New Feat Ideas
Legendary Two Handed Fighting: you gain 10% attack speed and 25% mainhand ability score to damage with two handed weapons. +12 combat style to melee power (requires 34)
Legendary Shield Mastery: When you have a shield equipped, you gain any bonuses to blocking regardless if you are blocking or not. In addition, shields gain +1 W and +3 enhancement bonus. +12 combat style bonus to melee power (requires 34)
Legendary Two Weapon Fighting: you gain full offhand ability score to damage. +6 combat style bonus to melee power (requires 34)
Legendary Single Weapon Fighting: your vorpal threat range is increased by +1. You gain 25% more mainhand ability score modifier to damage. +12 combat style bonus to melee power
Legendary Natural Fighting: you gain +3 sneak attack dice, +3 imbue dice, and 5% sacred bonus to max hp in any animal form (requires 34)
Improved Archers Focus: your archers focus stacks to 25 times, does not stack with enhancements
Offensive Tumble: When you Tumble, you gain +40 Melee Power for 6 seconds.
Healing Faith: you gain +3 lay on hands and healing hands charges, as well as 2 more smite evils and they regenerate 10% faster
Imbued Activation: you gain +3 imbue dice while an action boost is active
Arcane Spell Alacrity: you no longer suffer from arcane spell failure no matter what
Heightened Bardic Music: Your spellsong trance now regenerates 2 spellpoints every second, and your spellsong vigor now heals 2d6 hitpoints every 2 seconds.
Epic Rage: Your rage abilities no longer prevent casting of epic destiny abilities, epic feat abilities, clickies, potions, scrolls, or wands
Powerful Blast your eldritch blast now bypasses monster immuntities, if it has any, and gains 2d6 pact dice and 2d8 base dice
Rooting Blow: When you roll a 19-20 on a melee hit, the enemy is rooted in place for 3 seconds with no save