New Epic Feats
These are all
Minimum Level 21, and can be taken with normal feat slots that you get at levels 21, 24, 27, 30, and 33.
- Patience
- Your attack speed is reduced by 10%, but you gain +1 Critical Multiplier with all weapons. I'm no min-maxxer, sounds interesting
- Eerie Aim
- You gain +5% Dodge Bypass and +5% Deflection Bypass. Not horrible
- Paranoid
- You automatically Spot almost all traps as you approach them. Useless...Watchful Eye is much better.
- (Note: This is Spot, not Search.)
- Inspiring Bond
- When your Hirelings or Pets die, after 2.5 seconds they are automatically resurrected and heal to full health. This can occur only once for each creature every 3 minutes. In addition, your Hirelings, Pets, and Summons gain +25 Physical Resistance Rating and Magical Resistance Rating. This could be kinda cool for leveling up or soloing.
- Defensive Tumble
- When you Tumble, for the next 3 seconds you take 20% less damage from all sources (except Bane). In addition, the bonus to Reflex Saving Throws you receive while actively Tumbling is now also applied to Fortitude and Will saving throws while Tumbling. 3 seconds? Nope
- Trick Shot
- When you Tumble, you gain +40 Ranged Power for 4 seconds. Nice, decent boost for the opportunity cost, but tumbling around constantly isn't my cup of tea
New Epic Destiny Feats
These are all
Minimum Level 21 except for Titan's Blood, which is ML34. These can be taken with Destiny Feat Slots, which you get at 22, 25, 28, 31, and 34.
- Titan's Blood
- Minimum Level 34. You gain a +10% Legendary Bonus to Maximum Hit Points. Between the old augs, the new aug, and the legendary conditioning this is beginning to just look like a tax. Why not just bake 10% bonus HPs into the Legendary Levels? 1% for each level 31-40?
- Guarded Actions
- Whenever you use an Action Boost, you take 20% less damage for 6 seconds. Bland and uninspiring. I can see it on a tank for getting more defense boosts with their defense boost, otherwise meh
- Arcane Actions
- Whenever you use an Action Boost, you gain a +100 Competence Bonus to Universal Spell Power and +2 to Spell Penetration for 3 seconds. 3 seconds? Nope
- Channel Power
- After blocking with an Orb or Staff for at least 3 seconds, you gain a +100 Competence Bonus to Unversal Spell Power and +4 to all Spell DCs for 3 seconds. 3 seconds? Nope
- Reverberating Shout
- Activate to shout at all nearby creatures, Intimidating them unless they make a Will Saving Throw (DC equal to your Intimidate skill). This works on all creature types, including those normally immune to Intimidate. Well, guess this will stop all the nerf DL cries.
- Face Me
- Whenever you use an Action Boost, your threat generation is increased by 200% for 6 seconds. Awesome, another bland semi-useful tank ability.