J1NG
I can do things others can't...
So it looks like the aggro (and remain aggro'd) check has a distance that has been set WAAAAY too big at this time. Currently tested as to needing 1.5 arches distance from the entrance in A Sharn Welcome before enemies are no longer able to detect you and slowly drop aggro. Any closer than this distance, and once aggro'd, enemies will keep aggro sharing and keep enemies on the "WhooImabouttomakeanameformyselfhere" moment just waiting for you to become pathable to attack again.
That distance is just too darn big at the moment.
Will be testing again with a pure stealth and invis character in a moment to see if distances change to drop aggro.
And, as predicted, (regular Tremorsense) Reaper caused aggro will mean the above being true and no cut off point unless you can make that distance to avoid enemies (1.5 arches in from the entrance). This distance is impossible to reach with the "attack last echo" that enemies have will always be a larger detection range than you can move without causing a new echo (which is compounded if there is more enemies there as each one gets updated at different times).
Testing continues... (Loot taking a back seat for the moment)
J1NG
That distance is just too darn big at the moment.
Will be testing again with a pure stealth and invis character in a moment to see if distances change to drop aggro.
And, as predicted, (regular Tremorsense) Reaper caused aggro will mean the above being true and no cut off point unless you can make that distance to avoid enemies (1.5 arches in from the entrance). This distance is impossible to reach with the "attack last echo" that enemies have will always be a larger detection range than you can move without causing a new echo (which is compounded if there is more enemies there as each one gets updated at different times).
Testing continues... (Loot taking a back seat for the moment)
J1NG