Thanks for the warlock buffs, def a step in the right direction. that 10% speed thing still being in there had been bugging me for years, special thanks for finally taking care of that. gotta agree with the majority though in saying that warlocks need a bit more. particularly in single target dmg and the ability to heal. i like to play casters and hybrids, and warlock was actually my fav caster in concept back in the day, but it's just too underpowered compared to the others. aside from the single target dmg being too low with spells, it has no good way to heal itself and has kinda weak survivability for solo reaper content compared to what the other casters can do. druids/blightcasters heal good. sorcs/wizards can use warforged for great healing potential, wizards can also turn undead and heal that way. divine caster classes heal good. i know warlock can technically turn undead too and heal that way, but doing negative pact dmg with no way to remove immunity means that my hits always heal undead, and there's TONS of undead in the game, i literally had to have my pact off like half the time while playing, and it was really annoying to have to turn it off and on over and over all the time every time any undead showed up. it was without a doubt the least fun warlock i've played, even though it could heal a little. people seem to agree for the most part i think that the aoe dmg is ok for them, so maybe just up the dmg on the single target forms a little more to like 160-180%. can easily just tweak that stat for a quick fix for single target dmg potential. would love to see them get some kind of a real ability to heal themselves though like all the other casters already have. anyway, thanks for focusing on the warlock a bit!