Svirfneblin
Well-known member
3 second durations make Panda So So SAD.
Yes pretty please. Preferably let’s one also use the spells so maybe removes immunity for 5sWarlocks would like that Powerful Blast Idea.
First, it's 15-20x5 vs 15-20x6. Second you are underestimating the attack speed impact. As far as pure primary damage is concerned the math breaks down like this.Well you cant assign chain attack crit profile when referencing normal attacks. You are also overestimating the attack speed impact. 14-20x5 with 35-40% attack speed is better than 14-20x4 with 45-50% attack speed.
Thirdly its clearly not meant to be a straight up DPS increase for every build and that is a very good thing.
Attack speed | dmg increase with feat |
1 | 1.02558139534884 |
1.05 | 1.03100775193798 |
1.1 | 1.03594080338266 |
1.15 | 1.04044489383215 |
1.2 | 1.04457364341085 |
1.25 | 1.04837209302326 |
1.3 | 1.05187835420394 |
1.35 | 1.05512489233419 |
1.4 | 1.05813953488372 |
1.45 | 1.06094627105052 |
1.5 | 1.06356589147287 |
First, it's 15-20x5 vs 15-20x6. Second you are underestimating the attack speed impact. As far as pure primary damage is concerned the math breaks down like this.
Attack speed dmg increase with feat 1 1.02558139534884 1.05 1.03100775193798 1.1 1.03594080338266 1.15 1.04044489383215 1.2 1.04457364341085 1.25 1.04837209302326 1.3 1.05187835420394 1.35 1.05512489233419 1.4 1.05813953488372 1.45 1.06094627105052 1.5 1.06356589147287
What this means is that even at the highest attack speed in the game if you get more than 6.3% of your total DPS from anything other than primary physical damage you take a DPS nerf.
Except most active attacks also have animations that are affected by attack speedSome builds are 14-20x4. My build is 14-20x4.
So in conclusion, for many builds its a straight up DPS increase even for auto attacks but when considering burst damage with active attacks its a significant increase. I am not sure what you think we disagree on?
Who builds a toon that does only physical damage? No elemental, no alignment, no sneak attack, nothing? Do you really have a build that does that? I've never seen a single build in the game that doesn't have some kind of auxiliary on-hit dmg.Some builds are 14-20x4. My build is 14-20x4.
So in conclusion, for many builds its a straight up DPS increase even for auto attacks but when considering burst damage with active attacks its a significant increase. I am not sure what you think we disagree on?
The cooldown is still the limiting factor though.Except most active attacks also have animations that are affected by attack speed
Maybe we will see some new builds thenWho builds a toon that does only physical damage? No elemental, no alignment, no sneak attack, nothing? Do you really have a build that does that? I've never seen a single build in the game that doesn't have some kind of auxiliary on-hit dmg.
I mean this is fine as a goal but they would need to tweak the numbers so that it would always result in a buffI mean its pretty clear they want to try and find ways to reduce attack speed of dps so it results in a better chance at lag reduction. They did this with tempest back in the day.
The problem is DDO doesnt have the tools to assess if this is a buff or a nerf to your dps so its going to be a noob trap.All in all, a great feat with lots of potential. Clearly not designed as a general DPS feat and that is a good thing.
Maybe we will see some new builds then
All in all, a great feat with lots of potential. Clearly not designed as a general DPS feat and that is a good thing.
Yeah ranged is a whole other thing...I completely disagree. You'll never see it because it's a feat that nerfs DPS builds. It will be as common as skill focus: listen or sap.Correction, You will see it on endless fusillade or no holds barred builds only. Since those abilities are actually not affected by attack speed.
I'm not underestimating them, they are also affected by attack speed so all your animations will become slower and you will get fewer auto-attacks between animations plus lower boss DPS. You will see higher numbers on your attacks and do less DPS. The only Way it will affect positively is if the damage pushes you over the 1 shot threshold.Yeah ranged is a whole other thing...
Still I think you underestimating the benefit for builds with 2-5 multi-hit aoe attacks. My current build with wwa (x2 attacks), quick cutter (x2 attacks) and rapid attack (x3 attacks) and 14-20x4 crit profile is going to benefit greatly in clear speed from this feat without any adjustments.
I'm not underestimating them, they are also affected by attack speed so all your animations will become slower and you will get fewer auto-attacks between animations plus lower boss DPS. You will see higher numbers on your attacks and do less DPS.
I'm not underestimating them, they are also affected by attack speed so all your animations will become slower and you will get fewer auto-attacks between animations plus lower boss DPS. You will see higher numbers on your attacks and do less DPS. The only Way it will affect positively is if the damage pushes you over the 1 shot threshold.
Your math is correct but conclusion is not. It is ~4% increase in DPS from purely physical sources. Anyone with ancillary effects like lightning strike, 3rd degree burns, sneak attack, fire imbue dice, etc. Would have a DPS decrease if that part of their damage was more than 4% of their total damage. Meaning that for almost all builds in the game it is a automatic don't take it by default.....
Combined, Patience would be a 4.4% dps gain if you don't have imbues or sneak dice. 4.4% is obviously well worth a feat (comparable with Overwhelming Critical, in terms of power. or 15 melee power).
I'd say almost everyone with sneak/imbues will certainly take this by default.
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