They pushed back the release 2 weeks and gave us another lamannia preview. The first preview was months ago.So this is how the sausage is made? We have 2-7 days to comment on new things and BLAM, it's done?
Could you play the whole time?They pushed back the release 2 weeks and gave us another lamannia preview. The first preview was months ago.
We have had more than "2-7 days to comment". Dont be toxic.Could you play the whole time?
riiight. Was just asking. thanks for the UpFront 'tudeWe have had more than "2-7 days to comment". Dont be toxic.
not sure if someone already asked, but In the official patch notes is says:Torc's original vision for this Feat was to have it primarily support hybrid builds, and to that end we've changed this feat to read "Whenever you use an Action Boost, you gain a +50 Competence Bonus to Universal Spell Power and +2 to Imbue Dice for 6 seconds." We've halved the Spell Power, doubled the duration, and changed the Spell Penetration (which wasn't really relevant to the intent) to Imbue Dice.
This still seems weird. If a ranged character is standing behind a dragon that's focused on the tank, why do they need to roll around? It makes no sense. Instead, it should be: after a tumble, for 3 seconds every shot you make is a sneak attack shot. This fits the name better, makes more sense (as it's now a way for a ranged character to maintain high DPS while being chased), and doesn't look ridiculous.We are adding onto this feat, which now reads "When you Tumble, you gain 40 Ranged Power for 4 seconds. In addition, your Tumble charges recharge 0.5 seconds faster." This change (and Defensive Tumble's version of the change, which stacks) lets you use these feats slightly more frequently, and also supports other Tumble-triggered abilities in the game.
Given the time frames we're working with, the likelihood is, we won't get an answer until the servers are coming down (when staff enter the office). And given how last minute changes could have happened, and even changes that were unaccounted for could happen, we'll really only know what we get when it comes on Live and someone grabs it to test to see what's really been deployed for Live play.not sure if someone already asked, but In the official patch notes is says:
so did you cut the spellpower or not?
- Arcane Actions: Whenever you use an Action Boost, you gain a +100 Competence Bonus to Universal Spell Power and +2 to Imbue Dice for 6 seconds.
I don't know - usually I have not very high Search, because of my low INT (i'm DEX ranger), but I have enough high Spot, so this could help a bit. But you are right about garbage, as I'm using Watchful Eye to get 5% doubleshot from Pierce Deception, but Paranoid will not give such effect.It's garbage and watchful eye is not. This feat only affects spot checks.
No, its better to give for melee something like "Trick Hit", but don't change "Patience"To SteelStar and Dev Team,
Since Ranged gets "Trick Shot", would it be possible to make "Patience" for melee only?
Remove the reduce attack speed entirely, but make "Patience" melee only:
Patience: While you have a melee weapon on your main hand, gain +1 Critical Multiplier.
Ah yes, a +4% increase in dps due to better crits is a humongous loss of dps. Do some math, please. The tables are in the thread.'Patience' doesn't seem worth it. -10% is a HUMONGOUS loss in DPS.
Does the -10% speed debuff also affect special attacks like cleave or great leveler...wow that would suck since those animations are already slow af.
Hm... does the -10% speed loss affect special attacks as well like Great Leveler? That's really the deciding factor for me.Ah yes, a +4% increase in dps due to better crits is a humongous loss of dps. Do some math, please. The tables are in the thread.
I just used it!Inspiring Bond
- When your Hirelings or Pets die, after 2.5 seconds they are automatically resurrected and heal to full health. This can occur only once for each creature every 3 minutes. In addition, your Hirelings, Pets, and Summons gain +25 Physical Resistance Rating and Magical Resistance Rating.
I just used it!The question that I have about Inspiring Bond is: does it work on a PM's skellie knight? The skellie can not be resurrected and can only be summoned again after a rest.
If anyone has the answer, could they please let me know?
Thanks for the response - I didn't think that it would, but thought that it was worth checking.I just used it!
A complete piece of ****!
1. Does not work on the skeleton of the pale master.
2. Only resurrect the hire ONCE.
3. The tiny bonus of prr/mrr does not appear in the exam and I did not make any difference, it probably does not work.
4. When resurrecting the hire with Animate Ally enhancment or LGS item, the hire TAKES DAMAGE from the Death Aura and Negative Energy Burst.
This bug is old, it has been reported to every update.
I was really excited about the Inspiring Bond but tried it with both Skeletal Knight <Pet> and Owl Bear <Hireling> in Giant Hold outside area and doesn't seem to work at all. Hope it is just a bug they will be fixing.The question that I have about Inspiring Bond is: does it work on a PM's skellie knight? The skellie can not be resurrected and can only be summoned again after a rest.
If anyone has the answer, could they please let me know?
I wasn't able to get this to work at all. What hireling were you able to get this to work with?I just used it!
A complete piece of ****!
1. Does not work on the skeleton of the pale master.
2. Only resurrect the hire ONCE.
3. The tiny bonus of prr/mrr does not appear in the exam and I did not make any difference, it probably does not work.
4. When resurrecting the hire with Animate Ally enhancment or LGS item, the hire TAKES DAMAGE from the Death Aura and Negative Energy Burst.
This bug is old, it has been reported to every update.