will be for some dps builds.

New feat suggestion to support some builds who will not benefit from patience :

Light Weapon Speciality : Toggle. While this toggle is active equipped light weapons get +1 crit multiplier. Mutually exclusive with swashbuckler
14-20x6 kukri with impatience and your toggle. Go on :)
 

Lacci

Well-known member
No not at all - we just dont think you should be able to unintentionally nerf yourself by taking a feat in any situation - feats are meant to be permenant. You put trade offs in places that can be freely exchanged like enhancements or Epic Destinies or equipment.
Well, we already have metamagic feats, they come with a tradeoff and can be turned on/off. It would be interesting if "Patience" would work like that and you could decide per encounter if you´d prefer attack speed or crits.
 

SteelStar

Senior Systems Designer
Hey all! Thank you for the good feedback so far. Apologies again for not being able to get the revised Lamannia build out for preview this week - There's a lot of moving parts going on in finishing up the expansion, and as Torc said, we ran into some issues getting a good build in time to have a meaningful impact on this preview cycle. That said, we're making some adjustments based on feedback before Live, so I'd like to go over those and some other design thoughts here!

On Overall Power
The overall power of these feats has been brought up in a few places, so I'd like to concretely say that with the exception of the ML34 Titan's Blood, these new feats are ML21 Epic Feats and ML22 Destiny Feats. They are intended to balance against other feats at the same level, and provide additional options throughout the Epic and Legendary experience. They are definitely not meant to be spectacularly stronger than other feats you've gotten in the past - By leveling to 33 and 34, you're getting access to more feats, which is increasing your overall power and/or utility. If you're looking for balance comparisons, look at the ML21/22 feat options.

Patience
We do not intend to change Patience at this time. There's been a lot of debate as to its exact power and utility which we've read over in detail, but it has a place in many builds, and is not a mandatory take.

Eerie Aim
We are adding onto this feat, which now reads "You gain +5% Dodge Bypass, +5% Deflection Bypass, and +10 to Attack. This change gives it some utility when not facing enemies with Dodge/Missile Deflection, and helps bring up Accuracy for those who want/need it. (If you are not a player who wants or needs it, that is fine - There are others who do, and other feat options.)

Paranoid
We are adding onto this feat, which now reads "You take 10% less damage from Traps, and you automatically Spot almost all traps as you approach them."

Inspiring Bond
We are looking into whether we can get this to hold the rez if the Hire/Pet is under a resurrection-blocking effect until they're no longer under that effect. No promises yet, but we'll get that in if we can.

Defensive Tumble
We are adding onto this feat, which now reads "When you Tumble, for the next 3 seconds you take 20% less damage from all sources (except Bane). In addition, your Tumble charges recharge 0.5 seconds faster, and the bonus to Reflex Saving Throws you receive while actively Tumbling is now also applied to Fortitude and Will Saving Throws while Tumbling."

Trick Shot
We are adding onto this feat, which now reads "When you Tumble, you gain 40 Ranged Power for 4 seconds. In addition, your Tumble charges recharge 0.5 seconds faster." This change (and Defensive Tumble's version of the change, which stacks) lets you use these feats slightly more frequently, and also supports other Tumble-triggered abilities in the game.

Titan's Blood
We have no plans to change Titan's Blood at this time.

Guarded Actions
We have no plans to change Guarded Actions at this time.

Arcane Actions
Torc's original vision for this Feat was to have it primarily support hybrid builds, and to that end we've changed this feat to read "Whenever you use an Action Boost, you gain a +50 Competence Bonus to Universal Spell Power and +2 to Imbue Dice for 6 seconds." We've halved the Spell Power, doubled the duration, and changed the Spell Penetration (which wasn't really relevant to the intent) to Imbue Dice.

Channel Power
We have no plans to change Channel Power at this time.

Reverberating Shout
We're thinking of changing the name of this feat (open to suggestions), but otherwise have no plans to change this feat at this time.

Face Me
We have no plans to change Face Me at this time.
 
Last edited:

Spook

Ghostly Troll
Hey all! Thank you for the good feedback so far. Apologies again for not being able to get the revised Lamannia build out for preview this week - There's a lot of moving parts going on in finishing up the expansion, and as Torc said, we ran into some issues getting a good build in time to have a meaningful impact on this preview cycle. That said, we're making some adjustments based on feedback before Live, so I'd like to go over those and some other design thoughts here!

On Overall Power
The overall power of these feats has been brought up in a few places, so I'd like to concretely say that with the exception of the ML34 Titan's Blood, these new feats are ML21 Epic Feats and ML22 Destiny Feats. They are intended to balance against other feats at the same level, and provide additional options throughout the Epic and Legendary experience. They are definitely not meant to be spectacularly stronger than other feats you've gotten in the past - By leveling to 33 and 34, you're getting access to more feats, which is increasing your overall power and/or utility. If you're looking for balance comparisons, look at the ML21/22 feat options.

Patience
We do not intend to change Patience at this time. There's been a lot of debate as to its exact power and utility which we've read over in detail, but it has a place in many builds, and is not a mandatory take.

Eerie Aim
We are adding onto this feat, which now reads "You gain +5% Dodge Bypass, +5% Deflection Bypass, and +10 to Attack. This change gives it some utility when not facing enemies with Dodge/Missile Deflection, and helps bring up Accuracy for those who want/need it. (If you are not a player who wants or needs it, that is fine - There are others who do, and other feat options.)

Inspiring Bond
We are looking into whether we can get this to hold the rez if the Hire/Pet is under a resurrection-blocking effect until they're no longer under that effect. No promises yet, but we'll get that in if we can.

Defensive Tumble
We are adding onto this feat, which now reads "When you Tumble, for the next 3 seconds you take 20% less damage from all sources (except Bane). In addition, your Tumble charges recharge 0.5 seconds faster, and the bonus to Reflex Saving Throws you receive while actively Tumbling is now also applied to Fortitude and Will Saving Throws while Tumbling."

Trick Shot
We are adding onto this feat, which now reads "When you Tumble, you gain 40 Ranged Power for 4 seconds. In addition, your Tumble charges recharge 0.5 seconds faster." This change (and Defensive Tumble's version of the change, which stacks) lets you use these feats slightly more frequently, and also supports other Tumble-triggered abilities in the game.

Titan's Blood
We have no plans to change Titan's Blood at this time.

Guarded Actions
We have no plans to change Guarded Actions at this time.

Arcane Actions
Torc's original vision for this Feat was to have it primarily support hybrid builds, and to that end we've changed this feat to read "Whenever you use an Action Boost, you gain a +50 Competence Bonus to Universal Spell Power and +2 to Imbue Dice for 6 seconds." We've halved the Spell Power, doubled the duration, and changed the Spell Penetration (which wasn't really relevant to the intent) to Imbue Dice.

Channel Power
We have no plans to change Channel Power at this time.

Reverberating Shout
We're thinking of changing the name of this feat (open to suggestions), but otherwise have no plans to change this feat at this time.

Face Me
We have no plans to change Face Me at this time.
Make patience a toggle at least please
 

Willan

Member
Some ideas for more epic feats:

The rest of the overwhelming critical line
A continuation of the master/grandmaster forms
A new light/dark form
More tactical feats
Colossal Wild Shape (think wood woad tree form back)
Swarm of Arrows
Storm of Throws
Monkey Grip
 

J1NG

I can do things others can't...
Reverberating Shout
We're thinking of changing the name of this feat (open to suggestions), but otherwise have no plans to change this feat at this time.

Given it's intent is to provoke enemies to attacking you through a shout but better than simply Intimidate alone, I would imagine a suggestion along the lines of "Potent Battle Cry"?

J1NG
 

Phoenicis

Savage's Husband
Hey all! Thank you for the good feedback so far. Apologies again for not being able to get the revised Lamannia build out for preview this week - There's a lot of moving parts going on in finishing up the expansion, and as Torc said, we ran into some issues getting a good build in time to have a meaningful impact on this preview cycle. That said, we're making some adjustments based on feedback before Live, so I'd like to go over those and some other design thoughts here!

On Overall Power
The overall power of these feats has been brought up in a few places, so I'd like to concretely say that with the exception of the ML34 Titan's Blood, these new feats are ML21 Epic Feats and ML22 Destiny Feats. They are intended to balance against other feats at the same level, and provide additional options throughout the Epic and Legendary experience. They are definitely not meant to be spectacularly stronger than other feats you've gotten in the past - By leveling to 33 and 34, you're getting access to more feats, which is increasing your overall power and/or utility. If you're looking for balance comparisons, look at the ML21/22 feat options.

Patience
We do not intend to change Patience at this time. There's been a lot of debate as to its exact power and utility which we've read over in detail, but it has a place in many builds, and is not a mandatory take.

Eerie Aim
We are adding onto this feat, which now reads "You gain +5% Dodge Bypass, +5% Deflection Bypass, and +10 to Attack. This change gives it some utility when not facing enemies with Dodge/Missile Deflection, and helps bring up Accuracy for those who want/need it. (If you are not a player who wants or needs it, that is fine - There are others who do, and other feat options.)

Inspiring Bond
We are looking into whether we can get this to hold the rez if the Hire/Pet is under a resurrection-blocking effect until they're no longer under that effect. No promises yet, but we'll get that in if we can.

Defensive Tumble
We are adding onto this feat, which now reads "When you Tumble, for the next 3 seconds you take 20% less damage from all sources (except Bane). In addition, your Tumble charges recharge 0.5 seconds faster, and the bonus to Reflex Saving Throws you receive while actively Tumbling is now also applied to Fortitude and Will Saving Throws while Tumbling."

Trick Shot
We are adding onto this feat, which now reads "When you Tumble, you gain 40 Ranged Power for 4 seconds. In addition, your Tumble charges recharge 0.5 seconds faster." This change (and Defensive Tumble's version of the change, which stacks) lets you use these feats slightly more frequently, and also supports other Tumble-triggered abilities in the game.

Titan's Blood
We have no plans to change Titan's Blood at this time.

Guarded Actions
We have no plans to change Guarded Actions at this time.

Arcane Actions
Torc's original vision for this Feat was to have it primarily support hybrid builds, and to that end we've changed this feat to read "Whenever you use an Action Boost, you gain a +50 Competence Bonus to Universal Spell Power and +2 to Imbue Dice for 6 seconds." We've halved the Spell Power, doubled the duration, and changed the Spell Penetration (which wasn't really relevant to the intent) to Imbue Dice.

Channel Power
We have no plans to change Channel Power at this time.

Reverberating Shout
We're thinking of changing the name of this feat (open to suggestions), but otherwise have no plans to change this feat at this time.

Face Me
We have no plans to change Face Me at this time.
Change tumble recharge from 8 sec per charge to 7.5 sec per charge?

Bah. Useless. (In My Opinion obviously.)

Unless I've missed another recharge speedup somewhere (which is possible, I've ignored tumble ever since the charges went into effect.)
 

J1NG

I can do things others can't...
I believe Steelstar listed two Feats there that has a 0.5s reduction, meaning it'll be a 7s recharge between last use of Tumble. (Trick Shot and Defensive Tumble).

J1NG
 

AMess

What, me worry?
Reverberating Shout re-naming options:

Blistering Coercion
Alarming Decree
Daunting Order
Inherent Violence
 

Phoenicis

Savage's Husband
I believe Steelstar listed two Feats there that has a 0.5s reduction, meaning it'll be a 7s recharge between last use of Tumble. (Trick Shot and Defensive Tumble).

J1NG
Point taken, missed the line where the two stacked.

That said, 7 sec per charge from the time the last charge was used is still to long, IMO.

I seriously dislike the 'try to tumble with no charges and you are glued to the floor' effect and the 'charges come back one after another after the full recharge time' effect. Oh, also the 'You still have tumble charges even if you have no points in tumble' effect. That one REALLY blows, who cares if you hop around all over the place if you have no tumble...

Sorry, shouldn't rant about tumble in this thread.
 
Status
Not open for further replies.
Top