Update 69 Preview 3: New Feats

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dur

Paladin. Disruptor. Since the 1970s
So this is how the sausage is made? We have 2-7 days to comment on new things and BLAM, it's done?
 

fitzabir

Active member
Torc's original vision for this Feat was to have it primarily support hybrid builds, and to that end we've changed this feat to read "Whenever you use an Action Boost, you gain a +50 Competence Bonus to Universal Spell Power and +2 to Imbue Dice for 6 seconds." We've halved the Spell Power, doubled the duration, and changed the Spell Penetration (which wasn't really relevant to the intent) to Imbue Dice.
not sure if someone already asked, but In the official patch notes is says:
  • Arcane Actions: Whenever you use an Action Boost, you gain a +100 Competence Bonus to Universal Spell Power and +2 to Imbue Dice for 6 seconds.
so did you cut the spellpower or not?

also
We are adding onto this feat, which now reads "When you Tumble, you gain 40 Ranged Power for 4 seconds. In addition, your Tumble charges recharge 0.5 seconds faster." This change (and Defensive Tumble's version of the change, which stacks) lets you use these feats slightly more frequently, and also supports other Tumble-triggered abilities in the game.
This still seems weird. If a ranged character is standing behind a dragon that's focused on the tank, why do they need to roll around? It makes no sense. Instead, it should be: after a tumble, for 3 seconds every shot you make is a sneak attack shot. This fits the name better, makes more sense (as it's now a way for a ranged character to maintain high DPS while being chased), and doesn't look ridiculous.
 
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J1NG

I can do things others can't...
not sure if someone already asked, but In the official patch notes is says:
  • Arcane Actions: Whenever you use an Action Boost, you gain a +100 Competence Bonus to Universal Spell Power and +2 to Imbue Dice for 6 seconds.
so did you cut the spellpower or not?
Given the time frames we're working with, the likelihood is, we won't get an answer until the servers are coming down (when staff enter the office). And given how last minute changes could have happened, and even changes that were unaccounted for could happen, we'll really only know what we get when it comes on Live and someone grabs it to test to see what's really been deployed for Live play.

J1NG
 

Denis Iron

Active member
It's garbage and watchful eye is not. This feat only affects spot checks.
I don't know - usually I have not very high Search, because of my low INT (i'm DEX ranger), but I have enough high Spot, so this could help a bit. But you are right about garbage, as I'm using Watchful Eye to get 5% doubleshot from Pierce Deception, but Paranoid will not give such effect.
 

Denis Iron

Active member
To SteelStar and Dev Team,

Since Ranged gets "Trick Shot", would it be possible to make "Patience" for melee only?

Remove the reduce attack speed entirely, but make "Patience" melee only:
Patience: While you have a melee weapon on your main hand, gain +1 Critical Multiplier.
No, its better to give for melee something like "Trick Hit", but don't change "Patience" :)
 

The Nameless One

What can change the nature of a man ?
'Patience' doesn't seem worth it. -10% is a HUMONGOUS loss in DPS.

Does the -10% speed debuff also affect special attacks like cleave or great leveler...wow that would suck since those animations are already slow af.
 

Kyrr

Well-known member
'Patience' doesn't seem worth it. -10% is a HUMONGOUS loss in DPS.

Does the -10% speed debuff also affect special attacks like cleave or great leveler...wow that would suck since those animations are already slow af.
Ah yes, a +4% increase in dps due to better crits is a humongous loss of dps. Do some math, please. The tables are in the thread.
 

The Nameless One

What can change the nature of a man ?
Ah yes, a +4% increase in dps due to better crits is a humongous loss of dps. Do some math, please. The tables are in the thread.
Hm... does the -10% speed loss affect special attacks as well like Great Leveler? That's really the deciding factor for me.
 

Bogrot

Well-known member
The question that I have about Inspiring Bond is: does it work on a PM's skellie knight? The skellie can not be resurrected and can only be summoned again after a rest.

If anyone has the answer, could they please let me know?
 

RobShow

Well-known member
Inspiring Bond
  • When your Hirelings or Pets die, after 2.5 seconds they are automatically resurrected and heal to full health. This can occur only once for each creature every 3 minutes. In addition, your Hirelings, Pets, and Summons gain +25 Physical Resistance Rating and Magical Resistance Rating.
I just used it!
A complete piece of ****!

1. Does not work on the skeleton of the pale master.

2. Only resurrect the hire ONCE.

3. The tiny bonus of prr/mrr does not appear in the exam and I did not make any difference, it probably does not work.

4. When resurrecting the hire with Animate Ally enhancment or LGS item, the hire TAKES DAMAGE from the Death Aura and Negative Energy Burst.

This bug is old, it has been reported to every update.
 

RobShow

Well-known member
The question that I have about Inspiring Bond is: does it work on a PM's skellie knight? The skellie can not be resurrected and can only be summoned again after a rest.

If anyone has the answer, could they please let me know?
I just used it!
A complete piece of ****!

1. Does not work on the skeleton of the pale master.

2. Only resurrect the hire ONCE.

3. The tiny bonus of prr/mrr does not appear in the exam and I did not make any difference, it probably does not work.

4. When resurrecting the hire with Animate Ally enhancment or LGS item, the hire TAKES DAMAGE from the Death Aura and Negative Energy Burst.

This bug is old, it has been reported to every update.
 

Bogrot

Well-known member
I just used it!
A complete piece of ****!

1. Does not work on the skeleton of the pale master.

2. Only resurrect the hire ONCE.

3. The tiny bonus of prr/mrr does not appear in the exam and I did not make any difference, it probably does not work.

4. When resurrecting the hire with Animate Ally enhancment or LGS item, the hire TAKES DAMAGE from the Death Aura and Negative Energy Burst.

This bug is old, it has been reported to every update.
Thanks for the response - I didn't think that it would, but thought that it was worth checking.

Pets in epic and legendary are mostly a waste of time.
 

Moonthief

New member
The question that I have about Inspiring Bond is: does it work on a PM's skellie knight? The skellie can not be resurrected and can only be summoned again after a rest.

If anyone has the answer, could they please let me know?
I was really excited about the Inspiring Bond but tried it with both Skeletal Knight <Pet> and Owl Bear <Hireling> in Giant Hold outside area and doesn't seem to work at all. Hope it is just a bug they will be fixing.
 

Moonthief

New member
I just used it!
A complete piece of ****!

1. Does not work on the skeleton of the pale master.

2. Only resurrect the hire ONCE.

3. The tiny bonus of prr/mrr does not appear in the exam and I did not make any difference, it probably does not work.

4. When resurrecting the hire with Animate Ally enhancment or LGS item, the hire TAKES DAMAGE from the Death Aura and Negative Energy Burst.

This bug is old, it has been reported to every update.
I wasn't able to get this to work at all. What hireling were you able to get this to work with?
 
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