Phaedra
Well-known member
Shocked I say. Shocked.That doubleshot is still bugged and not being given.
Shocked I say. Shocked.That doubleshot is still bugged and not being given.
The following has been added to the release notes:
- The Myth Drannor Saga now has a chance to grant one of the nine Rare Sun/Moon Augments from Myth Drannor as an option in its reward list. This chance is 10% on Normal, 16% on Hard, 25% on Elite, and 34% on True Elite. The Heroic Saga drops Heroic Augments, and the Legendary Saga drops Legendary Augments.
- The drop rate of named items from the purple-named landscape bosses in Myth Drannor has been raised.
- Legendary Affirmation from item upgrades in Threats Old and New now properly works on spellcast.
- Heroic and Legendary Glasses of the Studious Mage that had lost their Magical Efficiency effect should regain it on logging in or removing it from your Bank.
- Expanded Clip no longer gives more Doubleshot than listed, and no longer grants Doubleshot with weapons other than Repeating Crossbows (also as listed).
- AOE Crossbow Attacks in Battle Engineer and Inquisitive no longer fire one more shot than your crossbow normally shoots.
- Dripping with Magma on the Reflection of the Warblade now works for both attacks and spells. (Note: The tooltip still only mentions attacks).
- Many Fear effects now properly block Rune Arm use.
The augments being tradeable makes all the difference.So now it's an average of 318 quests to pull a specific rare named augment, more or less: 1/0.34 x 9 augments x 12 quests (after vip skip) = 318.
It's still annoying. There should be two separate chances, and even that needs 247 average quests for a specific augment if I did the math right.
Only if there is a functional in-game economy, which there isn't.The augments being tradeable makes all the difference.
If you have friends tradeable makes a huge differenceOnly if there is a functional in-game economy, which there isn't.
You can only buy something with that kind of value for arcane shards, which are largely bought for cash, and taxed 30% every time they are used in the ASAH.
Not even friends needed.If you have friends tradeable makes a huge difference
+1Add golden age weapons to saga rewards too, those are obnoxiously rare still.
I'd rather see this enthusiasm directed towards fixing the issue of bolts disappearing into thin air. It's really frustrating to hear your weapon firing and deal no damage due to this. But, hey, it's more important to fix something that actually benefits players, isn't it?
- Expanded Clip no longer gives more Doubleshot than listed, and no longer grants Doubleshot with weapons other than Repeating Crossbows (also as listed).
- AOE Crossbow Attacks in Battle Engineer and Inquisitive no longer fire one more shot than your crossbow normally shoots.
many, many, many runs and ransacks later, and I can't say i've noticed a difference. It's still beyond woeful on some items.
- The drop rate of named items from the purple-named landscape bosses in Myth Drannor has been raised.
Then you'll be happy to know that more than 20x the amount of time and effort has been spent on investigating that than fixing the above two issues. It's something we're still investigating with no root cause identified at this time. No ETA on a fix.I'd rather see this enthusiasm directed towards fixing the issue of bolts disappearing into thin air.
Not shocked that you'd spend even more of your time finding ways for crossbows to be more powerful.Then you'll be happy to know that more than 20x the amount of time and effort has been spent on investigating that than fixing the above two issues. It's something we're still investigating with no root cause identified at this time. No ETA on a fix.
Wow, can you cut them some slack and appreciate that they DO work to making the game better even if it is not to make it better to your play style at the current time?Not shocked that you'd spend even more of your time finding ways for crossbows to be more powerful.
Tip it has to do with actions not being aboe to be completed while the firing animation is happening.Then you'll be happy to know that more than 20x the amount of time and effort has been spent on investigating that than fixing the above two issues. It's something we're still investigating with no root cause identified at this time. No ETA on a fix.
It is a problem even at first level because the animation even then doesnt match the rate of fireJust to mention that it happens with bows and even on a lvl 1 toon so while animation speed could be a problem, is not the only one for sure.
(surprised they actually actknowledge the issue)
If they'd actually make the game better I'd cut them some slack. Until then I will respectfully post my gripes as an unhappy customer.Wow, can you cut them some slack and appreciate that they DO work to making the game better even if it is not to make it better to your play style at the current time?