Veteran's guide for new trappers

Keir the Rogue

Rolled a 2, Still Fine
Only search is required to light up the box for disarm. Spot is for the heads-up notice.

Vets that know where all the traps are from experience don't need spot UNLESS they run NIH/Watchful-Eye for auto-searching, which is what I do. I hate waiting around for search. NIH makes a very noticeable difference in quest speed.
So if i can get the trap location from the wiki as Lagin said, then even if I don't get the pop up notice, i can search and find it, then ofc disarm it?
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
I would add in that HP is not a dump stat. be able to take rolling a one on your save even with improved evasion. I would add in that you always want multiple things on your gear i.e something like the key lock where it gives all four stats equally or something like both spot and wisdom on the same item
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
expansions are great for gear but I'm trying not to make them be a goal just to be a trapper
 

Igognito

Well-known member
My rules of thumb as a newbie for trapping.
1) You need x3~x4 of dungeon level to the trapping skills to safely handle all traps.
That means you are doing level 10s on elite be close to skill +40.
2) Always get at least +4 thief tools. (Available for pp) For those they don't have access, ask a guildy to buy them for u.
3) Unless you really don't want too play an elf, get auto detection. It is huge quality of life. And more or less required for LFMs and non solo playing.
4) Get evasion if you can. Get high dodge and all avoidance defenses. <- the combined 3 avoid defenses will make you tanky enough to be able to handle traps even in battle.
Trapper might not be the tankiest of toons, but make it a priority!
5) Do not play DPS if you are a noob. You will die constantly and not enjoy. Choose either trapper or DPS at start. Great option is crowed control. You are a trapper, learn to avoid agro.
6)I f you want to solo, use the traps in your advantage! Scout, detect traps lure monsters to take the damage! I played my 3rd life like that! Drow rogue mechanic. Full trapping, some stealth (to activate better scouting) and using when possible the dungeon to do the kills.
It was fun 😀 not optimal, LFMs were a challenge (I could follow but not have a main role).
7) cannith crafting is your friend, but it is a big investment. Guildies, should be able to help you get the needed Items.

Cheers and happy trapping!
 

Keir the Rogue

Rolled a 2, Still Fine
My rules of thumb as a newbie for trapping.
1) You need x3~x4 of dungeon level to the trapping skills to safely handle all traps.
That means you are doing level 10s on elite be close to skill +40.
2) Always get at least +4 thief tools. (Available for pp) For those they don't have access, ask a guildy to buy them for u.
3) Unless you really don't want too play an elf, get auto detection. It is huge quality of life. And more or less required for LFMs and non solo playing.
4) Get evasion if you can. Get high dodge and all avoidance defenses. <- the combined 3 avoid defenses will make you tanky enough to be able to handle traps even in battle.
Trapper might not be the tankiest of toons, but make it a priority!
5) Do not play DPS if you are a noob. You will die constantly and not enjoy. Choose either trapper or DPS at start. Great option is crowed control. You are a trapper, learn to avoid agro.
6)I f you want to solo, use the traps in your advantage! Scout, detect traps lure monsters to take the damage! I played my 3rd life like that! Drow rogue mechanic. Full trapping, some stealth (to activate better scouting) and using when possible the dungeon to do the kills.
It was fun 😀 not optimal, LFMs were a challenge (I could follow but not have a main role).
7) cannith crafting is your friend, but it is a big investment. Guildies, should be able to help you get the needed Items.

Cheers and happy trapping!
How about making traps them selves? I've been doing that this last few days and have been having a blast. I did Devil's Assault with my father earlier and we did it on hard(I'm a lvl 11 rogue and he was a lvl 8 favored soul) and it was really easy, I barely had to do any melee bc of the deadly force traps. But I haven't used the traps anywhere else yet, but could they be actually used practically everywhere? And would it be useful to keep a few hotbars with mines and grenades?
 

Throbulator

Well-known member
If you're new and want to be a trapper, commit to the bit.

Get PLENTY INT for skill points, and consider 12 pts in Harper if you have it for Know the Angles and INT to Attack/Damage. This goes especially if you don't have a bank full of good trapper-gear. If you go full INT-based, the Feat "Insightful Reflexes" will be nice to have for your Reflex saves too.

+5 tools can be bought in the AH, or you can ask your guilders. Dump any other tools once you have a stack of +5.

And don't cheap out on Spot.
 

Igognito

Well-known member
How about making traps them selves? I've been doing that this last few days and have been having a blast. I did Devil's Assault with my father earlier and we did it on hard(I'm a lvl 11 rogue and he was a lvl 8 favored soul) and it was really easy, I barely had to do any melee bc of the deadly force traps. But I haven't used the traps anywhere else yet, but could they be actually used practically everywhere? And would it be useful to keep a few hotbars with mines and grenades?
Traps are fun, but from r1+ are not really helping. Or at least not enough to justify the action in the battle. The do help if you can set them in advance and then lure monsters there.
 

Igognito

Well-known member
If you're new and want to be a trapper, commit to the bit.

Get PLENTY INT for skill points, and consider 12 pts in Harper if you have it for Know the Angles and INT to Attack/Damage. This goes especially if you don't have a bank full of good trapper-gear. If you go full INT-based, the Feat "Insightful Reflexes" will be nice to have for your Reflex saves too.

+5 tools can be bought in the AH, or you can ask your guilders. Dump any other tools once you have a stack of +5.

And don't cheap out on Spot.
Not a very noob available suggestion.
You assume they have Astrals, you assume they have Harper.

Now, all non Harper trappers should try to get Harper. On that we totally agree. But that might take a life or two assuming they go for the favor road.

IMHO, astrals for a +5 vs pp for a +4 is an overkill. But everyone with there opinion.
 

Throbulator

Well-known member
Not a very noob available suggestion.
You assume they have Astrals, you assume they have Harper.

Now, all non Harper trappers should try to get Harper. On that we totally agree. But that might take a life or two assuming they go for the favor road.

IMHO, astrals for a +5 vs pp for a +4 is an overkill. But everyone with there opinion.

1: I said "if you have it" re. Harper.
2: AH has them for platinum and, knowing how people overprice, I also added "ask your guilders" since many of us have stacks of thousands in the bank. Every guild I've been in so far has had plenty people willing to help aspiring new players out with gear like that.
 

Hobgoblin

Less Nerfy Nerfy more fixy fixy
Not a very noob available suggestion.
You assume they have Astrals, you assume they have Harper.

Now, all non Harper trappers should try to get Harper. On that we totally agree. But that might take a life or two assuming they go for the favor road.

IMHO, astrals for a +5 vs pp for a +4 is an overkill. But everyone with there opinion.
plat ah has 5 thieves tools
 

Keir the Rogue

Rolled a 2, Still Fine
Traps are fun, but from r1+ are not really helping. Or at least not enough to justify the action in the battle. The do help if you can set them in advance and then lure monsters there.
That's the thing, I'm not a R10 zerging LEEROY JENKINS!!! type of player, I enjoy a slow pace, taking my time, and having fun
 

Terranigma

Well-known member
General formula for Trap Difficulties

Quick Reference on Spot & Search Trap DCs:
  • Normal: (1.7 * Quest Level) - 1
  • Hard: 2.2 * Quest Level
  • Elite: 2.7 * Quest Level
Quick Reference on Disable Trap DCs:
  • Normal: (1.7 * Quest Level) + 5
  • Hard: (2.3 * Quest Level) + 8
  • Elite: (2.8 * Quest Level) + 8
Outliers periodically exist, like Vision of Destruction (+8 to Search DCs, +8/+11/+12 to Disable DCs based on difficulty).
 
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