Vampirism effects: do they stack?

AlimonyJFMSU

Well-known member
Like the title says. Do these effects stack? The Blood Is the Life stacks with other forms of vampirism...but the underlying suggestion is that usually vampirism doesn't stack. So...do they normally?
 

Syrrah

Active member
A bit of a strange question because as far as I can recall Vampirism only appears on weapons. The only way you would be able to "stack" them is by wielding 2 weapons with a Vampirism effect. Which in itself will be a pretty rare occurence (there's not many Vampirism weapons to begin with, some are two-handed weapons and in many cases there will be better options available).

Also it's not really an enhancement bonus but rather a proc. So there is no real stacking: first Vampirism on weapon 1 would proc and then Vampirism on weapon 2. If weapon 2 never damages an opponent then the proc doesn't trigger.

Conclusion: Vampirism will only appear on the weapon in your main hand and/or in your off-hand. They don't stack. As off-hand effect it will provide no benefits unless you're also fighting with that off-hand. If both weapons provide Vampirism, then each proc is calculated separately. The Vampirism on weapons does stack with Vampirism-like effects granted by feats and enhancements.

(Note: there is also a Vampirism-like guard effect called "Life Shield", that triggers on being hit. That also works as a proc but does stack. At least in theory, because it's always just a 10% chance.)
 

Maetrim of Cannith

DDOBuilder Creator
If you had a weapon with Vampirism and you slotted an Eye of Mabar, in theory you could have 2 vampirism effects on the same weapon. Not sure what this would do though.
 

J1NG

I can do things others can't...
Not tested standard Vampirism really since they changed it to the 1s internal cooldown version with Cannith Crafting.

But if you want to stack "Vampirism", then the method I've continued to use was:

Eye of Mabar (1s cooldown)
Fists of Light Healing Shield (Shintao Monk tree, 1d2, no cooldown)
Scion of Shadowfell (1d6, no cooldown)

In theory, you can apply standard Vampirism as well for whatever amount it gives you. But I am unsure if it overides or is overwritten by the Vamprisim effect on Eye of Mabar, since that too is 1s cooldown and it may take only the greater amount to be used like Regeneration effect).

J1NG
 

Syrrah

Active member
The Eye of Mabar provides a Vampirism-like effect, but it is not Vampirism (hp on kill). Also Scion of Shadowfell only provides a similar effect, but it is not strictly speaking Vampirism (hp on hit). It are different bonusses/boni.

The effect "Vampirism" that OP asked about is only found on weapons (hp on damage). That does not stack with itself, but each procs independently. It does stack with other effects that are not Vampirism but have a similar effect.

I did check it on an old build that doublewielded Death's Touch with Scion of Shadowfell many years ago. Because loot gods hate me that Eye never dropped for me but I see no reason why it would not play nice, especially because the effect clearly is different from Vampirism.
 

saekee

long live ROGUE
Keep in mind two key things: cooldown and scaling. Most vampirism procs have a 1s cooldown, making them almost useless. They also tend not to scale, increasing only based on your healing amplification. Even the scion one (I tried it) did not seem to have any scaling.

There are exceptions—some weapons have an older form of vampirism that does not have any internal cooldown. I think the Shadar-kai level 15 dagger is one such case; I have some legacy fury short swords, and I think the sacrificial daggers might have no cooldown on their cheap vampirism.

The exception is with undead forms. Vampire’s occasional healing scales with negative spell power and so does the Darkhallow filigree. (I believe there is the annoying cooldown on the filigree too). So you have much better incoming healing and can, in turn, boost it with negative healing amplification.

New players become aware of how their hp slowly drop in quests and look for chip healing to remediate it. It tends to be very effective in most wildernesses (mobs are more or less typed as in Normal level difficulty). As things get dicey in hard and elite, especially against burst damage from champs etc, vampirism will be too slow to help.
 

AlimonyJFMSU

Well-known member
So just to provide added information: I'm looking to the future and slowly outlining on what I plan to get at the endgame. I'm planning on getting Nightmother's Dagger. I have The Blood Is the Life ability. And I was planning on trying to get Eye of Mabar, and Darkhallow 4 piece filigree bonus. Obviously, if these don't stack...then the whole plan is in flames, and I'll have wasted pretty significant time and resources.
 

TrappedSoulstone

Well-known member
Generally not recommend but you can try without farming mabar augment - it will not make much difference, all numbers together still fairly low. If you will feel happy without augment it may get things slightly better but it will not be game changer. Almost any other negative healing option from Wiz/cleric will out perform vampirism.
 

Blaster

Well-known member
Vampirism isn't generally something you want to build around at endgame. The healing is so minimal that unless you're running content on normal it's not going to make much a difference.

If vampirism happens to be on an item you're using at endgame, fine, but it's more a flavor thing than a usefull thing. Bypasses such as metal or alignment or fortification will serve you much better at endgame, especially as enemies start getting tougher or you if you venture into high skull reapers.
 

AlimonyJFMSU

Well-known member
Guys, the question was will it stack, not is this optimal for the uber hardcore min-maxxed R1000 end game raid content.
 

saekee

long live ROGUE
Guys, the question was will it stack, not is this optimal for the uber hardcore min-maxxed R1000 end game raid content.
fair point—give it a go—but you will find that Darkhallow alone will vastly eclipse the other ones.
Try getting two of the negative hamp ones as rares and put one in your artifact.
 

AlimonyJFMSU

Well-known member
fair point—give it a go—but you will find that Darkhallow alone will vastly eclipse the other ones.
Try getting two of the negative hamp ones as rares and put one in your artifact.
Yes. I'll test it and provide some updates on my findings. Obviously I'm expecting The Blood is The Life to stack with any vampirism effect.
 

Bjond

Well-known member
Scion of Shadowfell (1d6, no cooldown)
IIRC, Shadowfell stacked with PM Vamp drain and weapon-based for PMs, but last I ran that was a LONG time ago. I punted the whole idea because L/DA was already doing so much that the extra from drains didn't matter.

I do recall that vamp healing is reduced by reaper self-heal penalty, but the monk heal is not.
 
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