Update 72 Release Notes

Cordovan

Community Manager
Known Issue: It is currently possible to create a Dragon Disciple archetype character without owning access to the Dragon Disciple archetype by speaking with Xatheral. You WILL need to speak to Xatheral at least once prior to the end of this month's Year of the Dragon gift distribution in order to continue playing your archetype after the redemption period ends, so do it.
 

Talmannon

New member
It would be nice also if they fixed the Shintao T1 Enhancement Exemplar, because its broken. It provides no bonus to attack speed with Quarterstaves
 

AbyssalMage

Well-known member
Time to restock the kobalds at SSG. Looks like a band of adventurers slaughtered the last batch. Everything is broken.
 

Amideus

Active member
The new GMoF Core 4 does not specify that you need to have the Stunning Blow or Stunning Fist feats, but appears to require those as a pre-requisite to gain access to the special light/poison damage versions.
 

Frantik

Well-known member
Here's a question. Do original abilities, such as Ki Strike (Lawful), still only apply to unarmed or handwrap attacks, or should we read this as applied to any centred melee attack? That would seem how the trees and abilities have been designed now.

Thanks!

EDIT: and if you [SSG] really want to go the "whole hog", maybe modify the Epic Feat "Vorpal Strike" accordingly, such as Your centred melee weapons are treated as vorpal weapons... [requirements] Monk/SF 12, WIS 23, and an Improved Critical feat (doesn't have to be bludgeon).
 
Last edited:

J1NG

I can do things others can't...
Here's a question. Do original abilities, such as Ki Strike (Lawful), still only apply to unarmed or handwrap attacks, or should we read this as applied to any centred melee attack? That would seem how the trees and abilities have been designed now.

Thanks!

They do not. Unarmed/Handwraps only.

J1NG
 

Frantik

Well-known member
Release Notes on Ninja Spy Cap is illogical:
  • Ninja Master now also has "+10% Fortification Bypass, +15 Melee and Ranged Power. If you have Self Defense, you gain an additional +10 Melee Power".
Self Defense being the Tier 5 ability granting +25 Competence bonus to hit points; nobody would not take this (and way before level 20), so requirement on Cap's extra +10 MP is redundant at best.

Perhaps link Cap extra bonus to tier 4 ability Greater Shadow Arts: if Light Path, +10 MRR Cap, if Dark Path, +10 Melee Power.
 
Last edited:

Fisto Mk I

Well-known member
Release Notes on Ninja Spy Cap is illogical:
  • Ninja Master now also has "+10% Fortification Bypass, +15 Melee and Ranged Power. If you have Self Defense, you gain an additional +10 Melee Power".
It's fully logical, because provide additional +10 MP to equalize difference with +10 RP from IAF choice.
 

Hakoist

Well-known member
Stunning Fist feat description is not updated but it correctly show DC using strength
Shintao T1 Fasthand doubleshot icon showing "Do not use"
Shintao Cores 3, 4 still say with Handwraps.
 
Last edited:

Hakoist

Well-known member
Stunning Fist can now be used with any Melee Weapon as long as you are Centered.
<< opps this is not implemented at last... so it is still fist only....
 

Fisto Mk I

Well-known member
Shintao T1 Fasthand doubleshot icon showing "Do not use"
It works, and obviously devs consider ranged so OP that they warn against using them.
lE2E7Ff.png
 
Top