Sweet! I really appreciate seeing the numbers and tables ya made

Once again ignoring active attacks, but that's ok we'll get to that in a minute. You're also assuming a hit on a one, which isn't quite accurate but it's reasonably close. Makes the math a bit nicer though XD

I'm gonna start with the math with my last Barb life since that's what I have numbers for and we're vaguely optimizing, yes?

9.25(2d4+6)+254 with mid-term buffs, with 29 seeker = 399 base, or 408 w/Patience (seeker scales better with Multi). w/331 MP x 2.15 Crit x AS = 4255, or 5364 w/Haste Boost (not used to putting AS here but it'll do for this calc). w/331 MP x 2.45 Crit x AS-10% = 4523, or 5815 w/Haste.

268 or 6.3% gain, or 451/8.4% w/Haste. Proc damage on that build is 116 Frenzy, 304 SA, 53 Dino = 473. Losing 41 or 32 (depending Haste Boost) ends us at +227 damage or +418 during haste (per 1x attack speed, these numbers are inflated by attack speed). Actual percentage

**5.344% or 7.798% DPS gain **(with or without Haste).

Considering Overwhelming Crit is "mandatory" and only gives

**4.87%** damage increase (2.15/2.05) this seems fine to me.

And we're ignoring the main reason I think it'll be good: active attacks - making Adrenaline + BM 13.7% larger, and flat Adrenaline 23% larger is excellent.

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Common crit profiles (assuming focus on crit profile and miss on a 1):

- Barb - FB Falchion - 15-20/x4, +3 on 19-20 - 2.45/2.15 = 13.95% increase. 115% or 145% AS (depending on Haste Boost) = 0.913 or 0.931 respectively = 4.04% or 6.09% basic attack damage gain.
- Barb - Ravager GAxe - 17-20/x3, +2 on 19-20 = 1.95/1.75 = 11.4% increase. 115/145% = 1.74% or 3.74% respectively. Don't play this for DPS lol.
- Monk - Wraps - 17-20/x3, +3 on 19-20 - 1.85/1.65 = 12.12% increase. 115/145% = 2.37% or 4.39% respectively. Drifting Lotus being 11.67% larger is the real winner here IMO.
- Monk - Stick - 16-20/x3, +3 on 19-20 - 2.00/1.75 = 14.28% increase. 130/160% = 5.49% or 7.14% respectively. Rogue is similar math, but lots of SA = probably not worth it.
- Pally - Greatsword - 16-20/x3, +2 on 19-20 = 15.15% increase. 115/145% = 5.13% or 7.21% respectively. Lots of procs and less active attacks (esp w/DC) = likely not that good, but probably not a nerf still.
- Pally - Longsword SWF - 16-20/x4, +2 on 19-20 = 13.2% increase. 145/175% = 5.35% and 6.69% respectively. Still lots of procs.
- Pally - Longsword SWF w/Fellblade - 14-20/x4, +2 on 19-20 = 15.9%, x 145/175% = 7.92% and 9.28% respectively. Fun with Drifting Lotus would definitely recommend at least for leveling.

I think it'll be good for Vanguard since their shields have a capped hit rate but I don't know the math for any of that and avoid shields lol.

I think the two parts you might be missing when doing the "how much proc damage do I need to overtake base damage" are A) seeker and B) you need to be comparing 7-9% of your proc damage (whatever you're losing via AS) with whatever increase you got. So like GSword Pally if you're hitting for 1200 base x crits and your procs are 600, taking Patience will gain you 62 base DPS and cost you 54 proc DPS. Not worth a feat for that build with those stats, but also not a nerf.

Heavy imbue/sneak attack/proc builds and anyone without the ability to crit (no Fort Bypass, greatclub flavor build, etc) without good active attacks - y'all should avoid this. Builds with low proc damage or good active attacks - you should probably be taking Patience. At least from the numbers I've been running.

Also if you're not using Haste Boost you probably should be XD