We had elections and everything.
I figured
Hopefully your getting paid for it !
We had elections and everything.
14-20x6 kukri with impatience and your toggle. Go onMany folks fail too see how good patience will be for some dps builds.
New feat suggestion to support some builds who will not benefit from patience :
Light Weapon Speciality : Toggle. While this toggle is active equipped light weapons get +1 crit multiplier. Mutually exclusive with swashbuckler
14-20x6 kukri with impatience and your toggle. Go on![]()
For sure.Takes 2 feats tho, and being locked into a very specific tree. And it's not like there aren't other weapons with similar or better crit profiles and better base damage
Well, we already have metamagic feats, they come with a tradeoff and can be turned on/off. It would be interesting if "Patience" would work like that and you could decide per encounter if you´d prefer attack speed or crits.No not at all - we just dont think you should be able to unintentionally nerf yourself by taking a feat in any situation - feats are meant to be permenant. You put trade offs in places that can be freely exchanged like enhancements or Epic Destinies or equipment.
Make patience a toggle at least pleaseHey all! Thank you for the good feedback so far. Apologies again for not being able to get the revised Lamannia build out for preview this week - There's a lot of moving parts going on in finishing up the expansion, and as Torc said, we ran into some issues getting a good build in time to have a meaningful impact on this preview cycle. That said, we're making some adjustments based on feedback before Live, so I'd like to go over those and some other design thoughts here!
On Overall Power
The overall power of these feats has been brought up in a few places, so I'd like to concretely say that with the exception of the ML34 Titan's Blood, these new feats are ML21 Epic Feats and ML22 Destiny Feats. They are intended to balance against other feats at the same level, and provide additional options throughout the Epic and Legendary experience. They are definitely not meant to be spectacularly stronger than other feats you've gotten in the past - By leveling to 33 and 34, you're getting access to more feats, which is increasing your overall power and/or utility. If you're looking for balance comparisons, look at the ML21/22 feat options.
Patience
We do not intend to change Patience at this time. There's been a lot of debate as to its exact power and utility which we've read over in detail, but it has a place in many builds, and is not a mandatory take.
Eerie Aim
We are adding onto this feat, which now reads "You gain +5% Dodge Bypass, +5% Deflection Bypass, and +10 to Attack. This change gives it some utility when not facing enemies with Dodge/Missile Deflection, and helps bring up Accuracy for those who want/need it. (If you are not a player who wants or needs it, that is fine - There are others who do, and other feat options.)
Inspiring Bond
We are looking into whether we can get this to hold the rez if the Hire/Pet is under a resurrection-blocking effect until they're no longer under that effect. No promises yet, but we'll get that in if we can.
Defensive Tumble
We are adding onto this feat, which now reads "When you Tumble, for the next 3 seconds you take 20% less damage from all sources (except Bane). In addition, your Tumble charges recharge 0.5 seconds faster, and the bonus to Reflex Saving Throws you receive while actively Tumbling is now also applied to Fortitude and Will Saving Throws while Tumbling."
Trick Shot
We are adding onto this feat, which now reads "When you Tumble, you gain 40 Ranged Power for 4 seconds. In addition, your Tumble charges recharge 0.5 seconds faster." This change (and Defensive Tumble's version of the change, which stacks) lets you use these feats slightly more frequently, and also supports other Tumble-triggered abilities in the game.
Titan's Blood
We have no plans to change Titan's Blood at this time.
Guarded Actions
We have no plans to change Guarded Actions at this time.
Arcane Actions
Torc's original vision for this Feat was to have it primarily support hybrid builds, and to that end we've changed this feat to read "Whenever you use an Action Boost, you gain a +50 Competence Bonus to Universal Spell Power and +2 to Imbue Dice for 6 seconds." We've halved the Spell Power, doubled the duration, and changed the Spell Penetration (which wasn't really relevant to the intent) to Imbue Dice.
Channel Power
We have no plans to change Channel Power at this time.
Reverberating Shout
We're thinking of changing the name of this feat (open to suggestions), but otherwise have no plans to change this feat at this time.
Face Me
We have no plans to change Face Me at this time.
Very much this.Make patience a toggle at least please
Reverberating Shout
We're thinking of changing the name of this feat (open to suggestions), but otherwise have no plans to change this feat at this time.
Change tumble recharge from 8 sec per charge to 7.5 sec per charge?Hey all! Thank you for the good feedback so far. Apologies again for not being able to get the revised Lamannia build out for preview this week - There's a lot of moving parts going on in finishing up the expansion, and as Torc said, we ran into some issues getting a good build in time to have a meaningful impact on this preview cycle. That said, we're making some adjustments based on feedback before Live, so I'd like to go over those and some other design thoughts here!
On Overall Power
The overall power of these feats has been brought up in a few places, so I'd like to concretely say that with the exception of the ML34 Titan's Blood, these new feats are ML21 Epic Feats and ML22 Destiny Feats. They are intended to balance against other feats at the same level, and provide additional options throughout the Epic and Legendary experience. They are definitely not meant to be spectacularly stronger than other feats you've gotten in the past - By leveling to 33 and 34, you're getting access to more feats, which is increasing your overall power and/or utility. If you're looking for balance comparisons, look at the ML21/22 feat options.
Patience
We do not intend to change Patience at this time. There's been a lot of debate as to its exact power and utility which we've read over in detail, but it has a place in many builds, and is not a mandatory take.
Eerie Aim
We are adding onto this feat, which now reads "You gain +5% Dodge Bypass, +5% Deflection Bypass, and +10 to Attack. This change gives it some utility when not facing enemies with Dodge/Missile Deflection, and helps bring up Accuracy for those who want/need it. (If you are not a player who wants or needs it, that is fine - There are others who do, and other feat options.)
Inspiring Bond
We are looking into whether we can get this to hold the rez if the Hire/Pet is under a resurrection-blocking effect until they're no longer under that effect. No promises yet, but we'll get that in if we can.
Defensive Tumble
We are adding onto this feat, which now reads "When you Tumble, for the next 3 seconds you take 20% less damage from all sources (except Bane). In addition, your Tumble charges recharge 0.5 seconds faster, and the bonus to Reflex Saving Throws you receive while actively Tumbling is now also applied to Fortitude and Will Saving Throws while Tumbling."
Trick Shot
We are adding onto this feat, which now reads "When you Tumble, you gain 40 Ranged Power for 4 seconds. In addition, your Tumble charges recharge 0.5 seconds faster." This change (and Defensive Tumble's version of the change, which stacks) lets you use these feats slightly more frequently, and also supports other Tumble-triggered abilities in the game.
Titan's Blood
We have no plans to change Titan's Blood at this time.
Guarded Actions
We have no plans to change Guarded Actions at this time.
Arcane Actions
Torc's original vision for this Feat was to have it primarily support hybrid builds, and to that end we've changed this feat to read "Whenever you use an Action Boost, you gain a +50 Competence Bonus to Universal Spell Power and +2 to Imbue Dice for 6 seconds." We've halved the Spell Power, doubled the duration, and changed the Spell Penetration (which wasn't really relevant to the intent) to Imbue Dice.
Channel Power
We have no plans to change Channel Power at this time.
Reverberating Shout
We're thinking of changing the name of this feat (open to suggestions), but otherwise have no plans to change this feat at this time.
Face Me
We have no plans to change Face Me at this time.
epic alternative tactics: trip/sunder/etc. now use your highest stat instead of STRSome ideas for more epic feats:
Punchable FaceReverberating Shout
We're thinking of changing the name of this feat (open to suggestions),
Eerie Aim, Paranoid and Channel Power needs some changing. Not see anyone getting those feats...
Point taken, missed the line where the two stacked.I believe Steelstar listed two Feats there that has a 0.5s reduction, meaning it'll be a 7s recharge between last use of Tumble. (Trick Shot and Defensive Tumble).
J1NG